在一些情況需要讓button顯示陰影表示懸空的狀態,在Android L 以上有 elevation屬性可以使用,低版本就需要自己畫陰影來表示懸浮狀態。對於一個按鈕一般只要支持圓角矩形就可以滿足需求了(圓型按鈕可以直接使用FloatingActionButton)。
首先自定義View
RoundRecButton
繼承自Button
:public class RoundRecButton extends Button
對於自定義的
RoundRecButton
添加兩個自定義屬性:<declare-styleable name="RoundRecButton"> <attr name="radius" format="dimension"/> <attr name="background_tint" format="color"/> </declare-styleable>
這裏background_tint 其實就是background 沒有做tint的支持,不要被名字誤導了(懶得改了)
在View的3個構造方法中 做初始化工作,分別獲取我們兩個自定義屬性的值,一個圓角的radius 和一個背景顏色(這裏使用 colorStateList 是爲了支持顏色選擇器
<selector/>
)private void init(Context context, AttributeSet attributeSet){ TypedArray a = context.obtainStyledAttributes(attributeSet, R.styleable.RoundRecButton); int radius = a.getDimensionPixelSize(R.styleable.RoundRecButton_radius, 0); mStateList = a.getColorStateList(R.styleable.RoundRecButton_background_tint); a.recycle();
對於 Android L 及以上版本 使用
elevation
設置:private boolean elevationSupported() { return android.os.Build.VERSION.SDK_INT >= 21; }
if (elevationSupported()) { mCircle = new ShapeDrawable(new RoundRectShape(new float[]{radius,radius,radius,radius,radius,radius,radius,radius},null,null)); ViewCompat.setElevation(this, SHADOW_ELEVATION * density); }
關於ShapeDrawable 就是對應於
<shape android:shape="retangle"/>
參數說明如下:/** * RoundRectShape constructor. * Specifies an outer (round)rect and an optional inner (round)rect. * * @param outerRadii An array of 8 radius values, for the outer roundrect. * The first two floats are for the * top-left corner (remaining pairs correspond clockwise). * For no rounded corners on the outer rectangle, * pass null. * @param inset A RectF that specifies the distance from the inner * rect to each side of the outer rect. * For no inner, pass null. * @param innerRadii An array of 8 radius values, for the inner roundrect. * The first two floats are for the * top-left corner (remaining pairs correspond clockwise). * For no rounded corners on the inner rectangle, * pass null. * If inset parameter is null, this parameter is ignored. */ public RoundRectShape(float[] outerRadii, RectF inset, float[] innerRadii) {
對於Android L 以下版本使用自定義的
RoundRectShadow
具體就是在原RoundRecShape 的基礎上在外側繪製陰影:private class RoundRectShadow extends RoundRectShape{ private Paint mShadowPaint; private RadialGradient mRadialGradient; private RectF mRectF = new RectF(); private int mRadius; public RoundRectShadow(float[] outerRadii, RectF inset, float[] innerRadii,int shadowRadius,int radius) { super(outerRadii, inset, innerRadii); mRadius = radius; mShadowPaint = new Paint(); mShadowRadius = shadowRadius; mRadialGradient = new RadialGradient(RoundRecButton.this.getWidth()/2, RoundRecButton.this.getHeight() / 2, mShadowRadius, new int[] { FILL_SHADOW_COLOR, Color.TRANSPARENT }, null, Shader.TileMode.CLAMP); mShadowPaint.setShader(mRadialGradient); } @Override public void draw(Canvas canvas, Paint paint) { final int width = RoundRecButton.this.getWidth(); final int height = RoundRecButton.this.getHeight(); mRectF.set(0,0,width,height); canvas.drawRoundRect(mRectF, mRadius, mRadius, mShadowPaint); mRectF.inset(mShadowRadius, mShadowRadius); canvas.drawRoundRect(mRectF,mRadius,mRadius,paint); } }
在Android L 以下版本使用 帶有陰影的自定義Shape:
if(elevationSupported()){ /.../ }else { RoundRectShape oval = new RoundRectShadow(new float[]{radius,radius,radius,radius,radius,radius,radius,radius}, null,null,mShadowRadius,radius); mCircle = new ShapeDrawable(oval); ViewCompat.setLayerType(this, ViewCompat.LAYER_TYPE_SOFTWARE, mCircle.getPaint()); mCircle.getPaint().setShadowLayer(mShadowRadius, shadowXOffset, shadowYOffset, KEY_SHADOW_COLOR); final int padding = mShadowRadius; // set padding so the inner image sits correctly within the shadow. setPadding(padding, padding, padding, padding); }
使用ShadowLayer 會模糊邊緣,因爲在shape中只是單純的繪製一層陰影。
現在已經完成對陰影的支持,現在再加入對colorStateList的支持:
設置初始顏色if(mStateList != null) { mCircle.getPaint().setColor(mStateList.getColorForState(getDrawableState(),Color.WHITE)); }else { mCircle.getPaint().setColor(Color.WHITE); }
當Drawable 狀態改變時 設置對應的顏色並刷新界面
@Override protected void drawableStateChanged() { super.drawableStateChanged(); if(mStateList != null){ mCircle.getPaint().setColor(mStateList.getColorForState(getDrawableState(),Color.WHITE)); invalidate(); } }
之後再加入對RippleDrawable的支持(由於只是支持的顏色設置,所以這裏都是需要自己用Drawable包裝,其實可以稍作修改直接支持Drawable 就好了):
