C# 加載等待圓環LoadingCircle控件

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Text;
using System.Windows.Forms;

namespace DesignPatternTest
{
    public partial class LoadingCircle : Control
    {
        #region 常數

        private const double NumberOfDegreesInCircle = 360;//圓圈
        private const double NumberOfDegreesInHalfCircle = NumberOfDegreesInCircle / 2;//半圈
        private const int DefaultInnerCircleRadius = 8;//默認的內圈半徑
        private const int DefaultOuterCircleRadius = 10;//默認的外圈半徑
        private const int DefaultNumberOfSpoke = 10;//默認的輻條數量
        private const int DefaultSpokeThickness = 4;//默認的輻條粗細
        private readonly Color DefaultColor = Color.DarkGray;//系統定義的顏色

        private const int MacOSXInnerCircleRadius = 5;//MacOSX瀏覽器等待加載圓環
        private const int MacOSXOuterCircleRadius = 11;
        private const int MacOSXNumberOfSpoke = 12;
        private const int MacOSXSpokeThickness = 2;

        private const int FireFoxInnerCircleRadius = 6;//FireFox瀏覽器等待加載圓環
        private const int FireFoxOuterCircleRadius = 7;
        private const int FireFoxNumberOfSpoke = 9;
        private const int FireFoxSpokeThickness = 4;

        private const int IE7InnerCircleRadius = 8;//IE7瀏覽器等待加載圓環
        private const int IE7OuterCircleRadius = 9;
        private const int IE7NumberOfSpoke = 24;
        private const int IE7SpokeThickness = 4;

        #endregion

        #region 枚舉

        public enum StylePresets
        {
            MacOSX,
            Firefox,
            IE7,
            Custom
        }

        #endregion

        #region 局部變量

        private Timer m_Timer;//計時器
        private bool m_IsTimerActive;//
        private int m_NumberOfSpoke;//輻條數量
        private int m_SpokeThickness;//輻條粗細
        private int m_ProgressValue;//------------------------
        private int m_OuterCircleRadius;//外圈
        private int m_InnerCircleRadius;//內圈
        private PointF m_CenterPoint;//二維平面的點
        private Color m_Color;
        private Color[] m_Colors;
        private double[] m_Angles;
        private StylePresets m_StylePreset;//枚舉的瀏覽器

        #endregion

        #region 屬性

        /// <summary>
        /// 獲取和設置控件高亮色
        /// </summary>
        /// <value>高亮色</value>
        [TypeConverter("System.Drawing.ColorConverter"), Category("LoadingCircle"), Description("獲取和設置控件高亮色")]
        public Color Color
        {
            get
            {
                return m_Color;
            }
            set
            {
                m_Color = value;
                GenerateColorsPallet();
                Invalidate();
            }
        }

        /// <summary>
        /// 獲取和設置外圍半徑
        /// </summary>
        /// <value>外圍半徑</value>
        [System.ComponentModel.Description("獲取和設置外圍半徑"), System.ComponentModel.Category("LoadingCircle")]
        public int OuterCircleRadius
        {
            get
            {
                if (m_OuterCircleRadius == 0)
                {
                    m_OuterCircleRadius = DefaultOuterCircleRadius;
                }
                return m_OuterCircleRadius;
            }
            set
            {
                m_OuterCircleRadius = value;
                Invalidate();
            }
        }

        /// <summary>
        /// 獲取和設置內圓半徑
        /// </summary>
        /// <value>內圓半徑</value>
        [System.ComponentModel.Description("獲取和設置內圓半徑"), System.ComponentModel.Category("LoadingCircle")]
        public int InnerCircleRadius
        {
            get
            {
                if (m_InnerCircleRadius == 0)
                {
                    m_InnerCircleRadius = DefaultInnerCircleRadius;
                }
                return m_InnerCircleRadius;
            }
            set
            {
                m_InnerCircleRadius = value;
                Invalidate();
            }
        }

