websocket 實在tcp的基礎上增加了二次握手,所有其實websocket和之前的iocp流程其實是一樣的
1.CSingleton.h
#ifndef CSINGLETON_H
#define CSINGLETON_H
#pragma once
//互斥訪問鎖
class CThreadLockCs
{
public:
//此函數初始化一個臨界區對象。
CThreadLockCs() { InitializeCriticalSection(&m_cs); }
//刪除臨界區對象
~CThreadLockCs() { DeleteCriticalSection(&m_cs); }
//加鎖接下來的代碼處理過程不允許其他線程同時操作
void lock() { EnterCriticalSection(&m_cs); }
//解鎖解鎖 到EnterCriticalSection之間代碼資源已經釋放了,其他線程可以進行操作
void unlock() { LeaveCriticalSection(&m_cs); }
private:
//臨界區對象
CRITICAL_SECTION m_cs;
};
/************************************************************************
singleton模式類模板
1:延遲創建類實例 2:double check 3:互斥訪問 4:模板
************************************************************************/
template<class T>
class CSingleton
{
private:
static T* _instance;
CSingleton(void);
static CThreadLockCs lcs;
public:
static T* Instance(void);
static void Close(void);
};
//模板類static變量
template<class T>
T* CSingleton<T>::_instance = NULL;
template<class T>
CThreadLockCs CSingleton<T>::lcs;
//模板類方法實現
template<class T>
CSingleton<T>::CSingleton(void)
{
}
template<class T>
T* CSingleton<T>::Instance(void)
{
//double-check
//延遲創建,只有調用方訪問Instance纔會創建類實例
if (_instance == NULL)
{
//互斥訪問鎖,用CriticalSection實現
lcs.lock();
if (_instance == NULL)
{
_instance = new T;
}
lcs.unlock();
}
return _instance;
}
template<class T>
void CSingleton<T>::Close(void)
{
if (_instance)
{
delete _instance;
}
}
#endif
2.CIOCP.h
#ifndef CIOCP_H
#define CIOCP_H
#include <winsock2.h>
#include <MSWSock.h>
/******************************************************************************
Module: IOCP.h
Notices: Copyright (c) 2007 Jeffrey Richter & Christophe Nasarre
Purpose: This class wraps an I/O Completion Port.
Revise: IOCP封裝類,由《windows核心編程》第10章示例程序源碼改編所得
******************************************************************************/
#pragma once
class CIOCP
{
private:
HANDLE m_hIOCP; //IOCP句柄
public:
CIOCP(int nMaxConcurrency = -1);
~CIOCP();
//創建IOCP,nMaxConcurrency指定最大線程併發數量,0默認爲cpu數量
bool CreateIOCP(int nMaxConcurrency = 0);
//關閉IOCP
bool CloseIOCP();
//爲設備關聯一個IOCP
bool AsscciateDevice(HANDLE hDevice, ULONG_PTR CompKey);
//爲socket關聯一個IOCP
bool AsscciateScoket(SOCKET hSocket, ULONG_PTR CompKey);
//爲iocp傳遞事件通知
bool PostStatus(ULONG_PTR CompKey, DWORD dwNumBytes = 0, OVERLAPPED* po = NULL);
//從IO完成隊列中獲取事件通知。IO完成隊列無事件時,該函數將阻塞
bool GetStatus(ULONG_PTR* pCompKey, PDWORD pdwNumBytes, OVERLAPPED** ppo, DWORD dwMilliseconds = INFINITE);
//獲取IOCP對象
const HANDLE GetIOCP();
};
#endif // !CIOCP_H
///////////////////////////////// End of File /////////////////////////////////
3.CIOCP.cpp
#include "stdafx.h"
#include "CIOCP.h"
#ifdef _DEBUG
#define ASSERT(T) assert(T)
