Android自定義view之仿微信錄製視頻按鈕

本文章只寫了個類似微信的錄製視頻的按鈕,效果圖如下:

          


一、主要的功能:

1.長按顯示進度條,單擊事件,錄製完成回調

2.最大時間和最小時間控制

3.進度條寬度,顏色設置


二、實現思路

該自定義View主要有三塊組成,白色內圓,淺色大圓,圓形進度條;長按一段時間,內圓縮小0.75倍,外圓放大1.33倍,進度條顯示更新,鬆開手內圓,外圓統一恢復到原來大小;長按時間達到最大,影藏進度條,,同樣內圓外圓恢復到原來大小;動畫主要用到屬性動畫中的ValueAnimator,在一定時間內勻速改變內圓,外圓半徑,和圓形進度條的繪製角度,最後調用invalidate()重新繪製,起到動畫的作用。

三、代碼分析

@Override
    protected void onDraw(final Canvas canvas) {
        super.onDraw(canvas);
        //繪製外圓
        canvas.drawCircle(mWidth/2,mHeight/2,mBigRadius,mBigCirclePaint);
        //繪製內圓
        canvas.drawCircle(mWidth/2,mHeight/2,mSmallRadius,mSmallCirclePaint);
        //錄製的過程中繪製進度條
        if(isRecording){
            drawProgress(canvas);
        }
    }
繪製內外圓,isRecording表示錄製的情況下才參與繪製,相當於顯示

@Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                isPressed=true;
                mStartTime=System.currentTimeMillis();
                Message mMessage=Message.obtain();
                mMessage.what=WHAT_LONG_CLICK;
                mHandler.sendMessageDelayed(mMessage,mLongClickTime);
                break;
            case MotionEvent.ACTION_UP:
                isPressed=false;
                isRecording=false;
                mEndTime=System.currentTimeMillis();
                if(mEndTime-mStartTime<mLongClickTime){
                    mHandler.removeMessages(WHAT_LONG_CLICK);
                    if(onClickListener!=null)
                        onClickListener.onClick();
                }else{
                    startAnimation(mBigRadius,mInitBitRadius,mSmallRadius,mInitSmallRadius);//手指離開時動畫復原
                    if(mProgressAni!=null&&mProgressAni.getCurrentPlayTime()/1000<mMinTime&&!isMaxTime){
                        if(onLongClickListener!=null){
                            onLongClickListener.onNoMinRecord(mMinTime);
                        }
                        mProgressAni.cancel();
                    }else{
                        //錄製完成
                        if(onLongClickListener!=null&&!isMaxTime){
                            onLongClickListener.onRecordFinishedListener();
                        }
                    }
                }
                break;
        }
        return true;

    }

長按的事件是通過handler發送延時消息實現的,按下的時候就發送,當手指離開,記錄按下和離開的時間間隔,達到一定時間即爲長按,否則直接移除消息,長按事件失效,此時情況就是點擊事件;


private Handler mHandler=new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what){
                case WHAT_LONG_CLICK:
                    //長按事件觸發
                    if(onLongClickListener!=null) {
                        onLongClickListener.onLongClick();
                    }
                    //內外圓動畫,內圓縮小,外圓放大
                    startAnimation(mBigRadius,mBigRadius*1.33f,mSmallRadius,mSmallRadius*0.7f);
                    break;
            }
        }
    } ;
handler裏面處理的即爲長按的觸發事件,此時開始startAnimation

private void startAnimation(float bigStart,float bigEnd, float smallStart,float smallEnd) {
        ValueAnimator bigObjAni=ValueAnimator.ofFloat(bigStart,bigEnd);
        bigObjAni.setDuration(150);
        bigObjAni.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mBigRadius= (float) animation.getAnimatedValue();
                invalidate();
            }
        });

        ValueAnimator smallObjAni=ValueAnimator.ofFloat(smallStart,smallEnd);
        smallObjAni.setDuration(150);
        smallObjAni.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mSmallRadius= (float) animation.getAnimatedValue();
                invalidate();
            }
        });

        bigObjAni.start();
        smallObjAni.start();

        smallObjAni.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {
                isRecording=false;
            }

            @Override
            public void onAnimationEnd(Animator animation) {
                //開始繪製圓形進度
                if(isPressed){
                    isRecording=true;
                    isMaxTime=false;
                    startProgressAnimation();
                }
            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });

    }

ValueAnimator.ofFloat(bigStart,bigEnd);讓圓的半徑從bigStart到bigEnd動態變化,

設置addUpdateListener監聽,獲取正在變化的值重新賦值給圓的半徑,調用 invalidate重新繪製,從而起到動畫的效果,在開始錄製的動畫結束後,來繪製圓形進度條,