        /// <summary>
        /// 獲取和設置輻條數量
        /// </summary>
        /// <value>輻條數量</value>
        [System.ComponentModel.Description("獲取和設置輻條數量"), System.ComponentModel.Category("LoadingCircle")]
        public int NumberSpoke
        {
            get
            {
                if (m_NumberOfSpoke == 0)
                {
                    m_NumberOfSpoke = DefaultNumberOfSpoke;
                }
                return m_NumberOfSpoke;
            }
            set
            {
                if (m_NumberOfSpoke != value && m_NumberOfSpoke > 0)
                {
                    m_NumberOfSpoke = value;
                    GenerateColorsPallet();
                    GetSpokesAngles();

                    Invalidate();
                }
            }
        }

        /// <summary>
        /// 獲取和設置一個布爾值,表示當前控件<see cref="T:LoadingCircle"/>是否激活。
        /// </summary>
        /// <value><c>true</c> 表示激活;否則,爲<c>false</c>。</value>
        [System.ComponentModel.Description("獲取和設置一個布爾值,表示當前控件是否激活。"), System.ComponentModel.Category("LoadingCircle")]
        public bool Active
        {
            get
            {
                return m_IsTimerActive;
            }
            set
            {
                m_IsTimerActive = value;
                ActiveTimer();
            }
        }

        /// <summary>
        /// 獲取和設置輻條粗細程度。
        /// </summary>
        /// <value>輻條粗細值</value>
        [System.ComponentModel.Description("獲取和設置輻條粗細程度。"), System.ComponentModel.Category("LoadingCircle")]
        public int SpokeThickness
        {
            get
            {
                if (m_SpokeThickness <= 0)
                {
                    m_SpokeThickness = DefaultSpokeThickness;
                }
                return m_SpokeThickness;
            }
            set
            {
                m_SpokeThickness = value;
                Invalidate();
            }
        }

        /// <summary>
        /// 獲取和設置旋轉速度。
        /// </summary>
        /// <value>旋轉速度</value>
        [System.ComponentModel.Description("獲取和設置旋轉速度。"), System.ComponentModel.Category("LoadingCircle")]
        public int RotationSpeed
        {
            get
            {
                return m_Timer.Interval;
            }
            set
            {
                if (value > 0)
                {
                    m_Timer.Interval = value;
                }
            }
        }

        /// <summary>
        /// 快速設置預定義風格。
        /// </summary>
        /// <value>風格的值</value>
        [Category("LoadingCircle"), Description("快速設置預定義風格。"), DefaultValue(typeof(StylePresets), "Custom")]
        public StylePresets StylePreset
        {
            get { return m_StylePreset; }
            set
            {
                m_StylePreset = value;

                switch (m_StylePreset)
                {
                    case StylePresets.MacOSX:
                        SetCircleAppearance(MacOSXNumberOfSpoke, MacOSXSpokeThickness, MacOSXInnerCircleRadius, MacOSXOuterCircleRadius);
                        break;
                    case StylePresets.Firefox:
                        SetCircleAppearance(FireFoxNumberOfSpoke, FireFoxSpokeThickness, FireFoxInnerCircleRadius, FireFoxOuterCircleRadius);
                        break;
                    case StylePresets.IE7:
                        SetCircleAppearance(IE7NumberOfSpoke, IE7SpokeThickness, IE7InnerCircleRadius, IE7OuterCircleRadius);
                        break;
                    case StylePresets.Custom:
                        SetCircleAppearance(DefaultNumberOfSpoke, DefaultSpokeThickness, DefaultInnerCircleRadius, DefaultOuterCircleRadius);
                        break;
                }
            }
        }

        #endregion

        #region 構造函數及事件處理

        public LoadingCircle()
        {
            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
            SetStyle(ControlStyles.ResizeRedraw, true);
            SetStyle(ControlStyles.SupportsTransparentBackColor, true);

            m_Color = DefaultColor;

