Python提供了一系列的對象支持線程/進程間的通訊:
- Lock
- RLock
- Condition
- Semaphone
- BounderSemaphone
- Event
- Barrier
除了Lock,Rlock外,進程的相關對象只是線程相關對象的clone,而且進程的Lock,RLock也是與線程Lock,RLock相對應的對象。在這裏我們只分析線程的這幾種對象。
一般使用範圍:
Lock用於對互斥操作(單一資源,全局變量)
RLock與Lock類似,區別僅在與RLock在同一個線程可以多次獲取
Semaphone/BounderSemaphone用於對多個資源的申請使用, 如果BounderSemaphone(1)則==Lock()
Condition用於在等待某種事情發生
Event實際上是對Condition的一種操作簡化包裝,也更符合事件驅動的概念。
這幾種對象大概使用上面這些對象所要付出的開銷是不同的,我們從其原理來進行分析。
from time import sleep
from threading import Thread, Lock
class MyThread(Thread):
def __init__(self, name, lock):
super(MyThread, self).__init__(name=name)
self.lock = lock
def run(self):
with self.lock:
print('my name is %s, i will sleep 2 seconds' % self.name)
sleep(2)
print('i wake up now.')
if __name__ == '__main__':
lock = Lock()
mt1 = MyThread('t1', lock)
mt2 = MyThread('t2', lock)
mt1.start(); mt2.start()
mt1.join(); mt2.join()
print('main thread end!')
Lock的使用方法參考上面的代碼,而RLock是跟Lock的區別是如果在本線程已經acquire,則可以多次acquire,不同線程下則跟Lock是一致的;我們來看一下RLock的實現:
class _RLock:
def __init__(self):
self._block = _allocate_lock()
self._owner = None
self._count = 0
def acquire(self, blocking=True, timeout=-1):
me = get_ident() # 獲取當前thread的identity
if self._owner == me: # 鎖的所有者是自己
self._count += 1
return 1
rc = self._block.acquire(blocking, timeout) #獲取鎖
if rc:
self._owner = me
self._count = 1
return rc
從上面的代碼可以看出,RLock實際上是使用了Lock,只是在acquire時判斷了是否是本線程,如果是,則記錄lock次數不做阻塞返回。
而Condition在調用wait時則新生成了一個Lock,並acquire了兩次已達到阻塞的目的,而。
class Condition:
def __init__(self, lock=None):
.....
self._waiters = _deque() # 初始化waiter Lock 隊列
def wait(self, timeout=None):
if not self._is_owned(): # 必須要先獲取鎖
raise RuntimeError("cannot wait on un-acquired lock")
waiter = _allocate_lock()
waiter.acquire()
self._waiters.append(waiter) #將waiter Lock加入waiter隊列
.....
waiter.acquire()
def _is_owned(self):
# Return True if lock is owned by current_thread.
# This method is called only if _lock doesn't have _is_owned().
if self._lock.acquire(0):
self._lock.release() # 在wait,notify時會釋放互斥鎖
return False
else:
return True
def notify(self, n=1):
if not self._is_owned(): # 必須要先獲取鎖
raise RuntimeError("cannot notify on un-acquired lock")
all_waiters = self._waiters
waiters_to_notify = _deque(_islice(all_waiters, n))
if not waiters_to_notify:
return
for waiter in waiters_to_notify:
waiter.release() #根據通知數量依次釋放
Lock只是一個單純的互斥體,而Condition則可在某種條件發生後主動通知正在等待某種條件的線程。
from threading import Thread, Lock, Condition
class MyWaitThread(Thread):
def __init__(self, name, cond):
super(MyWaitThread, self).__init__(name=name)
# self.name = name
self.cond = cond
def run(self):
with self.cond:
print('I am waiting something happen!')
self.cond.wait()
print('wait end!')
class MyNotifyThread(Thread):
def __init__(self, name, cond):
super(MyNotifyThread, self).__init__(name=name)
# self.name = name
self.cond = cond
def run(self):
with self.cond:
print('I am notifying all the wait thread.')
self.cond.notify_all()
print('notify end.')
if __name__ == '__main__':
cond = Condition()
mt1 = MyWaitThread('t1', cond)
mt2 = MyWaitThread('t2', cond)
mt3 = MyNotifyThread('t3', cond)
mt1.start(); mt2.start(); mt3.start()
mt1.join(); mt2.join();mt3.join()
print('main thread end!')
Semaphone使用Condition的wait,notify來實現,但是卻可以看成一個可以在不同線程中同時獲取N次的鎖。