C++ VS2013 修改陽光 三

1.添加一個編輯框、靜態文本和按鈕,並修改Caption


2.修改編輯框ID爲IDC_Sun,按鈕ID爲IDC_Button_Sun,併爲編輯框添加變量


3.添加時鐘2


	SetTimer(2, 100, NULL);

4.編輯框添加光標函數


KillTimer(2);

5.什麼時候啓用,在他失去焦點的時候啓用


	SetTimer(2, 100, NULL);
6.在Ontimer函數中修改

	<span style="white-space:pre"></span><span style="white-space:pre">	</span>HANDLE hp = GetGameProcessHanlde();
<span style="white-space:pre">	</span>DWORD buf = 0, byread, bywrite;
<span style="white-space:pre">	</span>CString s;
<span style="white-space:pre">	</span>
<span style="white-space:pre">	</span>switch (nIDEvent)
<span style="white-space:pre">	</span>{


<span style="white-space:pre">		</span>case 1:
<span style="white-space:pre">			</span>


<span style="white-space:pre">			</span>ReadProcessMemory(hp, (PVOID)0x6a9ec0, &buf, sizeof(buf), &byread);
<span style="white-space:pre">			</span>ReadProcessMemory(hp, (PVOID)(buf + 0x82c), &buf, sizeof(buf), &byread);
<span style="white-space:pre">			</span>ReadProcessMemory(hp, (PVOID)(buf + 0x28), &buf, sizeof(buf), &byread);
<span style="white-space:pre">	</span>m_u_memory = buf;




<span style="white-space:pre">	</span>s.Format(L"%d", buf);
<span style="white-space:pre">	</span>GetDlgItem(IDC_Memory)->SetWindowText(s);




<span style="white-space:pre">	</span>break;
<span style="white-space:pre">		</span>case 2:


<span style="white-space:pre">	</span>ReadProcessMemory(hp, (PVOID)0x6a9ec0, &buf, sizeof(buf), &byread);




<span style="white-space:pre">	</span>ReadProcessMemory(hp, (PVOID)(buf + 0x768), &buf, sizeof(buf), &byread);
<span style="white-space:pre">	</span>ReadProcessMemory(hp, (PVOID)(buf + 0x5560), &buf, sizeof(buf), &byread);


<span style="white-space:pre">	</span>m_u_sun = buf;


<span style="white-space:pre">	</span>s.Format(L"%d", buf);
<span style="white-space:pre">	</span>GetDlgItem(IDC_Sun)->SetWindowText(s);
<span style="white-space:pre">		</span>break;
<span style="white-space:pre">	</span>}
<span style="white-space:pre">	</span>//UpdateData(FALSE);//有多個定時器,所以不能用UpdateData,用API函數








<span style="white-space:pre">	</span>CloseHandle(hp);


7.雙擊修改按鈕,創建按鈕處理函數

	HANDLE hp = GetGameProcessHanlde();
	DWORD buf = 0, byread, bywrite;

	ReadProcessMemory(hp, (PVOID)0x6a9ec0, &buf, sizeof(buf), &byread);


	ReadProcessMemory(hp, (PVOID)(buf + 0x768), &buf, sizeof(buf), &byread);
	UpdateData(true);
	WriteProcessMemory(hp, (PVOID)(buf + 0x5560), &m_u_sun, sizeof(buf), &byread);
	CloseHandle(hp);
8.運行


附件:附h附t附附附附t附p附:附/附/do附wnl附oad.cs附dn.附ne附t附/附de附ta附il附/e附xpen附f附附/附8259419附

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