轉自:https://blog.csdn.net/gaomatrix/article/details/6532144
[java] view plain copy
public class Clipping extends Activity {
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
private Paint mPaint;
private Path mPath;
public SampleView(Context context) {
super(context);
setFocusable(true);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStrokeWidth(6);
mPaint.setTextSize(16);
mPaint.setTextAlign(Paint.Align.RIGHT);
mPath = new Path();
}
private void drawScene(Canvas canvas) {
canvas.clipRect(0, 0, 100, 100);
canvas.drawColor(Color.WHITE);
mPaint.setColor(Color.RED);
canvas.drawLine(0, 0, 100, 100, mPaint);
mPaint.setColor(Color.GREEN);
canvas.drawCircle(30, 70, 30, mPaint);
mPaint.setColor(Color.BLUE);
canvas.drawText("Clipping", 100, 30, mPaint);
}
@Override protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.GRAY);
canvas.save();
canvas.translate(10, 10);
drawScene(canvas);
canvas.restore();
canvas.save();
canvas.translate(160, 10);
canvas.clipRect(10, 10, 90, 90);
canvas.clipRect(30, 30, 70, 70, Region.Op.DIFFERENCE);
drawScene(canvas);
canvas.restore();
canvas.save();
canvas.translate(10, 160);
mPath.reset();
canvas.clipPath(mPath); // makes the clip empty
mPath.addCircle(50, 50, 50, Path.Direction.CCW);
canvas.clipPath(mPath, Region.Op.REPLACE);
drawScene(canvas);
canvas.restore();
canvas.save();
canvas.translate(160, 160);
canvas.clipRect(0, 0, 60, 60);
canvas.clipRect(40, 40, 100, 100, Region.Op.UNION);
drawScene(canvas);
canvas.restore();
canvas.save();
canvas.translate(10, 310);
canvas.clipRect(0, 0, 60, 60);
canvas.clipRect(40, 40, 100, 100, Region.Op.XOR);
drawScene(canvas);
canvas.restore();
canvas.save();
canvas.translate(160, 310);
canvas.clipRect(0, 0, 60, 60);
canvas.clipRect(40, 40, 100, 100, Region.Op.REVERSE_DIFFERENCE);
drawScene(canvas);
canvas.restore();
}
}
}
//DIFFERENCE是第一次不同於第二次的部分顯示出來
//REPLACE是顯示第二次的
//REVERSE_DIFFERENCE 是第二次不同於第一次的部分顯示
//INTERSECT交集顯示
//UNION全部顯示
//XOR補集 就是全集的減去交集生育部分顯示
canvas.translate(float dx, float dy)方法的解釋:
和j2me的translate用法一樣,作用就是移動原點,默認的原點(0,0)是在屏幕左上角的,你可以通過translate(x,y)把點(x,y)作爲原點
Canvas提供了ClipPath, ClipRect, ClipRegion 等方法來裁剪,通過Path, Rect ,Region 的不同組合,Android幾乎可以支持任意現狀的裁剪區域。
android.graphics包中定義了Point, Rect, Path, Region 這幾種幾何形狀,Path可以爲有圓弧,橢圓,二次曲線,三次曲線,線段,矩形等基本幾何圖形或是由這些基本幾何圖形組合而成,Path可以爲開放或是閉合曲線。Rect提供了定義矩形的簡潔方法。Region則支持通過區域的“加”,“減”,“並”,“異或”等邏輯運算由多個Region組合而成。Region.Op定義了Region支持的區域間運算種類。
Clipping 介紹有Region運算來爲Canvs定義剪裁區域後,同一幅圖最後顯示的效果。canvas.save();和canvas.restore();用於保存和恢復Canvas的狀態屬性。