避免每次新起線程對內存的消耗,降低資源消耗,提高內存利用率,使用線程池將線程管理起來。
線程池 Executor
// 基礎用法
public class ExecutorTest {
public static void main(String[] args) {
// 可伸縮的線程池 大小爲10
Executor executor = Executors.newFixedThreadPool(10);
// 提交20個線程
for (int i = 0; i < 20; i++) {
executor.execute(new RunnableCase());
}
}
}
class RunnableCase implements Runnable{
@Override
public void run() {
System.out.println("Hello" + Thread.currentThread().getName());
}
}
Executor 框架管理了所有線程的生命週期
Executors
Executors是一個工廠類,可以生成多種線程池。就newFixedThreadPool來看
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
- corePoolSize:線程池中的核心線程數,如果線程池中執行的線程數等於corePoolSize的時候,如果有新任務,則會放到阻塞隊列裏。線程池的prestartAllCoreThreads()方法可以提前創建並啓動所有核心線程。
- maxmiumPoolSize:線程池中允許最大的線程數,當阻塞隊列滿的時候,如果線程池中的線程數目小雨maxmiumPooSize,則會創建新的線程執行。
- keepAliveTime:線程空閒時的存活時間,即當線程沒有任務執行時,繼續存活的時間;默認情況下,該參數只在線程數大於corePoolSize時纔有用
- unit:表示的時間單位。
workQueue:用於保存超出corePoolSize的線程,具有如下特性:
1、ArrayBlockingQueue:基於數組結構的有界阻塞隊列,按FIFO排序任務;
2、LinkedBlockingQuene:基於鏈表結構的阻塞隊列,按FIFO排序任務,吞吐量通常要高於ArrayBlockingQuene;
3、SynchronousQuene:一個不存儲元素的阻塞隊列,每個插入操作必須等到另一個線程調用移除操作,否則插入操作一直處於阻塞狀態,吞吐量通常要高於LinkedBlockingQuene;
4、priorityBlockingQuene:具有優先級的無界阻塞隊列;threadFactory
DefaultThreadFactory() { SecurityManager s = System.getSecurityManager(); group = (s != null) ? s.getThreadGroup() : Thread.currentThread().getThreadGroup(); namePrefix = "pool-" + poolNumber.getAndIncrement() + "-thread-"; }
線程創建工廠,給線程定義線程名。
handler
線程池以及隊列滿了以後的如果有任務提交的處理策略。
“`
// 默認的是AbortPolicy
private static final RejectedExecutionHandler defaultHandler =new AbortPolicy();
// AbortPolicy 拒絕策略
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException(“Task ” + r.toString()
+ ” rejected from ” + e.toString());
}
}
“`
- AbortPolicy:默認策略、直接拋出異常。
- CallerRunsPolicy:用調用者所在的線程來執行任務;
- DiscardOldestPolicy:丟棄阻塞隊列中靠最前的任務,並執行當前任務;
- DiscardPolicy:直接丟棄任務;
注意:如果以上策略都不滿足的話,可實現RejectedExecutionHandler接口,自定義處理策略。
各種線程池說明
newFixedThreadPool
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
corePoolSize == maximumPoolSize,Queue爲LinkingBlockingQueue,當線程池沒有可執行任務時,也不會釋放線程。
newCachedThreadPool
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
可緩存的線程池,默認緩存60s,線程池的線程數可達到Integer.MAX_VALUE,使用SynchronousQueue作爲阻塞隊列;
newCachedThreadPool在沒有任務執行時,當線程的空閒時間超過keepAliveTime,會自動釋放線程資源,當提交新任務時,如果沒有空閒線程,則創建新線程執行任務,會導致一定的系統開銷;
ScheduledThreadPoolExecutor
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
return new ScheduledThreadPoolExecutor(corePoolSize);
}
public ScheduledThreadPoolExecutor(int corePoolSize) {
super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
new DelayedWorkQueue());
}
週期性提交任務。
newSingleThreadExecutor
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1, 0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
線程池中只有一個線程,如果線程異常結束,則會創建一個新的線程繼續執行任務。
實現原理
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
// 29
private static final int COUNT_BITS = Integer.SIZE - 3;
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
// 11100000000000000000000000000000
private static final int RUNNING = -1 << COUNT_BITS;
// 0
private static final int SHUTDOWN = 0 << COUNT_BITS;
// 100000000000000000000000000000
private static final int STOP = 1 << COUNT_BITS;
// 1000000000000000000000000000000
private static final int TIDYING = 2 << COUNT_BITS;
private static final int TERMINATED = 3 << COUNT_BITS;
// Packing and unpacking ctl
private static int runStateOf(int c) { return c & ~CAPACITY; }
private static int workerCountOf(int c) { return c & CAPACITY; }
private static int ctlOf(int rs, int wc) { return rs | wc; }
利用高3位表示線程狀態。
1、RUNNING:111,正常狀態,接受新的任務,並處理任務隊列中的任務;
2、SHUTDOWN:000,不接受新的任務,但是處理已經在任務隊列中的任務;
3、STOP : 001,不接受新的任務,也不處理已經在任務隊列中的任務,同時會嘗試停止正在執行任務的線程;
4、TIDYING : 010,線程池和任務隊列都爲空,該狀態下線程會執行 terminated() 方法;
5、TERMINATED:011,terminated() 方法執行完畢;
提交任務方式
兩種提交方式Executor.execute() 和ExecutorService.submit()
Executor.execute()
void execute(Runnable command);
只接受實現了Runnable接口的對象,無返回值,無法獲取線程結果。
ExecutorService.submit()
<T> Future<T> submit(Callable<T> task);
可以通過Future獲取返回值。
任務執行
Executor.execute()
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
流程說明
1. 判定線程池任務是否小於核心線程數,如果小於則執行addWorker方法創建新的線程執行任務,如果大於執行步驟2
2. 如果線程池是running狀態,則把任務放進阻塞隊列,然後執行步驟3,如果放入失敗則執行步驟4。
3. 再次判斷線程池狀態是否爲running,如果不是,則從隊列裏刪除該命令,執行reject方法來處理。如果線程池中的任務爲0,則addWorker添加空任務。
