實際演示效果:
Canvas 畫圖基本步驟:
1、佈局添加一個SurfaceView
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity">
<SurfaceView
android:id="@+id/surfaceView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
2、在onCreate()中,加入:
SurfaceHolder surfaceHolder = SurfaceView.getHolder();
surfaceHolder = surfaceView.getHolder();//Canvas畫圖很關鍵的一步
3、Paint設置顏色、線寬、文字大小等屬性 penOfGrid.setColor(gridColor); //設置畫筆
penOfGrid.setStrokeWidth(1); //線寬
penOfGrid.setAntiAlias(true); //抗鋸齒
penOfGrid.setTextSize(24); //文字大小,和線寬無關
penOfData.setColor(lineColor);
penOfData.setStrokeWidth(2);
penOfData.setAntiAlias(true);
penOfData.setTextSize(80);
4、開始畫圖:
(---座標的(0,0)的位置是左上角,而不是爲人熟知的左下角---)
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawLine(x1,y1,x2,y2,paint);//畫線
canvas.drawColor(Color.BLACK);//畫黑色 ...
5、結束畫圖:
surfaceHolder.unlockAndPost(canvas);
/**
* 繪製數據波形操作,數據緩存到了ArrayList<Float>中,本方法將其中數據繪製出來
* 用到的其他未在方法中聲明的對象、變量須自己在合適的位置聲明
* @param dataGroup 輸入數據集合
*/
private void drawData(ArrayList<Float> dataGroup){
//獲得畫布的寬高,繪製網格用到
widthOfCanvas = surfaceView.getWidth();
heightOfCanvas = surfaceView.getHeight();
canvas = surfaceHolder.lockCanvas(); // 鎖定畫布,開始繪圖
canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG
| Paint.FILTER_BITMAP_FLAG));//抗鋸齒
int xScale = 1; //橫軸幾個像素爲一個單位
//bitmap:用於雙緩衝畫圖,解決刷新閃爍問題
if(bitmap == null){//bitmap == null:第一次畫圖,bitmap沒有初始化,就需要初始化,就是下面這一行
bitmap = Bitmap.createBitmap(widthOfCanvas,heightOfCanvas, Bitmap.Config.ARGB_8888);
Canvas tempCanvas = new Canvas(bitmap);//在bitmap中再新建一個畫布Cancas,bitmap相當於SurfaceView了
tempCanvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG
| Paint.FILTER_BITMAP_FLAG));
tempCanvas.drawColor(backColor); //繪製背景色
/**
* 繪製網格
*/
for (int i = 0; i < widthOfCanvas / 30; i++) {
tempCanvas.drawLine(i * 30, 0, i * 30, heightOfCanvas, penOfGrid); //縱
}
for (int i = 0; i < heightOfCanvas / 30; i++) {
tempCanvas.drawLine(0, i * 30, heightOfCanvas, i * 30, penOfGrid); //橫
}
float cx,cy,dx,dy; //畫線需要的起點座標和終點座標
for (int i = 0;i<dataGroup.size()-1;i++){//對數據集合中的數據點進行兩個兩個的繪製
//起點:
cx = i * xScale;
cy = heightOfCanvas - heightOfCanvas * dataGroup.get(i)/3;//由於左上角爲(0,0),需要對畫出來的圖進行上下顛倒,
//並根據Canvas高度對數據進行一定比例的放大
//終點:
dx = (i + 1) * xScale;
dy = heightOfCanvas - heightOfCanvas * dataGroup.get(i+1)/3;
//在起點和重點之間畫一條線段
tempCanvas.drawLine(cx,cy,dx,dy,penOfData);
}
tempCanvas.drawText("心率:--",20,100,penOfData);
//繪製完畢
canvas.drawBitmap(bitmap,0,0,penOfData);
}else { //如果不是第一次繪製,就沒有必要重新初始化bitmap,節約資源,其他操作完全一樣
Canvas tempCanvas = new Canvas(bitmap);
tempCanvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG
| Paint.FILTER_BITMAP_FLAG));
tempCanvas.drawColor(backColor); //Draw background color to Black
/**
* Draw grid
*/
for (int i = 0; i < widthOfCanvas / 30; i++) {
tempCanvas.drawLine(i * 30, 0, i * 30, heightOfCanvas, penOfGrid); //vertical lines
}
for (int i = 0; i < heightOfCanvas / 30; i++) {
tempCanvas.drawLine(0, i * 30, heightOfCanvas, i * 30, penOfGrid);
}
float cx,cy,dx,dy;
for (int i = 0;i<dataGroup.size()-1;i++){
cx = i * xScale;
cy = heightOfCanvas - heightOfCanvas * dataGroup.get(i)/3;
dx = (i + 1) * xScale;
dy = heightOfCanvas - heightOfCanvas * dataGroup.get(i+1)/3;
tempCanvas.drawLine(cx,cy,dx,dy,penOfData);
}
tempCanvas.drawText("心率:"+falseHeart(),20,100,penOfData);
canvas.drawBitmap(bitmap,0,0,penOfData);
}
//將雙緩衝的圖複製到SurfaceView上顯示
surfaceHolder.unlockCanvasAndPost(canvas);
}