#else
#define ASSERT(T) (T)
#endif
CIOCP::CIOCP(int nMaxConcurrency)
{
m_hIOCP = NULL;
if (-1 != nMaxConcurrency)
{
CreateIOCP(nMaxConcurrency);
}
}
CIOCP::~CIOCP()
{
if (m_hIOCP != NULL)
ASSERT(CloseHandle(m_hIOCP));
}
//創建IOCP,nMaxConcurrency指定最大線程併發數量,0默認爲cpu數量
bool CIOCP::CreateIOCP(int nMaxConcurrency )
{
//創建一個完成端口
m_hIOCP = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, nMaxConcurrency);
//效驗
ASSERT(m_hIOCP != NULL);
return (m_hIOCP != NULL);
}
//關閉IOCP
bool CIOCP::CloseIOCP()
{
//關閉完成端口
bool bResult = CloseHandle(m_hIOCP);
m_hIOCP = NULL;
return(bResult);
}
//爲設備關聯一個IOCP
bool CIOCP::AsscciateDevice(HANDLE hDevice, ULONG_PTR CompKey)
{ //關聯完成端口
//1關聯的設備句柄2完成端口句柄3需要綁定的結構體
bool fOk = (CreateIoCompletionPort(hDevice, m_hIOCP, CompKey, 0) == m_hIOCP);
//效驗
ASSERT(fOk);
return(fOk);
}
//爲socket關聯一個IOCP
bool CIOCP::AsscciateScoket(SOCKET hSocket, ULONG_PTR CompKey)
{
return AsscciateDevice((HANDLE)hSocket, CompKey);
}
//爲iocp傳遞事件通知
bool CIOCP::PostStatus(ULONG_PTR CompKey, DWORD dwNumBytes , OVERLAPPED* po)
{
//手動添加一個完成端口io操作
bool fOk = PostQueuedCompletionStatus(m_hIOCP, dwNumBytes, CompKey, po);
ASSERT(fOk);
return(fOk);
}
//從IO完成隊列中獲取事件通知。IO完成隊列無事件時,該函數將阻塞
bool CIOCP::GetStatus(ULONG_PTR* pCompKey, PDWORD pdwNumBytes, OVERLAPPED** ppo, DWORD dwMilliseconds)
{
//監控完成端口
//1 我們創建的完成端口 2操作完成後返回的字節數 3需要綁定的結構體
//4重疊結構LPOVERLAPPED 5等待完成端口的超時時間
return(GetQueuedCompletionStatus(m_hIOCP, pdwNumBytes, pCompKey, ppo, dwMilliseconds));
}
//獲取IOCP對象
const HANDLE CIOCP::GetIOCP()
{
return m_hIOCP;
}
4.OverlappedIOInfo.h
#ifndef OVERLAPPEDIOINFO_H
#define OVERLAPPEDIOINFO_H
#pragma once
#include <WinSock2.h>
#include <MSWSock.h>
#define MAXBUF 1024*8
/******************************************************************************
Module: OverlappedIOInfo.h
Notices: Copyright (c) 20161201 whg
Purpose:
IOCP網絡編程模型中,需要用到GetQueuedCompletionStatus函數獲取已完成事件。
但該函數的返回參數無socket或buffer的描述信息。
一個簡單的解決辦法,創建一個新的結構,該結構第一個參數是OVERLAPPED。
由於AcceptEx、WSASend等重疊IO操作傳入的是Overlapped結構體的地址,調用AcceptEx等重疊IO操作,
在Overlapped結構體後面開闢新的空間,寫入socket或buffer的信息,即可將socket或buffer的信息由
GetQueuedCompletionStatus帶回。
參考《windows核心編程》和CSDN PiggyXP
******************************************************************************/
enum IOOperType {
TYPE_ACP, //accept事件到達,有新連接請求
TYPE_RECV, //數據接收事件
TYPE_SEND, //數據發送事件
TYPE_CLOSE, //關閉事件
TYPE_NO_OPER
};
class COverlappedIOInfo:public OVERLAPPED
{
public:
SOCKET m_sSocket; //套接字
WSABUF m_recvBuf; //接收緩衝區,用於AcceptEx、WSARecv操作
char m_cRecvBuf[MAXBUF];
WSABUF m_sendBuf; //發送緩衝區,用於WSASend操作
char m_cSendBuf[MAXBUF];
sockaddr_in m_addr; //對端地址
public:
COverlappedIOInfo();
~COverlappedIOInfo();
//復位Overlapped
void ResetOverlapped();
