最新Google V8 編譯(2015-12-09) 之 HelloWorld

  1. 如果 大家編譯順利,通過 以上 過程,即可順利生成 All.sln 工程。然後 ,通過如下 Helloworld 即可測試編譯工程 是否正確。

// V8.cpp : 定義控制檯應用程序的入口點。
//

#include "stdafx.h"

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include<stdio.h>
#include <stdlib.h>
#include <string.h>

#include "include/libplatform/libplatform.h"
#include "include/v8.h"

#pragma comment(lib,"icui18n.lib")
#pragma comment(lib,"v8_libplatform.lib")
#pragma comment(lib,"v8_libbase.lib")
#pragma comment(lib,"v8_base_0.lib")
#pragma comment(lib,"v8_base_1.lib")
#pragma comment(lib,"v8_base_2.lib")
#pragma comment(lib,"v8_base_3.lib")
#pragma comment(lib,"v8_nosnapshot.lib")
#pragma comment(lib,"icuuc.lib")

//還需要 通過 工程引入ws2_32.lib  advapi32.lib         winmm.lib
using namespace v8;

class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
    virtual void* Allocate(size_t length) {
        void* data = AllocateUninitialized(length);
        return data == NULL ? data : memset(data, 0, length);
    }
    virtual void* AllocateUninitialized(size_t length) { return malloc(length); }
    virtual void Free(void* data, size_t) { free(data); }
};


int main(int argc, char* argv[]) {
    // Initialize V8.
    V8::InitializeICU();
    V8::InitializeExternalStartupData(argv[0]);
    Platform* platform = platform::CreateDefaultPlatform();
    V8::InitializePlatform(platform);
    V8::Initialize();

    // Create a new Isolate and make it the current one.
    ArrayBufferAllocator allocator;
    Isolate::CreateParams create_params;
    create_params.array_buffer_allocator = &allocator;
    Isolate* isolate = Isolate::New(create_params);
    {
        Isolate::Scope isolate_scope(isolate);

        // Create a stack-allocated handle scope.
        HandleScope handle_scope(isolate);

        // Create a new context.
        Local<Context> context = Context::New(isolate);

        // Enter the context for compiling and running the hello world script.
        Context::Scope context_scope(context);

        // Create a string containing the JavaScript source code.
        Local<String> source =
            String::NewFromUtf8(isolate, "'Hello' + ', World!'",
                NewStringType::kNormal).ToLocalChecked();

        // Compile the source code.
        Local<Script> script = Script::Compile(context, source).ToLocalChecked();

        // Run the script to get the result.
        Local<Value> result = script->Run(context).ToLocalChecked();

        // Convert the result to an UTF8 string and print it.
        String::Utf8Value utf8(result);
        printf("%s\n", *utf8);

        //Print the Version  of V8
        printf("version: %s\n",v8::V8::GetVersion());
    }

    // Dispose the isolate and tear down V8.
    isolate->Dispose();
    V8::Dispose();
    V8::ShutdownPlatform();
    delete platform;
    getchar();
    return 0;
}

詳見: [email protected]:snippets/1545295.git
這裏寫圖片描述

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