https://blog.csdn.net/wwj_748/article/details/38441317
Cocos2d-x 3.2 Lua示例CurrentLanguageTest(當前語言環境)
轉載請註明:IT_xiao小巫
本篇博客介紹Cocos2d-x 3.2給我們提供的一個例子,獲取當前程序的語言環境,可以通過以下方法實現:
- local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()
示例代碼:
- --[[
- ==================
- CurrentLanguageTest.lua
- 當前語言環境測試
- ==================
- ]]--
- local function CurrentLanguageTest()
- local ret = cc.Layer:create()-- 創建層
- local label = cc.Label:createWithTTF("Current language Test", s_arialPath, 28)--標籤
- ret:addChild(label, 0)--添加子節點
- label:setAnchorPoint(cc.p(0.5, 0.5))--設置錨點
- label:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y-50) )--設置位置
- local labelLanguage = cc.Label:createWithTTF("", s_arialPath, 20) -- 顯示語言的標籤
- labelLanguage:setAnchorPoint(cc.p(0.5, 0.5))--設置錨點
- labelLanguage:setPosition(VisibleRect:center())--設置位置,VisibleRect參考VisibleRect.lua文件
- -- 獲取系統應用程序的當前語言環境
- local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()
- -- 英文
- if currentLanguageType == cc.LANGUAGE_ENGLISH then
- labelLanguage:setString("current language is English")
- elseif currentLanguageType == cc.LANGUAGE_CHINESE then
- -- 中文
- labelLanguage:setString("current language is Chinese")
- elseif currentLanguageType == cc.LANGUAGE_FRENCH then
- -- 法文
- labelLanguage:setString("current language is French")
- elseif currentLanguageType == cc.LANGUAGE_GERMAN then
- labelLanguage:setString("current language is German")
- -- 德語
- elseif currentLanguageType == cc.LANGUAGE_ITALIAN then
- labelLanguage:setString("current language is Italian")
- elseif currentLanguageType == cc.LANGUAGE_RUSSIAN then
- -- 俄羅斯
- labelLanguage:setString("current language is Russian")
- elseif currentLanguageType == cc.LANGUAGE_SPANISH then
- -- 西班牙語
- labelLanguage:setString("current language is Spanish")
- elseif currentLanguageType == cc.LANGUAGE_KOREAN then
- -- 韓語
- labelLanguage:setString("current language is Korean")
- elseif currentLanguageType == cc.LANGUAGE_JAPANESE then
- -- 日語
- labelLanguage:setString("current language is Japanese")
- elseif currentLanguageType == cc.LANGUAGE_HUNGARIAN then
- -- 匈牙利語
- labelLanguage:setString("current language is Hungarian")
- elseif currentLanguageType == cc.LANGUAGE_PORTUGUESE then
- -- 葡萄牙
- labelLanguage:setString("current language is Portuguese")
- elseif currentLanguageType == cc.LANGUAGE_ARABIC then
- -- 阿拉伯語
- labelLanguage:setString("current language is Arabic")
- end
- ret:addChild(labelLanguage)
- return ret
- end
- -- 測試方法
- function CurrentLanguageTestMain()
- local scene = cc.Scene:create()--創建場景
- local pLayer = CurrentLanguageTest() -- 層
- scene:addChild(pLayer)-- 添加層到場景
- scene:addChild(CreateBackMenuItem())
- return scene
- end