接下來我要說的就是鼎鼎大名的Universal Image Loader,上一篇講了ImageLoader硬盤緩存解析,本篇將介紹ImageLoader的內存緩存。
先來看看ImageLoader內存緩存部分的代碼結構。
首先是MemoryCache接口
public interface MemoryCache {
/**
* Puts value into cache by key
*
* @return <b>true</b> - if value was put into cache successfully, <b>false</b> - if value was <b>not</b> put into
* cache
*/
boolean put(String key, Bitmap value);
/** Returns value by key. If there is no value for key then null will be returned. */
Bitmap get(String key);
/** Removes item by key */
Bitmap remove(String key);
/** Returns all keys of cache */
Collection<String> keys();
/** Remove all items from cache */
void clear();
}
接口很簡單,就是5個方法,對內存緩存進行處理。
接下來是BaseMemoryCache,在實現MemoryCache接口的同時做了下拓展。
/*******************************************************************************
* Copyright 2011-2014 Sergey Tarasevich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*******************************************************************************/
package com.nostra13.universalimageloader.cache.memory;
import android.graphics.Bitmap;
import java.lang.ref.Reference;
import java.util.*;
/**
* Base memory cache. Implements common functionality for memory cache. Provides object references (
* {@linkplain Reference not strong}) storing.
*
* @author Sergey Tarasevich (nostra13[at]gmail[dot]com)
* @since 1.0.0
*/
public abstract class BaseMemoryCache implements MemoryCache {
/** Stores not strong references to objects */
private final Map<String, Reference<Bitmap>> softMap = Collections.synchronizedMap(new HashMap<String, Reference<Bitmap>>());
@Override
public Bitmap get(String key) {
Bitmap result = null;
Reference<Bitmap> reference = softMap.get(key);
if (reference != null) {
result = reference.get();
}
return result;
}
@Override
public boolean put(String key, Bitmap value) {
softMap.put(key, createReference(value));
return true;
}
@Override
public Bitmap remove(String key) {
Reference<Bitmap> bmpRef = softMap.remove(key);
return bmpRef == null ? null : bmpRef.get();
}
@Override
public Collection<String> keys() {
synchronized (softMap) {
return new HashSet<String>(softMap.keySet());
}
}
@Override
public void clear() {
softMap.clear();
}
/** Creates {@linkplain Reference not strong} reference of value */
protected abstract Reference<Bitmap> createReference(Bitmap value);
}
增加了一個softMap的成員變量,實現了MemoryCache對softMap的操作,並且增加了一個Reference<Bitmap> createReference(Bitmap value)的抽象方法。
/*******************************************************************************
* Copyright 2011-2014 Sergey Tarasevich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*******************************************************************************/
package com.nostra13.universalimageloader.cache.memory;
import android.graphics.Bitmap;
import com.nostra13.universalimageloader.utils.L;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
/**
* Limited cache. Provides object storing. Size of all stored bitmaps will not to exceed size limit (
* {@link #getSizeLimit()}).<br />
* <br />
* <b>NOTE:</b> This cache uses strong and weak references for stored Bitmaps. Strong references - for limited count of
* Bitmaps (depends on cache size), weak references - for all other cached Bitmaps.
