方法1:利用Windows窗體的TransparencyKey屬性實現
優點:簡單,無需編碼; 缺點:如果用戶顯示器分辨率在24位以上會出問題
步驟:將Form的BackgroundImage屬性指定爲要顯示的位圖;對TransparencyKey屬性指定要隱藏的顏色
方法2:利用編程方式實現
優點:無論顯示器分辨率是多少,都不會出問題; 缺點:編程複雜
步驟1:新建一窗體,然後在load事件裏面寫代碼
{ Bitmap b = new Bitmap("../../Resources/backPic.bmp");
BitmapRegion.CreateControlRegion(this, b); //此爲生成不規則窗體和控件的類 }
步驟2:新建一個類文件BitmapRegion.cs,然後寫入下列的代碼
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace IrregularForm
{
public class BitmapRegion
{
public BitmapRegion()
{ }
/// <summary>
/// Create and apply the region on the supplied control
/// 創建支持位圖區域的控件(目前有button和form)
/// </summary>
/// <param name="control">The Control object to apply the region to控件</param>
/// <param name="bitmap">The Bitmap object to create the region from位圖</param>
public static void CreateControlRegion(Control control, Bitmap bitmap)
{
// Return if control and bitmap are null
//判斷是否存在控件和位圖
if (control == null || bitmap == null)
return;
// Set our control''s size to be the same as the bitmap
//設置控件大小爲位圖大小
control.Width = bitmap.Width;
control.Height = bitmap.Height;
// Check if we are dealing with Form here
//當控件是form時
if (control is System.Windows.Forms.Form)
{
// Cast to a Form object
//強制轉換爲FORM
Form form = (Form)control;
// Set our form''s size to be a little larger that the bitmap just
// in case the form''s border style is not set to none in the first place
//當FORM的邊界FormBorderStyle不爲NONE時,應將FORM的大小設置成比位圖大小稍大一點
form.Width = control.Width;
form.Height = control.Height;
// No border
//沒有邊界
form.FormBorderStyle = FormBorderStyle.None;
// Set bitmap as the background image
//將位圖設置成窗體背景圖片
form.BackgroundImage = bitmap;
// Calculate the graphics path based on the bitmap supplied
//計算位圖中不透明部分的邊界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// Apply new region
//應用新的區域
form.Region = new Region(graphicsPath);
}
// Check if we are dealing with Button here
//當控件是button時
else if (control is System.Windows.Forms.Button)
{
// Cast to a button object
//強制轉換爲 button
Button button = (Button)control;
// Do not show button text
//不顯示button text
button.Text = "";
// Change cursor to hand when over button
//改變 cursor的style
button.Cursor = Cursors.Hand;
// Set background image of button
//設置button的背景圖片
button.BackgroundImage = bitmap;
// Calculate the graphics path based on the bitmap supplied
//計算位圖中不透明部分的邊界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// Apply new region
//應用新的區域
button.Region = new Region(graphicsPath);
}
}
/// <summary>
/// Calculate the graphics path that representing the figure in the bitmap
/// excluding the transparent color which is the top left pixel.
/// //計算位圖中不透明部分的邊界
/// </summary>
/// <param name="bitmap">The Bitmap object to calculate our graphics path from</param>
/// <returns>Calculated graphics path</returns>
private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)
{
// Create GraphicsPath for our bitmap calculation
//創建 GraphicsPath
GraphicsPath graphicsPath = new GraphicsPath();
// Use the top left pixel as our transparent color
//使用左上角的一點的顏色作爲我們透明色
Color colorTransparent = bitmap.GetPixel(0, 0);
// This is to store the column value where an opaque pixel is first found.
// This value will determine where we start scanning for trailing opaque pixels.
//第一個找到點的X
int colOpaquePixel = 0;
// Go through all rows (Y axis)
// 偏歷所有行(Y方向)
for (int row = 0; row < bitmap.Height; row++)
{
// Reset value
//重設
colOpaquePixel = 0;
// Go through all columns (X axis)
//偏歷所有列(X方向)
for (int col = 0; col < bitmap.Width; col++)
{
// If this is an opaque pixel, mark it and search for anymore trailing behind
//如果是不需要透明處理的點則標記,然後繼續偏歷
if (bitmap.GetPixel(col, row) != colorTransparent)
{
// Opaque pixel found, mark current position
//記錄當前
colOpaquePixel = col;
// Create another variable to set the current pixel position
//建立新變量來記錄當前點
int colNext = col;
// Starting from current found opaque pixel, search for anymore opaque pixels
// trailing behind, until a transparent pixel is found or minimum width is reached
///從找到的不透明點開始,繼續尋找不透明點,一直到找到或則達到圖片寬度
for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)
if (bitmap.GetPixel(colNext, row) == colorTransparent)
break;
// Form a rectangle for line of opaque pixels found and add it to our graphics path
//將不透明點加到graphics path
graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
// No need to scan the line of opaque pixels just found
col = colNext;
}
}
}
// Return calculated graphics path
return graphicsPath;
}
}
}