版權聲明:本文爲博主原創文章,未經博主允許不得轉載。 https://blog.csdn.net/wl1070325332/article/details/77895159
//直方圖均衡
Mat HistogramEquilibrium(Mat src)
{
int num = 1;
//首先創建一個存儲像素灰度值以及灰度值出現次數的鍵值對
map<int,int> pixelStatistic;
//遍歷圖像像素,統計各灰度值出現次數
for(int r = 0;r < src.rows;r++)
{
uchar* srcRowData = src.ptr<uchar>(r);
for(int c = 0;c < src.cols;c++)
{
map<int,int>::iterator it = pixelStatistic.find(srcRowData[c]);
if(it != pixelStatistic.end())
{
it->second++;
}
else
{
pixelStatistic.insert(pair<int, int>(srcRowData[c], num));
}
}
}
//創建灰度值及其出現概率的鍵值對
map<int, double> probability;
int sum = 0;
//計算各灰度值在直方圖均衡過程中的映射關係(等於從0灰度值開始,各灰度值的概率向下求和)
for(int i = 0;i <= 255;i++)
{
map<int, int>::iterator it = pixelStatistic.find(i);
sum += it->second;
probability.insert(pair<int, double>(i, sum * 1.0 / (src.rows * src.cols)));
}
Mat dst;
dst.create(src.size(), src.type());
//將各灰度值映射到相應的灰度級中,得到均衡後的灰度值
for(int r = 0;r < src.rows;r++)
{
uchar* srcRowData = src.ptr<uchar>(r);
uchar* dstRowData = dst.ptr<uchar>(r);
for(int c = 0;c < src.cols;c++)
{
map<int, double>::iterator it = probability.find(srcRowData[c]);
dstRowData[c] = (uchar)(it->second * 255);
}
}
return dst;
}