1、創建線程
2、在線程開始運行的時候,通過Looper.prepare() 創建消息隊列。中間涉及到ThreadLocal,保證了該線程只能有一個Looper和一個消息隊列。
3、然後Looper.loop(); 開始了無限循環模式,不斷從MessageQueue中獲取消息,然後調用Message的target 的dispatchMessage 處理消息。MessageQueue也在不斷的循環等待來新的消息,纔會返回到Looper中。
4、Message創建,可以從緩存中獲取已經處理的消息,或者創建新的對象
5、Handle 發送Message, 賦予Message的target值。 並且調用MessageQueue 的enqueueMessage 方法,按照Message.when順序插入到隊列之中。等待MessageQueue的next中無限循環獲取。
6、Looper.loop() 這個無限循環終於拿到了MessageQueue 返回的Message了, 調用Message.target.dispatchmessage方法, 也就是Handle的dispatchmessage 開始處理消息。
7、消息處理完成,Message.recycleUnchecked 放入緩存池,等待下次使用。
Handler: 消息句柄,實現消息的發送和接收
Message: 消息對象
MessageQueue: 消息隊列,負責消息的管理
Looper: 負責從MessageQueue中不斷取出Message對象,實現分發
ThreadLocal: 保證了Looper在一個線程中只存在一個實例。
二、從IntentService分析消息分發
從IntentService源碼可以看出,內部主要靠 HandlerThread 實現線程的創建,和ServiceHandler實現任務在線程執行。
@Override
public void onCreate() {
super.onCreate();
HandlerThread thread = new HandlerThread("IntentService[" + mName + "]");
thread.start(); //創建線程和消息隊列
mServiceLooper = thread.getLooper();
mServiceHandler = new ServiceHandler(mServiceLooper); //創建Handler
}
@Override
public void onStart(@Nullable Intent intent, int startId) {
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
msg.obj = intent;
mServiceHandler.sendMessage(msg);
}
@WorkerThread
protected abstract void onHandleIntent(@Nullable Intent intent); // 處理消息
1、HandlerThread是如何創建消息隊列的?
HandlerThread 是一個包含 Looper 的 Thread,擁有自己的消息隊列。我們可以直接使用這個 Looper 創建 Handler。
HandlerThread其實就是Thread的子類,最終運行會調用到run方法。
@Override
public void run() {
mTid = Process.myTid();
Looper.prepare(); //構建Looper
synchronized (this) {
mLooper = Looper.myLooper(); //獲取Looper
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop(); //開始循環Loop
mTid = -1;
}
讓我們跟進 Looper.prepare()
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread"); //一個線程只能創建一個Looper實例
}
sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
可以看到創建了一個新的Looer對象,放到了sThreadLocal 這個靜態變量之中。
疑問:爲什麼要寫成靜態呢?
回答:爲了存儲Looper對象,保證一個線程只能創建一個Looper實例。
繼續深入,看看ThreadLocal 的set方法
/**
* Sets the current thread's copy of this thread-local variable
* to the specified value. Most subclasses will have no need to
* override this method, relying solely on the {@link #initialValue}
* method to set the values of thread-locals.
*
* @param value the value to be stored in the current thread's copy of
* this thread-local.
*/
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
大概意思可以看出,ThreadLocal其實是依據當前Thread線程,取出當前線程中,以ThreadLocal爲Key存儲的值。這裏就是Looper 了。
爲此,我們看看ThreadLocalMap
/**
* ThreadLocalMap is a customized hash map suitable only for
* maintaining thread local values. No operations are exported
* outside of the ThreadLocal class. The class is package private to
* allow declaration of fields in class Thread. To help deal with
* very large and long-lived usages, the hash table entries use
* WeakReferences for keys. However, since reference queues are not
* used, stale entries are guaranteed to be removed only when
* the table starts running out of space.
*/
static class ThreadLocalMap {....
//從這段註釋中,可以理解ThreadLocalMap是一個自定義的HashMap,僅適用於存儲線程的本地值。
/**
* Construct a new map initially containing (firstKey, firstValue).
* ThreadLocalMaps are constructed lazily, so we only create
* one when we have at least one entry to put in it.
*/
ThreadLocalMap(ThreadLocal firstKey, Object firstValue) {
table = new Entry[INITIAL_CAPACITY];
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
table[i] = new Entry(firstKey, firstValue);
size = 1;
setThreshold(INITIAL_CAPACITY);
}
好,我們繼續回到HandlerThread中, 繼續run方法
synchronized (this) {
mLooper = Looper.myLooper(); //獲取Looper
notifyAll();
}
看看Looper.myLooper()做了什麼?
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
// =====ThreadLocal.get()
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null)
return (T)e.value;
}
return setInitialValue();
}
/**
* Variant of set() to establish initialValue. Used instead
* of set() in case user has overridden the set() method.