            GenerateColorsPallet();
            GetSpokesAngles();
            GetControlCenterPoint();

            m_Timer = new Timer();
            m_Timer.Tick += new EventHandler(aTimer_Tick);
            ActiveTimer();

            this.Resize += new EventHandler(LoadingCircle_Resize);
        }

        void LoadingCircle_Resize(object sender, EventArgs e)
        {
            GetControlCenterPoint();
        }

        void aTimer_Tick(object sender, EventArgs e)
        {
            m_ProgressValue = ++m_ProgressValue % m_NumberOfSpoke;
            Invalidate();
        }

        protected override void OnPaint(PaintEventArgs e)
        {
            if (m_NumberOfSpoke > 0)
            {
                e.Graphics.SmoothingMode = SmoothingMode.HighQuality;

                int intPosition = m_ProgressValue;
                for (int intCounter = 0; intCounter < m_NumberOfSpoke; intCounter++)
                {
                    intPosition = intPosition % m_NumberOfSpoke;
                    DrawLine(e.Graphics,
                             GetCoordinate(m_CenterPoint, m_InnerCircleRadius, m_Angles[intPosition]),
                             GetCoordinate(m_CenterPoint, m_OuterCircleRadius, m_Angles[intPosition]),
                             m_Colors[intCounter], m_SpokeThickness);
                    intPosition++;
                }
            }

            base.OnPaint(e);
        }

        #endregion

        #region 局部方法

        private Color Darken(Color _objColor, int _intPercent)
        {
            int intRed = _objColor.R;
            int intGreen = _objColor.G;
            int intBlue = _objColor.B;
            return Color.FromArgb(_intPercent, Math.Min(intRed, byte.MaxValue), Math.Min(intGreen, byte.MaxValue), Math.Min(intBlue, byte.MaxValue));
        }

        private void GenerateColorsPallet()
        {
            m_Colors = GenerateColorsPallet(m_Color, Active, m_NumberOfSpoke);
        }

        private Color[] GenerateColorsPallet(Color _objColor, bool _blnShadeColor, int _intNbSpoke)
        {
            Color[] objColors = new Color[NumberSpoke];
            byte bytIncrement = (byte)(byte.MaxValue / NumberSpoke);
            byte PERCENTAGE_OF_DARKEN = 0;
            for (int intCursor = 0; intCursor < NumberSpoke; intCursor++)
            {
                if (_blnShadeColor)
                {
                    if (intCursor == 0 || intCursor < NumberSpoke - _intNbSpoke)
                    {
                        objColors[intCursor] = _objColor;
                    }
                    else
                    {
                        PERCENTAGE_OF_DARKEN += bytIncrement;
                        if (PERCENTAGE_OF_DARKEN > byte.MaxValue)
                        {
                            PERCENTAGE_OF_DARKEN = byte.MaxValue;
                        }
                        objColors[intCursor] = Darken(_objColor, PERCENTAGE_OF_DARKEN);
                    }
                }
                else
                {
                    objColors[intCursor] = _objColor;
                }
            }
            return objColors;
        }

        private void GetControlCenterPoint()
        {
            m_CenterPoint = GetControlCenterPoint(this);
        }

        private PointF GetControlCenterPoint(Control _objControl)
        {
            return new PointF(_objControl.Width / 2, _objControl.Height / 2 - 1);
        }

        private void DrawLine(Graphics _objGraphics, PointF _objPointOne, PointF _objPointTwo, Color _objColor, int _intLineThickness)
        {
            using (Pen objPen = new Pen(new SolidBrush(_objColor), _intLineThickness))
            {
                objPen.StartCap = LineCap.Round;
                objPen.EndCap = LineCap.Round;
                _objGraphics.DrawLine(objPen, _objPointOne, _objPointTwo);
            }
        }

        private PointF GetCoordinate(PointF _objCircleCenter, int _intRadius, double _dblAngle)
        {
            double dblAngle = Math.PI * _dblAngle / NumberOfDegreesInHalfCircle;
            return new PointF(_objCircleCenter.X + _intRadius * (float)Math.Cos(dblAngle), _objCircleCenter.Y + _intRadius * (float)Math.Sin(dblAngle));
        }

        private void GetSpokesAngles()
        {
            m_Angles = GetSpokesAngles(NumberSpoke);
        }

        private double[] GetSpokesAngles(int _intNumberSpoke)
        {
            double[] Angles = new double[_intNumberSpoke];
            double dblAngle = (double)NumberOfDegreesInCircle / _intNumberSpoke;
            for (int shtCounter = 0; shtCounter < _intNumberSpoke; shtCounter++)
            {
                Angles[shtCounter] = (shtCounter == 0 ? dblAngle : Angles[shtCounter - 1] + dblAngle);
            }
            return Angles;
        }

        private void ActiveTimer()
        {
            if (m_IsTimerActive)
            {
                m_Timer.Start();
            }
            else
            {
                m_Timer.Stop();
                m_ProgressValue = 0;
            }

