在unigine中利用高斯變換使(ObjectMeshDynamic)物體變形

void changeMesh(string meshName,dvec3 hitPoint,double force,double radiu)
{
	ObjectMeshDynamic m_mesh = node_cast(engine.editor.getNodeByName(meshName));
	dvec3 Vertics[];
	dvec3 bVertics[];	
	DeformMesh(m_mesh,hitPoint,force,radiu,Vertics,bVertics);					
	for(int i = 0;i<Vertics.size();i++)
	{	
		m_mesh.setVertex(i,Vertics[i]);
	}
	engine.profiler.begin("mesh");
	m_mesh.updateBounds();
	m_mesh.updateTangents();
	m_mesh.flushVertex();
	engine.profiler.end();
}

void getMeshVertexArray(ObjectMeshDynamic m_mesh,dvec3 vertics[],dvec3 normals[])
{
	int nCount = m_mesh.getNumVertex();
	for(int i = 0; i < nCount;i++)
	{
		vertics[i] = m_mesh.getVertex(i);
		normals[i] = m_mesh.getNormal(i);		
	}
}
void DeformMesh(ObjectMeshDynamic m_mesh, dvec3 point, double lidu, double radiu,dvec3 Vertics[],dvec3 bVertics[])
{
	int nCount = m_mesh.getNumVertex();	
	dvec3 Normals[];
	getMeshVertexArray(m_mesh,Vertics,Normals);	
	for(int i = 0;i<Vertics.size();i++)
	{	
		bVertics[i] = Vertics[i];
	}	
    double BanJing = radiu*radiu;
    dvec3 AverageNormal = dvec3(0.0f,0.0f,0.0f);
    //計算平均法線
    for (int i = 0; i < Vertics.size(); i++)
    {
        //計算篩選範圍
        double SqrDis = sqrMagnitude(Vertics[i] ,point);
        if (SqrDis > BanJing)
        {
            continue;
        }
        double Distance = sqrt(SqrDis);		
        //權重因子
        double Falloff = LinearFalloff(Distance, radiu);		
        //平均法線        	
		AverageNormal += Normals[i] * Falloff;
    }
	AverageNormal = normalize(AverageNormal);	
    //遍歷定點,修改網格
    for (int i = 0; i < Vertics.size(); i++)
    {
        //計算篩選範圍
        double SqrDis = sqrMagnitude(Vertics[i] , point);
        if (SqrDis > BanJing)
        {
            continue;
        }
        double Distance = sqrt(SqrDis);
        //高斯模糊
        double Ffalloff=GaussFalloff(Distance,radiu);
        //頂點修改
        Vertics[i] -= AverageNormal * Ffalloff * lidu;
    }  

}
    //線性變化
double LinearFalloff(double distances, double inradius)
{
    return clamp01(1.0f - distances / inradius);
}

double GaussFalloff(double distance, double inRadius)
{
    return clamp01(pow(360.0f, -pow(distance / inRadius, 2.5f) - 0.01f));
}

/*限制數值在0.0f ~ 1.0f 之間*/
double clamp01(double value)
{
	if(value < 0)
		return 0.0f;
	if(value > 1)
		return 1.0f;
	return value;
}


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