UIGraphicsBeginImageContext

UIGraphicsBeginImageContext
創建一個基於位圖的上下文(context),並將其設置爲當前上下文(context)。方法聲明如下:



void UIGraphicsBeginImageContext(CGSize size);

參數size爲新創建的位圖上下文的大小。它同時是由UIGraphicsGetImageFromCurrentImageContext函數返回的圖形大小。
該函數的功能同UIGraphicsBeginImageContextWithOptions的功能相同,相當與UIGraphicsBeginImageContextWithOptions的opaque參數爲NO,scale因子爲1.0。

UIGraphicsBeginImageContextWithOptions
函數原型爲:

void UIGraphicsBeginImageContextWithOptions(CGSize size, BOOL opaque, CGFloat scale);

size——同UIGraphicsBeginImageContext
opaque—透明開關,如果圖形完全不用透明,設置爲YES以優化位圖的存儲。
scale—–縮放因子



默認創建一個透明的位圖上下

 

UIImageC處理

1、等比縮放

C代碼 複製代碼 收藏代碼
  1. - (UIImage *) scaleImage:(UIImage *)image toScale:(float)scaleSize {
  2. UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize);
  3. [image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)];
  4. UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
  5. UIGraphicsEndImageContext();
  6. return scaledImage;
  7. }

 

2、自定義大小

C代碼 複製代碼 收藏代碼
  1. - (UIImage *) reSizeImage:(UIImage *)image toSize:(CGSize)reSize {
  2. UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height));
  3. [image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)];
  4. UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext();
  5. UIGraphicsEndImageContext();
  6. return reSizeImage;
  7. }

 

3、處理某個特定的view

只要是繼承UIView的object 都可以處理
必須先import QuzrtzCore.framework

C代碼 複製代碼 收藏代碼
  1. -(UIImage*) captureView:(UIView *)theView {
  2. CGRect rect = theView.frame;
  3. UIGraphicsBeginImageContext(rect.size);
  4. CGContextRef context = UIGraphicsGetCurrentContext();
  5. [theView.layer renderInContext:context];
  6. UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
  7. UIGraphicsEndImageContext();
  8. return img;
  9. }

 

4、存儲圖片

4.1、存儲到app的文件裏

把要處理的圖片以image.png的名字存儲到app home地下的Document目錄中

 

C代碼 複製代碼 收藏代碼
  1. NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"];
  2. [UIImagePNGRepresentation(image) writeToFile:pathatomically:YES];

4.2、存儲到手機的圖片庫中

C代碼 複製代碼 收藏代碼
  1. CGImageRef screen = UIGetScreenImage();
  2. UIImage* image = [UIImage imageWithCGImage:screen];
  3. CGImageRelease(screen);
  4. UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);

 

 

 

獲取當前app的名稱和版本號

 

 

C代碼 複製代碼 收藏代碼
  1. NSDictionary *infoDictionary = [[NSBundle mainBundle] infoDictionary];
  2. // app名稱
  3. NSString *name = [infoDictionary objectForKey:@"CFBundleDisplayName"];
  4. // app版本
  5. NSString *version = [infoDictionary objectForKey:@"CFBundleShortVersionString"];
  6. // app build版本
  7. NSString *build = [infoDictionary objectForKey:@"CFBundleVersion"];

 

 

UILabel根據text自動調整大小

 

C代碼 複製代碼 收藏代碼
  1. label.text = @"**********";
  2. CGRect frame = label.frame;
  3. frame.size.height = 10000; // 設置一個很大的高度
  4. label.frame = frame;
  5. [label sizeToFit];
  6. frame.size.height = label.frame.size.height;
  7. label.frame = frame;

 

 

直接撥打有分機號的電話

 

C代碼 複製代碼 收藏代碼
  1. [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel://01011112222,3333"]];

 

一些有關圖像處理的代碼片段

- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size; //圖片縮放裁剪

- (UIImage*)transformWidth:(CGFloat)width height:(CGFloat)height; //變大小

+ (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2; //合併圖片

+ (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect; //裁剪部分圖片

+ (void)imageSavedToPhotosAlbum:(UIImage *)image

didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo; //保存圖片到媒體庫


零)重新設置圖片的尺寸

- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size {

CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);

UIGraphicsBeginImageContext(rect.size);

[img drawInRect:rect]; // scales image to rect

UIImage *resImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return resImage;

