定時器Timer,是編程中最常用的功能之一,在VC MFC中,定時器功能很好實現,例程也很多,那麼在黑漆漆的Win32 Console窗口中如何實現呢?
方法有二,一是使用多媒體時鐘來計時,二是用傳統Timer只不過需要自己傳消息。下面分別貼代碼。
1.多媒體時鐘
#include"stdlib.h"
#pragma comment(lib,"Winmm.lib")
void CALLBACK TimerProc(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
printf("Timer\n");
}
void main()
{
MMRESULT nIDTimerEvent = timeSetEvent(1000, 0, TimerProc, 0, (UINT)TIME_PERIODIC);
while (1);
}
2.SetTimer
/*Timer process function*/
void CALLBACK TimerProc(HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime)
{
printf("timer\n");
}
/*main function*/
void main()
{
SetTimer(NULL, 1, 1000, TimerProc);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
if (msg.message == WM_TIMER)
{
DispatchMessage(&msg);
}
}
}
3.線程中使用,在網上看到過類似的東西,不嫌麻煩或者另有他用可以試試:
VOID CALLBACK TimerProc(HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime)
{
printf("timer\n");
}
DWORD CALLBACK Thread(PVOID pvoid)
{
MSG msg;
PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
UINT timerid = SetTimer(NULL, 1, 1000, TimerProc);
BOOL bRet;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
KillTimer(NULL, timerid);
printf("thread end here\n");
return 0;
}
void main()
{
DWORD dwThreadId;
HANDLE hThread = CreateThread(NULL, 0, Thread, 0, 0, &dwThreadId);
while (1);
}
4.直接用多線程取代定時器
DWORD WINAPI Fun1Proc(LPVOID lpParameter)
{
while(1)
{
printf("thread 1\n");
Sleep(1000);
}
return 0;
}
void main()
{
HANDLE hThread;
hThread = CreateThread(NULL, 0, Fun1Proc, NULL, 0, NULL);
while(1);
}