AutoResetEvent+与+ManualResetEvent区别

 

在C#多线程编程中,这两个类几乎是不可或缺的,他们的用法/声明都很类似,那么区别在哪里了?

Set方法将信号置为发送状态 Reset方法将信号置为不发送状态 WaitOne等待信号的发送

其实,从名字就可以看出一点端倪  ,一个手动,一个自动,这个手动和自动实际指的是在Reset方法的处理上,如下面例子

public AutoResetEvent autoevent=new AutoResetEvent(true);

public ManualResetEvent manualevent=new ManualResetEvent(true);

默认信号都处于发送状态,

autoevent.WaitOne();

manualevent.WaitOne();

如果 某个线程调用上面该方法,则当信号处于发送状态时,该线程会得到信号,得以继续执行

差别就在调用后,autoevent.WaitOne()每次只允许一个线程进入,当某个线程得到信号(也就是有其他线程调用

了autoevent.Set()方法后)后,autoevent会自动又将信号置为不发送状态,则其他调用WaitOne的线程只有继续等待.也就是说,autoevent一次只唤醒一个线程

而manualevent则可以唤醒多个线程,因为当某个线程调用了set方法后,其他调用waitone的线程获得信号得以继续执行,而manualevent不会自动将信号置为不发送.也就是说,除非手工调用了manualevent.Reset().方法,则

manualevent将一直保持有信号状态,manualevent也就可以同时唤醒多个线程继续执行

 

 

1. Set() 方法  将事件状态设置为终止状态,允许一个或多个等待线程继续

             对于Auto信号 Set 方法释放单个线程。如果没有等待线程,等待句柄将一直保持终止状态,直到某个线程尝试等待它,或者直到它Reset()  方法被调用。

             对于Manual信号  调用 Set 方法将使等待句柄一直保持终止状态,直到它的 Reset 方法被调用。(也就是说等待这个信号的一个或多个 线路能继续运行,如果不调用Reset()就不终止)

 

2. Reset()方法 将事件状态设置为非终止状态,导致线程阻止。

 

 

 关于ManualRestEvents 与AutoResetEvents 中代码,描述ManualResetEvents一次能换醒多个线程,而AutoResetEvents只能一次换醒一个,一个一个换醒,(一个运行后,AutoResetEvents会自己设置为不发送或都叫非终止状态

 

public class Example
{
    // The EventWaitHandle used to demonstrate the difference
    // between AutoReset and ManualReset synchronization events.
    //
    private static EventWaitHandle ewh;

    // A counter to make sure all threads are started and
    // blocked before any are released. A Long is used to show
    // the use of the 64-bit Interlocked methods.
    //
    private static long threadCount = 0;

    // An AutoReset event that allows the main thread to block
    // until an exiting thread has decremented the count.
    //
    private static EventWaitHandle clearCount =
        new EventWaitHandle(false, EventResetMode.AutoReset);

    [MTAThread]
    public static void Main()
    {
        // Create an AutoReset EventWaitHandle.
        //
        ewh = new EventWaitHandle(false, EventResetMode.AutoReset);

        // Create and start five numbered threads. Use the
        // ParameterizedThreadStart delegate, so the thread
        // number can be passed as an argument to the Start
        // method.
        for (int i = 0; i <= 4; i++)
        {
            Thread t = new Thread(
                new ParameterizedThreadStart(ThreadProc)
            );
            t.Start(i);
        }

        // Wait until all the threads have started and blocked.
        // When multiple threads use a 64-bit value on a 32-bit
        // system, you must access the value through the
        // Interlocked class to guarantee thread safety.
        //
        while (Interlocked.Read(ref threadCount) < 5)
        {
            Thread.Sleep(500);
        }

        // Release one thread each time the user presses ENTER,
        // until all threads have been released.
        //
        while (Interlocked.Read(ref threadCount) > 0)
        {
            Console.WriteLine("Press ENTER to release a waiting thread.");
            Console.ReadLine();

            // SignalAndWait signals the EventWaitHandle, which
            // releases exactly one thread before resetting,
            // because it was created with AutoReset mode.
            // SignalAndWait then blocks on clearCount, to
            // allow the signaled thread to decrement the count
            // before looping again.
            //
            WaitHandle.SignalAndWait(ewh, clearCount);
        }
        Console.WriteLine();

        // Create a ManualReset EventWaitHandle.
        //
        ewh = new EventWaitHandle(false, EventResetMode.ManualReset);

        // Create and start five more numbered threads.
        //
        for(int i=0; i<=4; i++)
        {
            Thread t = new Thread(
                new ParameterizedThreadStart(ThreadProc)
            );
            t.Start(i);
        }

        // Wait until all the threads have started and blocked.
        //
        while (Interlocked.Read(ref threadCount) < 5)
        {
            Thread.Sleep(500);
        }

        // Because the EventWaitHandle was created with
        // ManualReset mode, signaling it releases all the
        // waiting threads.
        //
        Console.WriteLine("Press ENTER to release the waiting threads.");
        Console.ReadLine();
        ewh.Set();

        Console.ReadLine();
       
    }

    public static void ThreadProc(object data)
    {
        int index = (int) data;

        Console.WriteLine("Thread {0} blocks.", data);
        // Increment the count of blocked threads.
        Interlocked.Increment(ref threadCount);

        // Wait on the EventWaitHandle.
        ewh.WaitOne();

        Console.WriteLine("Thread {0} exits.", data);
        // Decrement the count of blocked threads.
        Interlocked.Decrement(ref threadCount);

        // After signaling ewh, the main thread blocks on
        // clearCount until the signaled thread has
        // decremented the count. Signal it now.
        //
        clearCount.Set();
    }
}

 

结果图:

 

 

转载:http://http://blog.csdn.net/tijichen/archive/2005/03/02/307531.aspx

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