*
* @return the initial value
*/
private T setInitialValue() {
T value = initialValue(); //返回null
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
return value;
}
protected T initialValue() {
return null;
}
從上面可以看出,Looper.myLooper() 就是爲了取出之前prepare()時候,依據當前線程創建的Looper對象。
再繼續往下:Looper.loop
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block,循環等待消息的來臨
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
//...
try {
msg.target.dispatchMessage(msg); //關鍵來了, 這裏處理了消息的分發
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
//...
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();//放入緩存池
}
}
通過上訴代碼可以看到:msg.target.dispatchMessage(msg) 實現了最終的消息分發。
有個疑問?
如何實現的消息的等待,看源碼,一旦返回消息爲空,就退出了。帶着這個疑問,我們看看MessageQueue的next方法:
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) { //關鍵,一直循環等待,直到條件滿足才返回!
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
從上訴代碼發現,當沒有消息的時候,一直for空轉循環等待。直到mQuitting爲true的時候,纔會退出。所以當我們自定義線程使用Looper,必須主動調用退出。
好,現在問題來了:
message 的 target是如何賦值的呢?
現在讓我們再回到IntentService中,看看serviceHandle的構建:
HandlerThread thread = new HandlerThread("IntentService[" + mName + "]"); //創建線程、Looper
thread.start(); //Looper開始等待
mServiceLooper = thread.getLooper();
mServiceHandler = new ServiceHandler(mServiceLooper); // 這裏調用了Handle的構造方法
首先看看Handler的構造函數:
public Handler(Looper looper) {
this(looper, null, false);
}
/**最終都會調用到以下構造函數
* @hide
*/
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
從以上代碼可以看出,Handler 屬性mLooper,mQueue,mCallback,mAsynchronous=false。
其中:mCallback 顧名思義,就是處理消息的回調,至於mAsynchronous=false ,常用幾個構造函數都是false,暫不考慮。
前面已經知道Looper、MessageQueue消息隊列。
繼續回到IntentService
@Override
public void onStart(@Nullable Intent intent, int startId) {
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
msg.obj = intent;
mServiceHandler.sendMessage(msg);
}
問題:
1、消息是如何創建的?
2、sendMessage 是如何將消息放入消息隊列的?
消息是如何創建的
查看Handler obtainMessage()源碼:
/**
* Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
* creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
* If you don't want that facility, just call Message.obtain() instead.
*/
public final Message obtainMessage()
{
return Message.obtain(this);
}
#=====Message
public static Message obtain(Handler h) {
Message m = obtain();
m.target = h;
return m;
}
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
可以看到,最終從全局緩存池中獲取,沒有就創建一個。
問題:什麼時候會將Message放到緩存池?
前面Looper.loop 方法中可以看到,在消息分發處理完成後,就放入了緩存池。
/**
* Recycles a Message that may be in-use.
* Used internally by the MessageQueue and Looper when disposing of queued Messages.
*/
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
如何將消息放入消息隊列
handle.sendMessage
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; // 指定了target爲當前發送的Handler
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
根據以上代碼層層跟進,最終發現了我們的目標:MessageQueue。enqueueMessage 將實現消息放入到隊列之中。
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) { //隊列爲空,放在隊列的最前面
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) { //隊列不爲空,按照發生時間先後順序,插入到隊列之中
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
消息如何被處理
之前在Looper中已經看到,msg的target 也就是Handler處理了消息。
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
等等,mCallback是我們在Handler構造函數傳遞的,handleMessage, 也是處理消息的,msg.callback又是什麼呢?
再次進入到Message類中,發現msg.callback是一個Runnable, 做個假設,是不是Hander post的的這個Runnable呢? 看看源碼:
/**
* Causes the Runnable r to be added to the message queue.
* The runnable will be run on the thread to which this handler is
* attached.
*
* @param r The Runnable that will be executed.
*
* @return Returns true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
果然,上訴代碼驗證了我們的猜想。所以Handle在分發處理消息的時候,優先處理這個runnable, 然後再處理我們傳入的callback,最後纔是handleMessage。
綜上,整個消息的分發流程就分析完成。總結以下
三、總結
1、創建線程
2、在線程開始運行的時候,通過Looper.prepare() 創建消息隊列。中間涉及到ThreadLocal,保證了該線程只能有一個Looper和一個消息隊列。
3、然後Looper.loop(); 開始了無限循環模式,不斷從MessageQueue中獲取消息,然後調用Message的target 的dispatchMessage 處理消息。MessageQueue也在不斷的循環等待來新的消息,纔會返回到Looper中。
4、Message創建,可以從緩存中獲取已經處理的消息,或者創建新的對象
5、Handle 發送Message, 賦予Message的target值。 並且調用MessageQueue 的enqueueMessage 方法,按照Message.when順序插入到隊列之中。等待MessageQueue的next中無限循環獲取。
6、Looper.loop() 這個無限循環終於拿到了MessageQueue 返回的Message了, 調用Message.target.dispatchmessage方法, 也就是Handle的dispatchmessage 開始處理消息。
7、消息處理完成,Message.recycleUnchecked 放入緩存池,等待下次使用。