*
* @author Sergey Tarasevich (nostra13[at]gmail[dot]com)
* @see BaseMemoryCache
* @since 1.0.0
*/
public abstract class LimitedMemoryCache extends BaseMemoryCache {
private static final int MAX_NORMAL_CACHE_SIZE_IN_MB = 16;
private static final int MAX_NORMAL_CACHE_SIZE = MAX_NORMAL_CACHE_SIZE_IN_MB * 1024 * 1024;
private final int sizeLimit;
private final AtomicInteger cacheSize;
/**
* Contains strong references to stored objects. Each next object is added last. If hard cache size will exceed
* limit then first object is deleted (but it continue exist at {@link #softMap} and can be collected by GC at any
* time)
*/
private final List<Bitmap> hardCache = Collections.synchronizedList(new LinkedList<Bitmap>());
/** @param sizeLimit Maximum size for cache (in bytes) */
public LimitedMemoryCache(int sizeLimit) {
this.sizeLimit = sizeLimit;
cacheSize = new AtomicInteger();
if (sizeLimit > MAX_NORMAL_CACHE_SIZE) {
L.w("You set too large memory cache size (more than %1$d Mb)", MAX_NORMAL_CACHE_SIZE_IN_MB);
}
}
@Override
public boolean put(String key, Bitmap value) {
boolean putSuccessfully = false;
// Try to add value to hard cache
int valueSize = getSize(value);
int sizeLimit = getSizeLimit();
int curCacheSize = cacheSize.get();
if (valueSize < sizeLimit) {
while (curCacheSize + valueSize > sizeLimit) {
Bitmap removedValue = removeNext();
if (hardCache.remove(removedValue)) {
curCacheSize = cacheSize.addAndGet(-getSize(removedValue));
}
}
hardCache.add(value);
cacheSize.addAndGet(valueSize);
putSuccessfully = true;
}
// Add value to soft cache
super.put(key, value);
return putSuccessfully;
}
@Override
public Bitmap remove(String key) {
Bitmap value = super.get(key);
if (value != null) {
if (hardCache.remove(value)) {
cacheSize.addAndGet(-getSize(value));
}
}
return super.remove(key);
}
@Override
public void clear() {
hardCache.clear();
cacheSize.set(0);
super.clear();
}
protected int getSizeLimit() {
return sizeLimit;
}
protected abstract int getSize(Bitmap value);
protected abstract Bitmap removeNext();
}
接下來再看看LimitedMemoryCache,LimitedMemoryCache繼承於BaseMemoryCache,並且有自己的抽象方法。
後面基於LimitedMemoryCache派生出來的類,我們可以注意到LimitedMemoryCache的put(String key, Bitmap value)方法裏面調用到removeNext()方法,我們就可以通過改變removeNext()抽象方法來實現各個不同的LimitedMemoryCache。
這是FIFOLimitedMemoryCache的removeNext()方法。
@Override
protected Bitmap removeNext() {
return queue.remove(0);
}
直接將LinkedList的queue調用remove(0)方法從而實現FIFOLimitedMemoryCache。
這是LargestLimitedMemoryCache的removeNext()方法。
@Override
protected Bitmap removeNext() {
Integer maxSize = null;
Bitmap largestValue = null;
Set<Entry<Bitmap, Integer>> entries = valueSizes.entrySet();
synchronized (valueSizes) {
for (Entry<Bitmap, Integer> entry : entries) {
if (largestValue == null) {
largestValue = entry.getKey();
maxSize = entry.getValue();
} else {
Integer size = entry.getValue();
if (size > maxSize) {
maxSize = size;
largestValue = entry.getKey();
}
}
}
}
valueSizes.remove(largestValue);
return largestValue;
}
可以看到這裏對valueSizes裏面的元素做了對比找出最大的那個,然後返回出來。
LRULimitedMemoryCache的removeNext()方法。
@Override
protected Bitmap removeNext() {
Bitmap mostLongUsedValue = null;
synchronized (lruCache) {
Iterator<Entry<String, Bitmap>> it = lruCache.entrySet().iterator();
if (it.hasNext()) {
Entry<String, Bitmap> entry = it.next();
mostLongUsedValue = entry.getValue();
it.remove();
}
}
return mostLongUsedValue;
}
這裏用到了LinkedHashMap實現removeNext方法,從而實現LRU算法。
UsingFreqLimitedMemoryCache的removeNext()方法。
@Override
protected Bitmap removeNext() {
Integer minUsageCount = null;
Bitmap leastUsedValue = null;
Set<Entry<Bitmap, Integer>> entries = usingCounts.entrySet();
synchronized (usingCounts) {
for (Entry<Bitmap, Integer> entry : entries) {
if (leastUsedValue == null) {
leastUsedValue = entry.getKey();
minUsageCount = entry.getValue();
} else {
Integer lastValueUsage = entry.getValue();
if (lastValueUsage < minUsageCount) {
minUsageCount = lastValueUsage;
leastUsedValue = entry.getKey();
}
}
}
}
usingCounts.remove(leastUsedValue);
return leastUsedValue;
}
這裏使用的是以Bitmap和Integer爲鍵值對的Map,Integer記錄了Bitmap的使用頻率,removeNext裏面查找最少使用頻率,從而刪除它。
總之MemoryCache部分的接口設計得挺好的,值得我們學習,有關內存緩存部分就說到這裏。