UIColor:RGB和HSV互相轉換
關於顏色的種種屬性,一直感覺挺神祕,不曾花時間來研究,今天揭開神祕面紗的一角。
RGB:三原色
Red, Green, Blue
Alpha:不透明度
HSV :
H - Hue 色度
S - Saturation 彩度
V - Brightness 亮度
關於RGB和HSV互相轉換,iOS編程中的顏色處理中,時常會用到。
參考資料:
How do i get the hue, saturation and brightness from a UIColor?
例子代碼:
static void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v )
{
float min, max, delta;
min = MIN( r, MIN( g, b ));
max = MAX( r, MAX( g, b ));
*v = max; // v
delta = max - min;
if( max != 0 )
*s = delta / max; // s
else {
// r = g = b = 0 // s = 0, v is undefined
*s = 0;
*h = -1;
return;
}
if( r == max )
*h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
*h = 2 + ( b - r ) / delta; // between cyan & yellow
else
*h = 4 + ( r - g ) / delta; // between magenta & cyan
*h *= 60; // degrees
if( *h < 0 )
*h += 360;
}
static void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v )
{
int i;
float f, p, q, t;
if( s == 0 ) {
// achromatic (grey)
*r = *g = *b = v;
return;
}
h /= 60; // sector 0 to 5
i = floor( h );
f = h - i; // factorial part of h
p = v * ( 1 - s );
q = v * ( 1 - s * f );
t = v * ( 1 - s * ( 1 - f ) );
switch( i ) {
case 0:
*r = v;
*g = t;
*b = p;
break;
case 1:
*r = q;
*g = v;
*b = p;
break;
case 2:
*r = p;
*g = v;
*b = t;
break;
case 3:
*r = p;
*g = q;
*b = v;
break;
case 4:
*r = t;
*g = p;
*b = v;
break;
default: // case 5:
*r = v;
*g = p;
*b = q;
break;
}
}
...
CGFloat r, g, b, a, h, s, v;
const CGFloat *comp = CGColorGetComponents([myUIColor CGColor]);
r = comp[0];
g = comp[1];
b = comp[2];
a = comp[3];
RGBtoHSV(r, g, b, &h, &s, &v);