if(Build.VERSION.SDK_INT >= 21){ TypedArray a1 = context.obtainStyledAttributes(new int[]{android.R.attr.colorControlHighlight}); ColorStateList colorStateList = a1.getColorStateList(0); a1.recycle(); if(colorStateList != null) { setBackground(new RippleDrawable(colorStateList, mCircle, null)); } }else { setBackgroundDrawable(mCircle); }
總結
其實關鍵就是使用自定義的Shape進行陰影支持,如果直接進行setBackground,那就連狀態選擇及Ripple等都不用做處理了。源碼如下:
public class RoundRecButton extends Button { private static final int KEY_SHADOW_COLOR = 0x1E000000; private static final int FILL_SHADOW_COLOR = 0x3D000000; private static final float X_OFFSET = 0f; private static final float Y_OFFSET = 1.75f; private static final float SHADOW_RADIUS = 3.5f; private static final int SHADOW_ELEVATION = 4; private int mShadowRadius; private ColorStateList mStateList; private ShapeDrawable mCircle; public RoundRecButton(Context context) { super(context); init(context,null); } public RoundRecButton(Context context, AttributeSet attrs) { super(context, attrs); init(context,attrs); } public RoundRecButton(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context,attrs); } @Override protected void drawableStateChanged() { super.drawableStateChanged(); if(mStateList != null){ mCircle.getPaint().setColor(mStateList.getColorForState(getDrawableState(),Color.WHITE)); invalidate(); } } private void init(Context context, AttributeSet attributeSet){ TypedArray a = context.obtainStyledAttributes(attributeSet, R.styleable.RoundRecButton); int radius = a.getDimensionPixelSize(R.styleable.RoundRecButton_radius, 0); mStateList = a.getColorStateList(R.styleable.RoundRecButton_background_tint); a.recycle(); final float density = getContext().getResources().getDisplayMetrics().density; final int shadowYOffset = (int) (density * Y_OFFSET); final int shadowXOffset = (int) (density * X_OFFSET); mShadowRadius = (int) (density * SHADOW_RADIUS); if (elevationSupported()) { mCircle = new ShapeDrawable(new RoundRectShape(new float[]{radius,radius,radius,radius,radius,radius,radius,radius},null,null)); ViewCompat.setElevation(this, SHADOW_ELEVATION * density); } else { RoundRectShape oval = new RoundRectShadow(new float[]{radius,radius,radius,radius,radius,radius,radius,radius}, null,null,mShadowRadius,radius); mCircle = new ShapeDrawable(oval); ViewCompat.setLayerType(this, ViewCompat.LAYER_TYPE_SOFTWARE, mCircle.getPaint()); mCircle.getPaint().setShadowLayer(mShadowRadius, shadowXOffset, shadowYOffset, KEY_SHADOW_COLOR); final int padding = mShadowRadius; // set padding so the inner image sits correctly within the shadow. setPadding(padding, padding, padding, padding); } if(mStateList != null) { mCircle.getPaint().setColor(mStateList.getColorForState(getDrawableState(),Color.WHITE)); }else { mCircle.getPaint().setColor(Color.WHITE); } if(Build.VERSION.SDK_INT >= 21){ TypedArray a1 = context.obtainStyledAttributes(new int[]{android.R.attr.colorControlHighlight}); ColorStateList colorStateList = a1.getColorStateList(0); a1.recycle(); if(colorStateList != null) { setBackground(new RippleDrawable(colorStateList, mCircle, null)); } }else { setBackgroundDrawable(mCircle); } } @Override public void setBackgroundResource(int resid) { super.setBackgroundResource(resid); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); if (!elevationSupported()) { setMeasuredDimension(getMeasuredWidth() + mShadowRadius*2, getMeasuredHeight() + mShadowRadius*2); } } private boolean elevationSupported() { return android.os.Build.VERSION.SDK_INT >= 21; } private class RoundRectShadow extends RoundRectShape{ private Paint mShadowPaint; private RadialGradient mRadialGradient; private RectF mRectF = new RectF(); private int mRadius; public RoundRectShadow(float[] outerRadii, RectF inset, float[] innerRadii,int shadowRadius,int radius) { super(outerRadii, inset, innerRadii); mRadius = radius; mShadowPaint = new Paint(); mShadowRadius = shadowRadius; mRadialGradient = new RadialGradient(RoundRecButton.this.getWidth()/2, RoundRecButton.this.getHeight() / 2, mShadowRadius, new int[] { FILL_SHADOW_COLOR, Color.TRANSPARENT }, null, Shader.TileMode.CLAMP); mShadowPaint.setShader(mRadialGradient); } @Override public void draw(Canvas canvas, Paint paint) { final int width = RoundRecButton.this.getWidth(); final int height = RoundRecButton.this.getHeight(); mRectF.set(0,0,width,height); canvas.drawRoundRect(mRectF, mRadius, mRadius, mShadowPaint); mRectF.inset(mShadowRadius, mShadowRadius); canvas.drawRoundRect(mRectF,mRadius,mRadius,paint); } } }