public class Program {
public static void main(String[] args) {
Player b = new Forwards("巴蒂爾");
b.attack();
Player ym = new Center("姚明");
ym.defense();
}
}
// 球員
abstract class Player {
protected String name;
public Player(String name) {
this.name = name;
}
public abstract void attack();
public abstract void defense();
}
// 前鋒
class Forwards extends Player {
public Forwards(String name) {
super(name);
}
@Override
public void attack() {
System.out.println("前鋒 " + name + " 進攻");
}
@Override
public void defense() {
System.out.println("前鋒 " + name + " 防守");
}
}
// 中鋒
class Center extends Player {
public Center(String name) {
super(name);
}
@Override
public void attack() {
System.out.println("中鋒 " + name + " 進攻");
}
@Override
public void defense() {
System.out.println("中鋒 " + name + " 防守");
}
}
使用適配器改進過後
public class Program {
public static void main(String[] args) {
Player b = new Forwards("巴蒂爾");
b.attack();
Player ym = new PlayerAdapter("姚明");
ym.defense();
}
}
// 球員
abstract class Player {
protected String name;
public Player(String name) {
this.name = name;
}
public abstract void attack();
public abstract void defense();
}
// 前鋒
class Forwards extends Player {
public Forwards(String name) {
super(name);
}
@Override
public void attack() {
System.out.println("前鋒 " + name + " 進攻");
}
@Override
public void defense() {
System.out.println("前鋒 " + name + " 防守");
}
}
// 中鋒
class ChinaCenter {
private String name;
public ChinaCenter(String name) {
this.name = name;
}
public void jingong() {
System.out.println("中鋒 " + name + " 進攻");
}
public void fangshou() {
System.out.println("中鋒 " + name + " 防守");
}
}
class PlayerAdapter extends Player{
ChinaCenter center = null;
public PlayerAdapter(String name) {
super(name);
center = new ChinaCenter(name);
}
@Override
public void attack() {
center.jingong();
}
@Override
public void defense() {
center.fangshou();
}
}
何時採用:
系統的數據和行爲都正確,但接口不符合,我們應該考慮用適配器,目的是使控制範圍之外的一個原有對象與某個接口匹配。適配器模式主要應用於希望複用一些現存的類,但是接口又與複用環境要求不一致的情況。