l TerrisMIDlet——MIDlet类
l GameCanvas——游戏界面类
l GameEngine——游戏逻辑类
使用WTK2.5.1运行通过.
具体代码如下:
//MIDlet类
import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
public class TerrisMIDlet extends MIDlet {
public TerrisMIDlet() {
Display.getDisplay(this).setCurrent(new GameCanvas());
}
protected void destroyApp(boolean arg0) {}
protected void pauseApp() {}
protected void startApp() {}
}
//界面类
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
/**
* 俄罗斯方块游戏界面
*/
public class GameCanvas extends Canvas implements Runnable{
GameEngine engine = new GameEngine();
int width;
int height;
/**游戏结束变量*/
boolean gameOver = false;
/**游戏暂停变量*/
boolean isPaused = false;
String pauseStr = "暂停";
String continueStr = "继续";
public GameCanvas(){
//全屏幕
setFullScreenMode(true);
width = getWidth();
height = getHeight();
//启动线程
Thread th = new Thread(this);
th.start();
}
protected void paint(Graphics g) {
//清屏
clearScreen(g);
//绘制边框
paintBoard(g);
//绘制背景
engine.paintMap(g);
//绘制当前下落方块
engine.paintBrick(g);
//绘制下一个方块
engine.paintNextBrick(g);
//绘制关卡和游戏得分
engine.paintLevelAndScore(g);
//绘制游戏结束
if(gameOver){
g.drawString("Game Over", 30, 85,
Graphics.TOP | Graphics.LEFT);
}
//绘制暂停按钮文字
if(isPaused){
g.drawString(pauseStr,width,height,
Graphics.RIGHT | Graphics.BOTTOM);
}else{
g.drawString(continueStr,width,height,
Graphics.RIGHT | Graphics.BOTTOM);
J2me 俄罗斯方块
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