4. 執行addWorker方法創建新的線程執行任務,如果失敗,則執行reject方法。
addWorker實現
addWorker在線程池中主要負責創建線程執行任務
private boolean addWorker(Runnable firstTask, boolean core) {
/*--------------------------------第1段----------------------*/
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
/*--------------------------------第2段----------------------*/
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
第1段
1. 如果線程池狀態大於等於SHUTDOWN,則返回,除非狀態爲SHUTDOWN&&提交的任務爲空&&隊列爲空。
2. 判斷是否爲核心線程,如果是,則大於coreSize就返回false,如果不是,則大於maxmumPoolSize就返回。
3. 跳出循環開始第2段,創建線程
第2段
加鎖的情況下,新建Worker類,將worker插入到workers裏,並啓動worker中的線程。
Worker代碼
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
/*---------------------------*/
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
/** Delegates main run loop to outer runWorker */
public void run() {
runWorker(this);
}
- 繼承了AbstractQueuedSynchronizer類,可控制線程的中止;
- 實現了Runnable接口,自身就是一個任務;
- 傳入Runnable參數;
- 創建了線程的同時傳入了自身,線程執行方法調用的是runWorker方法。
runWorker方法
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
- 先通過unlock方法釋放鎖,completedAbruptly設爲true。
- 上鎖,執行beforeExecute方法;然後執行run方法,最後執行afterExecute方法
- 執行完以後,會調用getTask來從阻塞隊列獲取等待任務,如果沒有,則掛起
getTask
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
for循環的情況下
1.workQueue.take,從阻塞線程中獲取線程,如隊列無線程則阻塞,如有線程,則獲取並返回。
2.workQueue.poll,在keepAlive時間內還未返回,則返回null
注意:從以上程序可以看出,執行完線程之後,會嘗試從隊列獲取線程,保證了隊列中的線程可以被執行。
Future和Callable
如果需要線程返回結果,則需要用到Future和Callable,還需要使用ExecutorService.submit()方法提交。
public class ExecutorTest {
public static void main(String[] args) {
// 可伸縮的線程池
ExecutorService service = Executors.newFixedThreadPool(10);
Future<String> future = service.submit(new CallableCase());
String result = null;
try {
result = future.get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
System.out.println(result);
}
}
class CallableCase implements Callable<String> {
@Override
public String call() throws Exception {
Thread.sleep(20000);
return "sleep thread";
}
}
Callable負責返回值,Future可獲取Callable返回的結果。
1. Future可以獲取返回值以及異常值
2. Future.get方法會一直阻塞到Callable有返回值。
ExecutorService.submit方法
public <T> Future<T> submit(Callable<T> task) {
if (task == null) throw new NullPointerException();
RunnableFuture<T> ftask = newTaskFor(task);
execute(ftask);
return ftask;
}
protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
return new FutureTask<T>(callable);
}
Callable任務會被封裝成FutureTask對象。
private volatile int state;
private static final int NEW = 0;
private static final int COMPLETING = 1;
private static final int NORMAL = 2;
private static final int EXCEPTIONAL = 3;
private static final int CANCELLED = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED = 6;
有多種狀態
public class FutureTask<V> implements RunnableFuture<V>
public interface RunnableFuture<V> extends Runnable, Future<V>
可以看出來FutureTask實現了Runnable狀態,所以可以使用ExecutorService來提交。最終執行的是FutureTask.run方法
FutureTask.get
public V get() throws InterruptedException, ExecutionException {
int s = state;
if (s <= COMPLETING)
s = awaitDone(false, 0L);
return report(s);
}
通過awaitDone來等待結果返回
awaitDone
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
else if (q == null)
q = new WaitNode();
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
LockSupport.park(this);
}
}
- 如果主線程被中斷,則拋出中斷異常;
- 判斷FutureTask當前的state,如果大於COMPLETING,說明任務已經執行完成,則直接返回;
- 如果當前state等於COMPLETING,說明任務已經執行完,這時主線程只需通過yield方法讓出cpu資源,等待state變成NORMAL;
- 通過WaitNode類封裝當前線程,並通過UNSAFE添加到waiters鏈表;
- 最終通過LockSupport的park或parkNanos掛起線程;
FutureTask.run
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
- 執行Callable.call方法。
- 如果執行成功有結果,通過set保存對象。
- 如果有異常,則保存異常。
set方法
protected void set(V v) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = v;
UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
finishCompletion();
}
}
setException方法
protected void setException(Throwable t) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = t;
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
finishCompletion();
}
}
set和setException方法中,都會通過UnSAFE修改FutureTask的狀態,並執行finishCompletion方法通知主線程任務已經執行完成;
finishCompletion
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
1、執行FutureTask類的get方法時,會把主線程封裝成WaitNode節點並保存在waiters鏈表中;
2、FutureTask任務執行完成後,通過UNSAFE設置waiters的值,並通過LockSupport類unpark方法喚醒主線程;