一.圖像處理事例
(1)實驗目的
通過三個seekbar調節相片的色相、飽和度、亮度。
(2)步驟。
1.複製bitmap獲取canvas設置抗鋸齒畫筆 因爲是無法直接在原圖上對圖片進行修改的。
Bitmap bmp = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bmp);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
2.分別設置 色相、飽和度、亮度。
ColorMatrix hueMatrix = new ColorMatrix();//設置色相
hueMatrix.setRotate(0, hue);
hueMatrix.setRotate(1, hue);
hueMatrix.setRotate(2, hue);
// 0 1 2 分別代表紅色綠色藍色
ColorMatrix saturationMatrix = new ColorMatrix();
saturationMatrix.setSaturation(saturation);
ColorMatrix lumMatrix = new ColorMatrix();
lumMatrix.setScale(lum, lum, lum, 1);
//設置亮度
3.通過ColorMatrix對象的postContat方法封裝
ColorMatrix imageMatrix = new ColorMatrix();
imageMatrix.postConcat(hueMatrix);
imageMatrix.postConcat(saturationMatrix);
imageMatrix.postConcat(lumMatrix);
paint.setColorFilter(new ColorMatrixColorFilter(imageMatrix));
canvas.drawBitmap(bm, 0, 0, paint);
return bmp;
//繪製原有的bitmap
4.對seekbar設置監聽和點擊事件
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
switch (seekBar.getId()) {
case R.id.seekbarHue:
mHue = (progress - MID_VALUE) * 1.0F / MID_VALUE * 180;
break;
case R.id.seekbarSaturation:
mStauration = progress * 1.0F / MID_VALUE;
break;
case R.id.seekbatLum:
mLum = progress * 1.0F / MID_VALUE;
break;
}
mImageView.setImageBitmap(ImageHelper.handleImageEffect(bitmap, mHue, mStauration, mLum));
}