            GenerateColorsPallet();
            Invalidate();
        }

        #endregion

        #region 全局方法

        /// <summary>
        /// 獲取適合控件區域的矩形大小。
        /// </summary>
        /// <param name="proposedSize">The custom-sized area for a control.</param>
        /// <returns>
        /// An ordered pair of type <see cref="T:System.Drawing.Size"></see> representing the width and height of a rectangle.
        /// </returns>
        public override Size GetPreferredSize(Size proposedSize)
        {
            proposedSize.Width = (m_OuterCircleRadius + m_SpokeThickness) * 2;
            return proposedSize;
        }

        /// <summary>
        /// 設置控件的外觀
        /// </summary>
        /// <param name="numberSpoke">條數</param>
        /// <param name="spokeThickness">粗細</param>
        /// <param name="innerCircleRadius">內圓半徑</param>
        /// <param name="outerCircleRadius">外圓半徑</param>
        public void SetCircleAppearance(int numberSpoke, int spokeThickness, int innerCircleRadius, int outerCircleRadius)
        {
            NumberSpoke = numberSpoke;
            SpokeThickness = spokeThickness;
            InnerCircleRadius = innerCircleRadius;
            OuterCircleRadius = outerCircleRadius;

            Invalidate();
        }

        #endregion
    }
}


 

調用:

private void button10_Click(object sender, EventArgs e)
        {
            loadingCircle1.Active = true;
        }

        private void button11_Click(object sender, EventArgs e)
        {
            loadingCircle1.Active = false;
        }

        private void nudNumberSpoke_ValueChanged(object sender, EventArgs e)
        {
            loadingCircle1.NumberSpoke = (short)nudNumberSpoke.Value;
        }

        private void nudSpokesThickness_ValueChanged(object sender, EventArgs e)
        {
            loadingCircle1.SpokeThickness = (int)nudSpokesThickness.Value;
        }

        private void nudInnerCircleRadius_ValueChanged(object sender, EventArgs e)
        {
            loadingCircle1.InnerCircleRadius = (int)nudInnerCircleRadius.Value;
        }

        private void nudOuterCircleRadius_ValueChanged(object sender, EventArgs e)
        {
            loadingCircle1.OuterCircleRadius = (int)nudOuterCircleRadius.Value;
        }

        private void nudRotationSpeed_ValueChanged(object sender, EventArgs e)
        {
            loadingCircle1.RotationSpeed = (int)nudRotationSpeed.Value;
        }

        private void cbColors_SelectedIndexChanged(object sender, EventArgs e)
        {
            loadingCircle1.Color = Color.FromKnownColor((System.Drawing.KnownColor)Enum.Parse(typeof(System.Drawing.KnownColor), cbColors.SelectedItem.ToString()));
        }

        private void button12_Click(object sender, EventArgs e)
        {
            nudNumberSpoke.Value = 12;//輻條數量
            nudSpokesThickness.Value = 9;//輻條粗細
            nudInnerCircleRadius.Value = 65;//內圓半徑
            nudOuterCircleRadius.Value = 83;//外圓半徑
            nudRotationSpeed.Value = 100;//旋轉速度
            cbColors.SelectedIndex = 56;//DarkOrage
            //cbColors.SelectedIndex = cbColors.FindString(loadingCircle1.Color.ToKnownColor().ToString());//顏色
        }



C# <wbr>加載等待圓環LoadingCircle控件

C# <wbr>加載等待圓環LoadingCircle控件


來自:http://blog.sina.com.cn/s/blog_4b3485000100psg0.html

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