/**
     * 繪製圓形進度
     * @param canvas
     */
    private void drawProgress(Canvas canvas) {
        mProgressCirclePaint.setStrokeWidth(mProgressW);
        mProgressCirclePaint.setStyle(Paint.Style.STROKE);
        //用於定義的圓弧的形狀和大小的界限
        RectF oval = new RectF(mWidth/2-(mBigRadius-mProgressW/2), mHeight/2-(mBigRadius-mProgressW/2), mWidth/2+(mBigRadius-mProgressW/2),mHeight/2+(mBigRadius-mProgressW/2));
        //根據進度畫圓弧
        canvas.drawArc(oval, -90, mCurrentProgress, false, mProgressCirclePaint);
    }
RectF限制圓弧的繪製範圍,mCurrentProgress繪製的角度0~360f之間變化,同樣可以利用ValueAnimator,來在0~360f之間不斷改變,然後不斷更新繪製,起到進度條動態更新的效果


四、全部代碼

package com.yus.ycamera;

import android.animation.Animator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

/**
 * Created by yufs on 2017/7/4.
 */

public class CircleButtonView extends View{
    private static final int WHAT_LONG_CLICK = 1;
    private Paint mBigCirclePaint;
    private Paint mSmallCirclePaint;
    private Paint mProgressCirclePaint;
    private int mHeight;//當前View的高
    private int mWidth;//當前View的寬
    private float mInitBitRadius;
    private float mInitSmallRadius;
    private float mBigRadius;
    private float mSmallRadius;
    private long mStartTime;
    private long mEndTime;
    private Context mContext;
    private boolean isRecording;//錄製狀態
    private boolean isMaxTime;//達到最大錄製時間
    private float mCurrentProgress;//當前進度

    private long mLongClickTime=500;//長按最短時間(毫秒),
    private int mTime=5;//錄製最大時間s
    private int mMinTime=3;//錄製最短時間
    private int mProgressColor;//進度條顏色
    private float mProgressW=18f;//圓環寬度

    private boolean isPressed;//當前手指處於按壓狀態
    private ValueAnimator mProgressAni;//圓弧進度變化


    public CircleButtonView(Context context ) {
        super(context);
        init(context,null);
    }

    public CircleButtonView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context,attrs);
    }

    public CircleButtonView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context,attrs);
    }

    private void init(Context context,AttributeSet attrs) {
        this.mContext=context;
        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircleButtonView);
        mMinTime=a.getInt(R.styleable.CircleButtonView_minTime,0);
        mTime=a.getInt(R.styleable.CircleButtonView_maxTime,10);
        mProgressW=a.getDimension(R.styleable.CircleButtonView_progressWidth,12f);
        mProgressColor=a.getColor(R.styleable.CircleButtonView_progressColor,Color.parseColor("#6ABF66"));
        a.recycle();
        //初始畫筆抗鋸齒、顏色
        mBigCirclePaint=new Paint(Paint.ANTI_ALIAS_FLAG);
        mBigCirclePaint.setColor(Color.parseColor("#DDDDDD"));

        mSmallCirclePaint=new Paint(Paint.ANTI_ALIAS_FLAG);
        mSmallCirclePaint.setColor(Color.parseColor("#FFFFFF"));

        mProgressCirclePaint=new Paint(Paint.ANTI_ALIAS_FLAG);
        mProgressCirclePaint.setColor(mProgressColor);

        mProgressAni= ValueAnimator.ofFloat(0, 360f);
        mProgressAni.setDuration(mTime*1000);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        mWidth = MeasureSpec.getSize(widthMeasureSpec);
        mHeight=MeasureSpec.getSize(heightMeasureSpec);
        mInitBitRadius=mBigRadius= mWidth/2*0.75f;
        mInitSmallRadius=mSmallRadius= mBigRadius*0.75f;
    }

    @Override
    protected void onDraw(final Canvas canvas) {
        super.onDraw(canvas);
        //繪製外圓
        canvas.drawCircle(mWidth/2,mHeight/2,mBigRadius,mBigCirclePaint);
        //繪製內圓
        canvas.drawCircle(mWidth/2,mHeight/2,mSmallRadius,mSmallCirclePaint);
        //錄製的過程中繪製進度條
        if(isRecording){
            drawProgress(canvas);
        }
    }

    /**
     * 繪製圓形進度
     * @param canvas
     */
    private void drawProgress(Canvas canvas) {
        mProgressCirclePaint.setStrokeWidth(mProgressW);
        mProgressCirclePaint.setStyle(Paint.Style.STROKE);
        //用於定義的圓弧的形狀和大小的界限
        RectF oval = new RectF(mWidth/2-(mBigRadius-mProgressW/2), mHeight/2-(mBigRadius-mProgressW/2), mWidth/2+(mBigRadius-mProgressW/2),mHeight/2+(mBigRadius-mProgressW/2));
        //根據進度畫圓弧
        canvas.drawArc(oval, -90, mCurrentProgress, false, mProgressCirclePaint);
    }

    private Handler mHandler=new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what){
                case WHAT_LONG_CLICK:
                    //長按事件觸發
                    if(onLongClickListener!=null) {
                        onLongClickListener.onLongClick();
                    }
                    //內外圓動畫,內圓縮小,外圓放大
                    startAnimation(mBigRadius,mBigRadius*1.33f,mSmallRadius,mSmallRadius*0.7f);
                    break;
            }
        }
    } ;