}

-)根據給定得圖片,從其指定區域截取一張新得圖片

-(UIImage *)getImageFromImage{

//大圖bigImage

//定義myImageRect,截圖的區域

CGRect myImageRect = CGRectMake(10.0, 10.0, 57.0, 57.0);

UIImage* bigImage= [UIImage imageNamed:@"k00030.jpg"];

CGImageRef imageRef = bigImage.CGImage;

CGImageRef subImageRef = CGImageCreateWithImageInRect(imageRef, myImageRect);

CGSize size;

size.width = 57.0;

size.height = 57.0;

UIGraphicsBeginImageContext(size);

CGContextRef context = UIGraphicsGetCurrentContext();

CGContextDrawImage(context, myImageRect, subImageRef);

UIImage* smallImage = [UIImage imageWithCGImage:subImageRef];

UIGraphicsEndImageContext();

return smallImage;

}

二) 合併兩張圖片

- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {

UIGraphicsBeginImageContext(image1.size);

// Draw image1

[image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];

// Draw image2

[image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];

UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return resultingImage;

}


三) 捕捉屏幕截圖

CALayer實例使用Core Graphics的renderInContext方法可以將視圖繪製到圖像上下文中以便轉化爲其他UIImage實例。前提先#import

複製代碼
+ (UIImage *) imageFromView: (UIView *)theView { // draw a view's contents into an image context UIGraphicsBeginImageContext(theView.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return theImage; }
複製代碼

注:UIGraphicsBeginImageContext(CGSize size)創建一個基於位圖的上下文(context),並將其設置爲當前上下文。函數功能與UIGraphicsBeginImageContextWithOptions相同,相當於該方法的opaque參數爲NO,scale因子爲1.0。而UIGraphicsEndImageContext()方法是移除棧頂的基於當前位圖的圖形上下文。

視圖添加倒影效果

複製代碼
const CGFloat kReflectPercent = -0.25f; const CGFloat kReflectOpacity = 0.3f; const CGFloat kReflectDistance = 10.0f; + (void)addSimpleReflectionToView:(UIView *)theView { CALayer *reflectionLayer = [CALayer layer]; reflectionLayer.contents = [theView layer].contents; reflectionLayer.opacity = kReflectOpacity; reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent); //倒影層框架設置,其中高度是原視圖的百分比 CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f); CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f); reflectionLayer.transform = transform; reflectionLayer.sublayerTransform = reflectionLayer.transform; [[theView layer] addSublayer:reflectionLayer]; }
複製代碼

另一:使用Core Graphics創建倒影

複製代碼
+ (CGImageRef) createGradientImage:(CGSize)size { CGFloat colors[] = {0.0,1.0,1.0,1.0}; //在灰色設備色彩上建立一漸變 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone); CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2); CGColorSpaceRelease(colorSpace); //繪製線性漸變 CGPoint p1 = CGPointZero; CGPoint p2 = CGPointMake(0,size.height); CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation); //Return the CGImage CGImageRef theCGImage = CGBitmapContextCreateImage(context); CFRelease(gradient); CGContextRelease(context); return theCGImage; }
複製代碼

//Create a shrunken frame for the reflection

複製代碼
+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent { //Retain the width but shrink the height CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent); //Shrink the View UIGraphicsBeginImageContext(size); CGContextRef context = UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); //build the mask CGImageRef mask = [ImageHelper createGradientImage:size]; CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask); UIImage *theImage = [UIImage imageWithCGImage:ref]; CGImageRelease(ref); CGImageRelease(mask); return theImage; } const CGFloat kReflectDistance = 10.0f; + (void) addReflectionToView: (UIView *)theView { theView.clipsToBounds = NO; UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]]; CGRect frame = reflection.frame; frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance); reflection.frame = frame; // add the reflection as a simple subview [theView addSubView:reflection]; [reflection release]; }

關於圖片縮放的線程安全和非線程安全操作.

非線程安全的操作只能在主線程中進行操作,對於大圖片的處理肯定會消耗大量的時間,如下面的方法

方法 1: 使用 UIKit

+ (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)image scaledToSize INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)newSize;

{

// Create a graphics image context

UIGraphicsBeginImageContext(newSize);

// Tell the old image to draw in this new context, with the desired

// new size

[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];

// Get the new image from the context

UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

// End the context

UIGraphicsEndImageContext();

// Return the new image.

return newImage;

}

此方法很簡單, 但是,這種方法不是線程安全的情況下.

