角色藍圖CharacterBlueprint中,設置對象沿Z軸隨移動方向自動轉向:
bOrientRotationToMovment = true;
bUseControllerRotationYaw = false;
bOrientRotationToMovment屬於CharacterMovement組件:
bUseControllerRotationYaw屬性屬於當前藍圖的RootComponent:
角色藍圖CharacterBlueprint中,設置對象沿Z軸隨移動方向自動轉向:
bOrientRotationToMovment = true;
bUseControllerRotationYaw = false;
bOrientRotationToMovment屬於CharacterMovement組件:
bUseControllerRotationYaw屬性屬於當前藍圖的RootComponent: