工廠模式:工廠模式是在簡單工廠模式的基礎上,將工廠類也抽象爲一個接口,然後根據不同要求,編寫具體的生產對象的工廠子類。
代碼實現思路:建立操作基類和工廠基類,然後再建立具體的操作子類繼承操作基類;建立具體的工廠子類繼承工廠基類。因此,當要增加新的操作時,只需要增加此功能的操作子類和工廠子類即可,而不用再修改原有代碼邏輯,體現了C++的面向對象的思想。
代碼:
#include<iostream>
using namespace std;
class Operation
{
protected:
double _numberA;
double _numberB;
public:
Operation() :_numberA(0.0), _numberB(0.0)
{}
void SetNumberA(double number)
{
_numberA = number;
}
void SetNumberB(double number)
{
_numberB = number;
}
double GetNumberA()
{
return _numberA;
}
double GetNumberB()
{
return _numberB;
}
virtual double GetResult() = 0;
};
class OperationAdd :public Operation
{
double GetResult()
{
return _numberA + _numberB;
}
};
class OperationSub :public Operation
{
double GetResult()
{
return _numberA - _numberB;
}
};
class OperationMul :public Operation
{
double GetResult()
{
return _numberA*_numberB;
}
};
class OperationDiv :public Operation
{
double GetResult()
{
if (abs(_numberB) > 0.0001)
return _numberA / _numberB;
else
throw("除數不能爲0");
}
};
class IFactory
{
public:
virtual Operation* CreateOperation()=0;
};
class AddFactory :public IFactory
{
public:
Operation* CreateOperation()
{
return new OperationAdd();
}
};
class SubFactory :public IFactory
{
public:
Operation* CreateOperation()
{
return new OperationSub();
}
};
class MulFactory :public IFactory
{
public:
Operation* CreateOperation()
{
return new OperationMul();
}
};
class DivFactory :public IFactory
{
public:
Operation* CreateOperation()
{
return new OperationDiv();
}
};
int main()
{
IFactory* operFactory = new AddFactory();
Operation*oper = operFactory->CreateOperation();
oper->SetNumberA(10);
oper->SetNumberB(56);
double result = oper->GetResult();
cout << result << endl;
return 0;
}