Android波浪动态图(仿百度外卖、淘宝app用户界面用到的动画效果)


美化界面的一种手段,总的来说效果还是可以的,网上有很多这种类型的代码,略微修改,可以比较好的应用到各类项目中,以下为公共类代码。


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.DrawFilter;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.util.AttributeSet;
import android.view.View;

public class DynamicWave extends View {

    // 波纹颜色
    private static final int WAVE_PAINT_COLOR_1 = Color.parseColor("#806abd79") ;
    private static final int WAVE_PAINT_COLOR_2 = Color.parseColor("#6abd79") ;
    // y = Asin(wx+b)+h
    private static final float STRETCH_FACTOR_A = 10;
    private static final int OFFSET_Y = 0;
    // 第一条水波移动速度
    private static final int TRANSLATE_X_SPEED_ONE = 7;
    // 第二条水波移动速度
    private static final int TRANSLATE_X_SPEED_TWO = 5;
    private float mCycleFactorW;

    private int mTotalWidth, mTotalHeight;
    private float[] mYPositions;
    private float[] mResetOneYPositions;
    private float[] mResetTwoYPositions;
    private int mXOffsetSpeedOne;
    private int mXOffsetSpeedTwo;
    private int mXOneOffset;
    private int mXTwoOffset;

    private Paint mWavePaintOne;
    private Paint mWavePaintTwo;

    private DrawFilter mDrawFilter;

    public DynamicWave(Context context, AttributeSet attrs) {
        super(context, attrs);
        // 移动速度
        mXOffsetSpeedOne = TRANSLATE_X_SPEED_ONE;
        mXOffsetSpeedTwo = TRANSLATE_X_SPEED_TWO;

        // 初始绘制波纹的画笔
        mWavePaintOne = new Paint();
        mWavePaintTwo = new Paint();
        // 去除画笔锯齿
        mWavePaintOne.setAntiAlias(true);
        mWavePaintTwo.setAntiAlias(true);
        // 设置风格为实线
        mWavePaintOne.setStyle(Paint.Style.FILL);
        mWavePaintTwo.setStyle(Paint.Style.FILL);
        // 设置画笔颜色
        mWavePaintOne.setColor(WAVE_PAINT_COLOR_1);
        mWavePaintTwo.setColor(WAVE_PAINT_COLOR_2);
        mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 从canvas层面去除绘制时锯齿
        canvas.setDrawFilter(mDrawFilter);
        resetPositonY();
        for (int i = 0; i < mTotalWidth; i++) {

            // 减20只是为了控制波纹绘制的y的在屏幕的位置,大家可以改成一个变量,然后动态改变这个变量,从而形成波纹上升下降效果
            // 绘制第一条水波纹
            canvas.drawLine(i, mTotalHeight - mResetOneYPositions[i] - 20, i,
                    mTotalHeight,
                    mWavePaintOne);

            // 绘制第二条水波纹
            canvas.drawLine(i, mTotalHeight - mResetTwoYPositions[i] - 20, i,
                    mTotalHeight,
                    mWavePaintTwo);
        }

        // 改变两条波纹的移动点
        mXOneOffset += mXOffsetSpeedOne;
        mXTwoOffset += mXOffsetSpeedTwo;

        // 如果已经移动到结尾处,则重头记录
        if (mXOneOffset >= mTotalWidth) {
            mXOneOffset = 0;
        }
        if (mXTwoOffset > mTotalWidth) {
            mXTwoOffset = 0;
        }

        // 引发view重绘,一般可以考虑延迟20-30ms重绘,空出时间片
        postInvalidate();
    }

    private void resetPositonY() {
        // mXOneOffset代表当前第一条水波纹要移动的距离
        int yOneInterval = mYPositions.length - mXOneOffset;
        // 使用System.arraycopy方式重新填充第一条波纹的数据
        System.arraycopy(mYPositions, mXOneOffset, mResetOneYPositions, 0, yOneInterval);
        System.arraycopy(mYPositions, 0, mResetOneYPositions, yOneInterval, mXOneOffset);

        int yTwoInterval = mYPositions.length - mXTwoOffset;
        System.arraycopy(mYPositions, mXTwoOffset, mResetTwoYPositions, 0,
                yTwoInterval);
        System.arraycopy(mYPositions, 0, mResetTwoYPositions, yTwoInterval, mXTwoOffset);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        // 记录下view的宽高
        mTotalWidth = w;
        mTotalHeight = h;
        // 用于保存原始波纹的y值
        mYPositions = new float[mTotalWidth];
        // 用于保存波纹一的y值
        mResetOneYPositions = new float[mTotalWidth];
        // 用于保存波纹二的y值
        mResetTwoYPositions = new float[mTotalWidth];

        // 将周期定为view总宽度
        mCycleFactorW = (float) (2 * Math.PI / mTotalWidth);

        // 根据view总宽度得出所有对应的y值
        for (int i = 0; i < mTotalWidth; i++) {
            mYPositions[i] = (float) (STRETCH_FACTOR_A * Math.sin(mCycleFactorW * i) + OFFSET_Y);
        }
    }
}

具体用法,在xml文件中用以下代码放在自己需要的位置,这就做成了让波纹在高20dp的横条中显示,前面的
com.meikuang.landongjiguang.renyuandingwei.PublicClass
为公共类路径名,需要改成自己的。

 <com.meikuang.landongjiguang.renyuandingwei.PublicClass.DynamicWave
                    android:layout_width="match_parent"
                    android:layout_height="20dp" />


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