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                isPressed=true;
                mStartTime=System.currentTimeMillis();
                Message mMessage=Message.obtain();
                mMessage.what=WHAT_LONG_CLICK;
                mHandler.sendMessageDelayed(mMessage,mLongClickTime);
                break;
            case MotionEvent.ACTION_UP:
                isPressed=false;
                isRecording=false;
                mEndTime=System.currentTimeMillis();
                if(mEndTime-mStartTime<mLongClickTime){
                    mHandler.removeMessages(WHAT_LONG_CLICK);
                    if(onClickListener!=null)
                        onClickListener.onClick();
                }else{
                    startAnimation(mBigRadius,mInitBitRadius,mSmallRadius,mInitSmallRadius);//手指離開時動畫復原
                    if(mProgressAni!=null&&mProgressAni.getCurrentPlayTime()/1000<mMinTime&&!isMaxTime){
                        if(onLongClickListener!=null){
                            onLongClickListener.onNoMinRecord(mMinTime);
                        }
                        mProgressAni.cancel();
                    }else{
                        //錄製完成
                        if(onLongClickListener!=null&&!isMaxTime){
                            onLongClickListener.onRecordFinishedListener();
                        }
                    }
                }
                break;
        }
        return true;

    }

    private void startAnimation(float bigStart,float bigEnd, float smallStart,float smallEnd) {
        ValueAnimator bigObjAni=ValueAnimator.ofFloat(bigStart,bigEnd);
        bigObjAni.setDuration(150);
        bigObjAni.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mBigRadius= (float) animation.getAnimatedValue();
                invalidate();
            }
        });

        ValueAnimator smallObjAni=ValueAnimator.ofFloat(smallStart,smallEnd);
        smallObjAni.setDuration(150);
        smallObjAni.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mSmallRadius= (float) animation.getAnimatedValue();
                invalidate();
            }
        });

        bigObjAni.start();
        smallObjAni.start();

        smallObjAni.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {
                isRecording=false;
            }

            @Override
            public void onAnimationEnd(Animator animation) {
                //開始繪製圓形進度
                if(isPressed){
                    isRecording=true;
                    isMaxTime=false;
                    startProgressAnimation();
                }
            }



            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });

    }

    /**
     * 圓形進度變化動畫
     */
    private void startProgressAnimation() {
        mProgressAni.start();
        mProgressAni.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mCurrentProgress= (float) animation.getAnimatedValue();
                invalidate();
            }
        });

        mProgressAni.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {

            }

            @Override
            public void onAnimationEnd(Animator animation) {
                //錄製動畫結束時,即爲錄製全部完成
                if(onLongClickListener!=null&&isPressed){
                    isPressed=false;
                    isMaxTime=true;
                    onLongClickListener.onRecordFinishedListener();
                    startAnimation(mBigRadius,mInitBitRadius,mSmallRadius,mInitSmallRadius);
                    //影藏進度進度條
                    mCurrentProgress=0;
                    invalidate();
                }

            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });
    }

    /**
     * 長按監聽器
     */
    public interface OnLongClickListener{
        void onLongClick();
        //未達到最小錄製時間
        void onNoMinRecord(int currentTime);
        //錄製完成
        void onRecordFinishedListener();
    }
    public OnLongClickListener onLongClickListener;

    public void setOnLongClickListener(OnLongClickListener onLongClickListener) {
        this.onLongClickListener = onLongClickListener;
    }

    /**
     * 點擊監聽器
     */
    public interface OnClickListener{
        void onClick();
    }
    public OnClickListener onClickListener;

    public void setOnClickListener(OnClickListener onClickListener) {
        this.onClickListener = onClickListener;
    }

}

屬性文件

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="CircleButtonView">
        <attr name="minTime" format="integer"></attr>
        <attr name="maxTime" format="integer"></attr>
        <attr name="progressColor" format="color"></attr>
        <attr name="progressWidth" format="dimension"></attr>
    </declare-styleable>
</resources>

全部的大家可以下載源碼查看,有什麼問題,歡迎提出,後續會將此控件應用到小視頻的錄製上面,下一遍記錄小視頻錄製,還有就是個人在demo演示的時候都沒有找到個將視頻轉gif的,上面也只能貼圖片,哎,心塞


源碼



發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章