最近要實現這樣一個效果,然後拿出來與大家分享一下主要的幾段代碼,希望大家能夠用到,與人方便自己方便嘛!
首先:
要實現的是浮動狀態欄效果,通過在Activity的onCreate方法中調用這個方法,然後就可以讓整個佈局浮現在整個手機屏幕之下了,這是我覺着最簡單的一種方法了。
public static void alphaTask(Activity context) {
context.getWindow().requestFeature(Window.FEATURE_NO_TITLE); if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { Window window = context.getWindow(); window.clearFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS | WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION); window.getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_STABLE); window.addFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS); window.setStatusBarColor(Color.TRANSPARENT); window.setNavigationBarColor(Color.TRANSPARENT); } } |
接下來:
獲得狀態欄高度,將actionbar(我這裏是自己在佈局當中寫的,然後在代碼中設置他距離頂部的高度讓他看起來和我們的bar沒有什麼區別)的位置改變位於狀態來的下方
public static int getStatusBarHight(Context context) {
/** * 獲取狀態欄高度——方法1 * */ int statusBarHeight = -1; //獲取status_bar_height資源的ID int resourceId = context.getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) { //根據資源ID獲取響應的尺寸值 statusBarHeight = context.getResources().getDimensionPixelSize(resourceId); } // int i = DensityUtil.px2dip(context, statusBarHeight); return statusBarHeight; } |
最後:
實現背景高斯模糊效果的
public class FastBlurUtils {
public static Bitmap doBlur(Bitmap sentBitmap, int radius,
boolean canReuseInBitmap) {
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16)
| (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
這裏再加一個上圓形頭像的工具,將圖片轉換爲圓形,很方便的
/**
* 轉換圖片成圓形
* @param bitmap 傳入Bitmap對象
* @return
*/
public static Bitmap toRoundBitmap(Bitmap bitmap) {
int width = bitmap.getWidth();
int height = bitmap.getHeight();
float roundPx;
float left, top, right, bottom, dst_left, dst_top, dst_right, dst_bottom;
if (width <= height) {
roundPx = width / 2;
top = 0;
bottom = width;
left = 0;
right = width;
height = width;
dst_left = 0;
dst_top = 0;
dst_right = width;
dst_bottom = width;
} else {
roundPx = height / 2;
float clip = (width - height) / 2;
left = clip;
right = width - clip;
top = 0;
bottom = height;
width = height;
dst_left = 0;
dst_top = 0;
dst_right = height;
dst_bottom = height;
}
Bitmap output = Bitmap.createBitmap(width,
height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect src = new Rect((int)left, (int)top, (int)right, (int)bottom);
final Rect dst = new Rect((int)dst_left, (int)dst_top, (int)dst_right, (int)dst_bottom);
final RectF rectF = new RectF(dst);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, src, dst, paint);
return output;
}