#include<stdio.h>
#include<time.h>
#define X 8
#define Y 8
int chess[X][Y];
void print(void);
//找到基於(x,y)位置的下一個可走的位置
int nextxy(int *x,int *y ,int count)
{
switch(count)
{
case 0:
if(*x+2<=X-1&&*y-1>=0&&chess[*x+2][*y-1] == 0)
{
*x += 2;
*y -= 1;
return 1;
}
break;
case 1:
if(*x+2<=X-1&&*y+1<=Y-1&&chess[*x+2][*y+1] == 0)
{
*x +=2;
*y +=1;
return 1;
}
break;
case 5:
if(*x-2>=0&&*y+1<=Y-1&&chess[*x-2][*y+1] == 0)
{
*x -=2;
*y +=1;
return 1;
}
break;
case 4:
if(*x-2>=0&&*y-1>=0&&chess[*x-2][*y-1] == 0)
{
*x -=2;
*y -=1;
return 1;
}
break;
case 3:
if(*x+1<=X-1&&*y+2<=Y-1&&chess[*x+1][*y+2] == 0)
{
*x +=1;
*y +=2;
return 1;
}
break;
case 2:
if(*x+1<=X-1&&*y-2>=0&&chess[*x+1][*y-2] == 0)
{
*x +=1;
*y -=2;
return 1;
}
break;
case 7:
if(*x-1>=0&&*y+2<=Y-1&&chess[*x-1][*y+2] == 0)
{
*x -=1;
*y +=2;
return 1;
}
break;
case 6:
if(*x-1>=0&&*y-2>=0&&chess[*x-1][*y-2] == 0)
{
*x -=1;
*y -=2;
return 1;
}
break;
default:
break;
}
return 0;
}
//深度優先便利棋盤
//(x,y)爲位置座標
//tag是標記變量,每走一部tag+1
int TravelChessBoard(int x,int y,int tag)
{
int x1 = x,y1 = y,flag = 0,count = 0;
chess[x][y] = tag;
if(X*Y == tag)
{
//打印棋盤
print();
return 1;
}
//找到馬的下一個可走的座標(x1,y1)如果找到flag = 1,否則爲0
flag = nextxy(&x1,&y1,count);
while(0 == flag&& count<7)
{
count++;
flag = nextxy(&x1,&y1,count);
}
while(flag)
{
if(TravelChessBoard(x1,y1,tag+1))
{
return 1;
}
//繼續找找到馬的下一步可以走的座標(x1,y1),否則爲0
x1 = x;
y1 = y;
count ++;
flag = nextxy(&x1,&y1,count);
while(0 == flag &&count<7)
{
count++;
flag = nextxy(&x1,&y1,count);
}
}
if(0 == flag)
{
chess[x][y] = 0;
}
return 0;
}
void print(void)
{
int i,j;
for(i = 0;i<X;i++)
{
for(j=0;j<Y;j++)
{
printf("%2d\t",chess[i][j]);
}
printf("\n");
}
printf("\n");
}
int main()
{
int i,j;
clock_t start,finish;
start = clock();
for(i = 0;i<X;i++)
{
for(j = 0;j<Y;j++)
{
chess[i][j] = 0;
}
}
if(!TravelChessBoard(2,0,1))
{
printf("sorry fail\n");
}
finish = clock();
printf("time is %f second",(double)(finish-start)/CLOCKS_PER_SEC);
return 0;
}
馬踏棋盤
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