轉載自【黑米GameDev街區】 原文鏈接: http://www.himigame.com/iphone-cocos2d/423.html
CCScene 對於使用cocos2d的童鞋肯定很熟悉,那麼在使用 [[CCDirectorsharedDirector]replaceScene:<#(CCScene *)scene#>]; 對scene進行場景(CCLayout)進行切換時,cocos2d提供了一些特效進行過渡,那麼今天仔細翻開cocos2d源碼,將所有的動畫效果都測試了一遍,大概整理如下,提供大家查閱和使用吧;
因爲我使用的是最新的cocos2d的1.0版本,所以一些函數方法跟之前不一樣了,所以不要感到奇怪;
由於代碼都有備註,所以就直接上代碼了,就不詳細單獨解釋了;關於註釋的都是我的直觀體驗,推薦大家放到自己項目中,自己都看看每個的效果,這樣記憶深刻;
- //觸摸事件 - 當手指從屏幕擡起時調用的方法-Himi
- -(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
- {
- CCScene* scenec = [OtherLayout scene];
- //部落格------
- //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
- //近遠-遠近-----
- //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
- //另一個layout左側進入(視覺感覺是屏幕右移)
- //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
- //另一個layout右側進入(視覺感覺是屏幕左移)
- //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
- //另一個layout上側進入(視覺感覺是屏幕下移)
- //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
- //另一個layout下側進入(視覺感覺是屏幕上移)
- //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
- //當前屏幕被分爲3列,兩則下移,中間上移
- //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
- //當前屏幕被分爲3列,兩則左移,中間右移
- //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
- //扇形轉換-----
- //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
- //平面旋轉-----
- //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
- //近-遠-跳動------
- //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
- //立體反轉(X軸)--(還有種從近到遠,從遠到近的感覺)--------
- //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
- //立體反轉(Y軸)-(還有種從近到遠,從遠到近的感覺)-------
- //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
- //立體反轉(X,Y軸)---(還有種從近到遠,從遠到近的感覺)-----
- //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
- //另外一個layout左側進入覆蓋當前layout
- //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
- //另外一個layout右側進入覆蓋當前layout
- //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
- //另外一個layout上側進入覆蓋當前layout
- //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
- //另外一個layout下側進入覆蓋當前layout
- //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
- //立體反轉(X軸)--2D平面反轉,沒有遠近感
- //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
- //立體反轉(Y軸)--2D平面反轉,沒有遠近感
- //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
- //立體反轉(X,Y軸)--2D平面反轉,沒有遠近感
- //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
- //實體-透明-實體(默認無顏色,可以附帶顏色)
- //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
- //另外一個直接漸變覆蓋當前layout
- //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
- //移動(方格狀)部落格,從左下往右上
- //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
- //移動(方格狀)部落格,從右上往左下
- CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
- //移動(長矩形,寬度是屏幕寬)部落格,從下往上
- //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
- //移動(長矩形,寬度是屏幕寬)部落格,從上往下
- //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
- [[CCDirector sharedDirector] replaceScene: transitionScene];
- }
下面我來給大家介紹如何在cocos2d 1.0版本中設置豎屏顯示,因爲默認是橫屏;
首先找到RootViewController.m 類(此類在1.0版本存在),然後找到宏定義的一段代碼,代碼如下:
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
然後下面能看到cocos2d的默認代碼是設置橫屏:
- return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
如果想設置豎屏,請更改如下即可:
- return (UIInterfaceOrientationIsPortrait(interfaceOrientation));
ok,今天就先介紹這裏~繼續學習~下面給出一張,部落格效果,從左下往右上的切換特效截圖;