本次實現:
- 讓英雄坦克上下左右轉向
- 利用集合添加敵軍坦克組
- 優化相關參數
- 將坦克類分離爲單獨的.java文件(同包)
TankGame:
package com.tank;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class TankGame extends JFrame{
MyPanel mp = null;
public static void main(String[] args) {
TankGame test = new TankGame();
}
//構造函數
public TankGame(){
mp = new MyPanel();
this.add(mp);
this.addKeyListener(mp);
this.setSize(400, 300);
this.setTitle("坦克大戰");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
}
class MyPanel extends JPanel implements KeyListener{
//定義我的坦克
Hero hero = null;
//定義敵軍坦克組,vector tanks 簡寫爲vts
Vector <Enemy> vts= new Vector <Enemy>();
int eSize = 3;
public MyPanel(){
hero = new Hero(186, 235);
hero.setColor(0);
//初始化敵軍坦克
for(int i=0; i<eSize; i++){
Enemy etank = new Enemy(i*186, 0);
vts.add(etank);
vts.get(i).setColor(1);
vts.get(i).setDirect(1);
}
}
//重寫paint方法
public void paint(Graphics g){
super.paint(g);
g.fillRect(0, 0, 400, 300);
//調用畫坦克函數 畫出英雄的坦克
this.drawTank(this.hero.getX(), this.hero.getY(), g, this.hero.getDirect(), this.hero.getColor());
//畫出敵軍坦克
for(int i=0; i<vts.size(); i++){
this.drawTank(vts.get(i).getX(), vts.get(i).getY(), g, vts.get(i).getDirect(), vts.get(i).getColor());
}
}
//畫坦克函數
public void drawTank(int x, int y, Graphics g, int direct, int color){
//定義坦克顏色
switch (color){
case 0:
g.setColor(Color.GREEN);
break;
case 1:
g.setColor(Color.red);
break;
}
////判斷坦克方向
switch (direct){
//向上
case 0:
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+5, y+5, 10, 20, false);
g.fillOval(x+5, y+10, 10, 10);
g.drawLine(x+10, y+10, x+10, y);
g.fill3DRect(x+15, y, 5, 30, false);
break;
//向下
case 1:
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+5, y+5, 10, 20, false);
g.fillOval(x+5, y+10, 10, 10);
g.drawLine(x+10, y+10, x+10, y+30);
g.fill3DRect(x+15, y, 5, 30, false);
break;
//向左
case 2:
g.fill3DRect(x, y+10, 30, 5, false);
g.fill3DRect(x+5, y+15, 20, 10, false);
g.fillOval(x+10, y+15, 10, 10);
g.drawLine(x+15, y+20, x, y+20);
g.fill3DRect(x, y+25, 30, 5, false);
break;
//向右
case 3:
g.fill3DRect(x, y+10, 30, 5, false);
g.fill3DRect(x+5, y+15, 20, 10, false);
g.fillOval(x+10, y+15, 10, 10);
g.drawLine(x+15, y+20, x+30, y+20);
g.fill3DRect(x, y+25, 30, 5, false);
break;
}
}
@Override
public void keyTyped(KeyEvent e) {
// TODO 自動生成的方法存根
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_UP){
this.hero.setDirect(0);
this.hero.moveUp();
}else if((e.getKeyCode() == KeyEvent.VK_DOWN)){
this.hero.setDirect(1);
this.hero.moveDown();
}else if((e.getKeyCode() == KeyEvent.VK_LEFT)){
this.hero.setDirect(2);
this.hero.moveLeft();
}else if((e.getKeyCode() == KeyEvent.VK_RIGHT)){
this.hero.setDirect(3);
this.hero.moveRight();
}
this.repaint();
}
@Override
public void keyReleased(KeyEvent e) {
// TODO 自動生成的方法存根
}
}
Tank類:
package com.tank;
class Tank{
//坦克橫、縱座標
int x = 0;
int y = 0;
//移動速度
int speed = 2;
//坦克顏色
int color = 0;
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
//坦克方向 0 = 上, 1 = 下,2 = 左, 3 = 右
int direct = 0;
public int getDirect() {
return direct;
}
public void setDirect(int direct) {
this.direct = direct;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public Tank(int x, int y){
this.x = x;
this.y = y;
}
}
//英雄坦克——我的
class Hero extends Tank{
//坦克的初始位置
public Hero (int x, int y){
super(x, y);
}
//我的坦克 移動方法
public void moveUp(){
y-=speed;
}
public void moveDown(){
y+=speed;
}
public void moveLeft(){
x-=speed;
}
public void moveRight(){
x+=speed;
}
}
//敵方坦克
class Enemy extends Tank{
public Enemy(int x, int y) {
super(x, y);
}
}