方法 2: 使用 CoreGraphics

+ (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)sourceImage scaledToSize INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)newSize;

{

CGFloat targetWidth = targetSize.width;

CGFloat targetHeight = targetSize.height;

CGImageRef imageRef = [sourceImage CGImage];

CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

if (bitmapInfo == kCGImageAlphaNone) {

bitmapInfo = kCGImageAlphaNoneSkipLast;

}

CGContextRef bitmap;

if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) {

bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

} else {

bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

}

if (sourceImage.imageOrientation == UIImageOrientationLeft) {

CGContextRotateCTM (bitmap, radians(90));

CGContextTranslateCTM (bitmap, 0, -targetHeight);

} else if (sourceImage.imageOrientation ==UIImageOrientationRight) {

CGContextRotateCTM (bitmap, radians(-90));

CGContextTranslateCTM (bitmap, -targetWidth, 0);

} else if (sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if (sourceImage.imageOrientation == UIImageOrientationDown){

CGContextTranslateCTM (bitmap, targetWidth, targetHeight);

CGContextRotateCTM (bitmap, radians(-180.));

}

CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth,targetHeight), imageRef);

CGImageRef ref = CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage imageWithCGImage:ref];

CGContextRelease(bitmap);

CGImageRelease(ref);

return newImage;

}

這種方法的好處是它是線程安全,加上它負責的 (使用正確的顏色空間和位圖信息,處理圖像方向) 的小東西,UIKit 版本不會。

如何調整和保持長寬比 (如 AspectFill 選項)?

它是非常類似於上述,方法,它看起來像這樣:

+ (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)sourceImage scaledToSizeWithSameAspectRatio INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)targetSize;

{

CGSize imageSize = sourceImage.size;

CGFloat width = imageSize.width;

CGFloat height = imageSize.height;

CGFloat targetWidth = targetSize.width;

CGFloat targetHeight = targetSize.height;

CGFloat scaleFactor = 0.0;

CGFloat scaledWidth = targetWidth;

CGFloat scaledHeight = targetHeight;

CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

CGFloat widthFactor = targetWidth / width;

CGFloat heightFactor = targetHeight / height;

if (widthFactor > heightFactor) {

scaleFactor = widthFactor; // scale to fit height

}

else {

scaleFactor = heightFactor; // scale to fit width

}

scaledWidth = width * scaleFactor;

scaledHeight = height * scaleFactor;

// center the image

if (widthFactor > heightFactor) {

thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;

}

else if (widthFactor < heightFactor) {

thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;

}

}

CGImageRef imageRef = [sourceImage CGImage];

CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

if (bitmapInfo == kCGImageAlphaNone) {

bitmapInfo = kCGImageAlphaNoneSkipLast;

}

CGContextRef bitmap;

if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) {

bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

} else {

bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

}

// In the right or left cases, we need to switch scaledWidth and scaledHeight,

// and also the thumbnail point

if (sourceImage.imageOrientation == UIImageOrientationLeft) {

thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);

CGFloat oldScaledWidth = scaledWidth;

scaledWidth = scaledHeight;

scaledHeight = oldScaledWidth;

CGContextRotateCTM (bitmap, radians(90));

CGContextTranslateCTM (bitmap, 0, -targetHeight);

} else if (sourceImage.imageOrientation ==UIImageOrientationRight) {

thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);

CGFloat oldScaledWidth = scaledWidth;

scaledWidth = scaledHeight;

scaledHeight = oldScaledWidth;

CGContextRotateCTM (bitmap, radians(-90));

CGContextTranslateCTM (bitmap, -targetWidth, 0);

} else if (sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if (sourceImage.imageOrientation == UIImageOrientationDown){

CGContextTranslateCTM (bitmap, targetWidth, targetHeight);

CGContextRotateCTM (bitmap, radians(-180.));

}

CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth, scaledHeight), imageRef);

CGImageRef ref = CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage imageWithCGImage:ref];

CGContextRelease(bitmap);

CGImageRelease(ref);

return newImage;

}

14

2

閱讀(12134) 評論 (7) 收藏(7) 轉載(40)  喜歡 打印舉報
已投稿到:
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章