three.js初級教程(一)畫線

前幾個星期突然接了小程序的任務,所以three.js的教程就晚點發布了。

直接上代碼,先碼上html和css:

 <div id="canvas-frame"></div>

<style>
        canvas { width: 100%; height: 100% }
        div#canvas-frame {
            border: none;
            cursor: pointer;
            width: 100%;
            height: 600px;
            background-color: #EEEEEE;
        }
    </style>
重點在js代碼上:

        //重構成規範的模式
        var renderer;
        function initThree(){
            width = document.getElementById('canvas-frame').clientWidth;
            height = document.getElementById('canvas-frame').clientHeight;
            renderer = new THREE.WebGLRenderer({
                antialias:true
            });
            renderer.setSize(width, height);
            document.getElementById('canvas-frame').appendChild(renderer.domElement);
            renderer.setClearColor(0xFFFFFF, 1.0);
        }

        var camera;
        function initCamera(){
            camera = new THREE.PerspectiveCamera(45,width/height,1,10000);
            camera.position.x = 0;
            camera.position.y = 1000;
            camera.position.z = 0;
            camera.up.x = 0;
            camera.up.y = 0;
            camera.up.z = 1;
            camera.lookAt({
                x : 0,
                y : 0,
                z : 0
            });
        }

        var scene;
        function initScene(){
            scene = new THREE.Scene();

        }

        var light;
        function initLight() {
            light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);
            light.position.set(100, 100, 200);
            scene.add(light);
        }

        var cube;
        function initObject(){
            var geometry = new THREE.Geometry();
            var material = new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});
            var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0xFF0000 );
            // 線的材質可以由2點的顏色決定
            var p1 = new THREE.Vector3( 100, 0, 100 );
            var p2 = new THREE.Vector3( -100, 0, -100 );
            geometry.vertices.push(p1);
            geometry.vertices.push(p2);
            geometry.colors.push( color1, color2 );

            //第一個參數是幾何體,第二個參數是材質或者線的屬性,第三個參數是一組點的連接方式
            var line = new THREE.Line( geometry, material, THREE.LinePieces );
            scene.add(line);
        }

        function render()
        {
            renderer.clear();
            renderer.render(scene, camera);
            requestAnimationFrame(render);
        }
        function threeStart() {
            initThree();
            initCamera();
            initScene();
            initLight();
            initObject();
            render();
        }
        window.onload =function(){
            threeStart();
        }
    </script>


 renderer,camera和scene是三個重要的組成部分。以上就畫出了線。是不是很easy呢!
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