轉:iOS界面-抽屜式交互

轉自:

http://blog.sina.com.cn/s/blog_63fa2cac01018n97.html


1、介紹

用過網易新聞客戶端的同學都會發現,網易新聞向左滑動時,左側的導航欄會跟着拖動出來,新聞內容列表會拉到最右側。像一個抽屜拉出來一樣。很酷。除了網易新聞,現在好多應用都採用了這樣的交互。

這個交互效果主要用到兩個手勢,一個是pan拖拽,一個是tap點擊。拖拽可以把抽屜拉出來,再推回去。點擊可以把抽屜推回去。

效果如下:XCode學習隨筆03--iOS界面-抽屜式交互

那麼這個效果如何實現呢?


2、實現思路和步驟

思路:從實現的效果分析出來,可以這樣實現:

這個交互是由兩個View組成,左側導航的View在下面,顯示內容列表的View在上面,內容列表的View覆蓋住了導航View,拖動內容列表的View向右,這時候導航View就顯示出來了。

實現步驟:

  1. 自定義一個View,它做爲顯示內容的View。給這個View添加兩個手勢,pan拖拽,tap點擊。
  2. 當拖拽這個View時,讓view.center向右移動,這樣就能看到內容View向右移動了。
  3. 定義一個抽屜打開停止時的x值爲:OPENCENTERX,這個是內容View最終停止的位置
  4. 當內容View越過中間靠右的一個x值時,view自動向右動畫移動到右邊位置停下。
  5. 當內容View在打開的狀態下,點擊內容View,利用UIView動畫把內容View.center移動回到中間。
  6. 設置內容View的陰影效果


3、代碼實現

新建CustomView繼承UIView

#import

@interface CustomView : UIView
{
    CGPoint openPointCenter;
    CGPoint closePointCenter;
}
-(id)initWithView:(UIView*)contentview parentView:(UIView*) parentview;

@property (nonatomic, strong) UIView *parentView; //抽屜視圖的父視圖
@property (nonatomic, strong) UIView *contenView; //抽屜顯示內容的視圖
@end


兩個手勢在Custom裏實現,並在初始化的時候傳入內容View和父視圖。

#import "CustomView.h"

#define OPENCENTERX 220.0
#define DIVIDWIDTH 70.0 //OPENCENTERX 對應確認是否打開或關閉的分界線。

@implementation CustomView

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
    }
    return self;
}

- (id)initWithView:(UIView *)contentview parentView:(UIView *)parentview
{
    self = [super initWithFrame:CGRectMake(0,0,contentview.frame.size.width, contentview.frame.size.height)];
    if (self) {
        self.contenView = contentview;
        self.parentView = parentview;
       
        [self addSubview:contentview];
        UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
                                                        initWithTarget:self
                                                        action:@selector(handlePan:)];
        [self addGestureRecognizer:panGestureRecognizer];
       
        UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc]
                                                        initWithTarget:self
                                                        action:@selector(handleTap:)];


        [self addGestureRecognizer:tapGestureRecognizer];
        openPointCenter = CGPointMake(self.parentView.center.x + OPENCENTERX,
                                     self.parentView.center.y);
       
        NSLog(@"openPointCenter x:%f, openPointCenter y:%f",
              openPointCenter.x,
              openPointCenter.y);
    }
    return self;
}

-(void) handlePan:(UIPanGestureRecognizer*) recognizer
{
    CGPoint translation = [recognizer translationInView:self.parentView];
   
    float x = self.center.x + translation.x;
    NSLog(@"translation x:%f", translation.x);
 
    if (x < self.parentView.center.x) {
        x = self.parentView.center.x;
    }
    self.center = CGPointMake(x, openPointCenter.y);
   
    if(recognizer.state == UIGestureRecognizerStateEnded)
    {
            [UIView animateWithDuration:0.75
                                  delay:0.01
                                options:UIViewAnimationCurveEaseInOut
                             animations:^(void)
            {
                if (x > openPointCenter.x -  DIVIDWIDTH) {
                    self.center = openPointCenter;
                }else{
                    self.center = CGPointMake(openPointCenter.x - OPENCENTERX,
                                             openPointCenter.y); 
                }
            }completion:^(BOOL isFinish){ 
            }];
        }
    [recognizer setTranslation:CGPointZero inView:self.parentView];
}

-(void) handleTap:(UITapGestureRecognizer*) recognizer
{
    [UIView animateWithDuration:0.75
                          delay:0.01
                        options:UIViewAnimationTransitionCurlUp animations:^(void){
                            self.center = CGPointMake(openPointCenter.x - OPENCENTERX,
                                                      openPointCenter.y);
    }completion:nil];
}
@end


4、viewController的調用

爲了實現自定義視圖的陰影,添加需要使用QuartzCore框架。在項目裏添加QuartzCore框架後引入頭文件。

- (void)viewDidLoad
{
    [super viewDidLoad];
   
    CGRect rect = CGRectMake(0, 0,
                             self.view.frame.size.width,
                             self.view.frame.size.height);
    NSLog(@"w:%f, h:%f", rect.size.width, rect.size.height);
    UIImageView *imageleft = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"left.png"]];
    imageleft.frame = rect;
    [self.view addSubview:imageleft];
   
    UIView *contentView = [[UIView alloc] initWithFrame:rect];
   
    UIImageView *imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"index.png"]];
    imageView.frame = rect;
    [contentView addSubview:imageView];

    CustomView *customView = [[CustomView alloc] initWithView:contentView
                                                   parentView:self.view];
    [[customView layer] setShadowOffset:CGSizeMake(10, 10)];
    [[customView layer] setShadowRadius:20];
    [[customView layer] setShadowOpacity:1];
    [[customView layer] setShadowColor:[UIColor blackColor].CGColor];
   
    [self.view addSubview:customView];
}


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