//復位RecvBuffer
void ResetRecvBuffer();
//復位SendBuffer
void ResetSendBuffer();
};
#endif // !OVERLAPPEDIOINFO_H
5.OverlappedIOInfo.cpp#include "stdafx.h"
#include "OverlappedIOInfo.h"
COverlappedIOInfo::COverlappedIOInfo()
{
m_sSocket = INVALID_SOCKET;
ResetOverlapped();
ResetRecvBuffer();
ResetSendBuffer();
}
COverlappedIOInfo::~COverlappedIOInfo()
{
if (m_sSocket != INVALID_SOCKET)
{
closesocket(m_sSocket);
m_sSocket = INVALID_SOCKET;
}
}
void COverlappedIOInfo::ResetOverlapped()
{
Internal = InternalHigh = 0;
Offset = OffsetHigh = 0;
hEvent = NULL;
}
void COverlappedIOInfo::ResetRecvBuffer()
{
ZeroMemory(m_cRecvBuf, MAXBUF);
m_recvBuf.buf = m_cRecvBuf;
m_recvBuf.len = MAXBUF;
}
void COverlappedIOInfo::ResetSendBuffer()
{
ZeroMemory(m_cSendBuf, MAXBUF);
m_sendBuf.buf = m_cSendBuf;
m_sendBuf.len = MAXBUF;
}
6.TaskService.h#ifndef WHG_CTASKSVC
#define WHG_CTASKSVC
#include <vector>
#include <afxwin.h>
class CTaskService
{
public:
//Activate用於激活一定數量的工作者線程,默認激活數量爲1。返回當前線程隊列大小
UINT Activate(int num = 1);
//獲取線程隊列大小
UINT GetThreadsNum(void);
protected:
//只有子類纔可以構造父類,拒絕外部訪問構造類實例
CTaskService(void);
~CTaskService(void);
//子類應重定義工作線程細節
virtual void svc();
//Close用於等待線程結束並關閉線程,退出線程由子類控制
void Close();
private:
//工作者線程訪問接口
static UINT WorkThread(LPVOID param);
//線程隊列
std::vector<CWinThread*> vec_threads;
};
#endif
7.TaskService.cpp
#include "stdafx.h"
#include "TaskService.h"
CTaskService::CTaskService(void)
{
}
CTaskService::~CTaskService(void)
{
Close();
}
UINT CTaskService::Activate(int num)
{
for (int i = 0; i < num; i++)
{
CWinThread* pwt = AfxBeginThread(WorkThread, this, THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (pwt)
{
pwt->m_bAutoDelete = false;
pwt->ResumeThread();
vec_threads.push_back(pwt);
}
}
return vec_threads.size();
}
UINT CTaskService::GetThreadsNum(void)
{
return vec_threads.size();
}
UINT CTaskService::WorkThread(LPVOID param)
{
CTaskService* pts = (CTaskService*)param;
if (pts)
{
pts->svc();
}
return 0;
}
void CTaskService::svc()
{
}
void CTaskService::Close()
{
int cnt = vec_threads.size();
if (cnt > 0)
{
std::vector<CWinThread*>::iterator iter = vec_threads.begin();
for (; iter != vec_threads.end(); iter++)
{
CWinThread* pwt = *iter;
WaitForSingleObject(pwt->m_hThread, INFINITE);
delete pwt;
}
vec_threads.clear();
}
}
8.WebSocket.h
#pragma once
#define RESPONSELEN 512 //握手返回
#define ACCEPTKEYLEN 512 //連接密鑰
#define PACKDATALEN 1024 //封包數據
#define ACCEPTDATALEN 1024 //建立連接
#define UNPACKDATA 1024 //解包數據
typedef struct SHA1Context {
unsigned Message_Digest[5];
unsigned Length_Low;
unsigned Length_High;
unsigned char Message_Block[64];
int Message_Block_Index;
int Computed;
int Corrupted;
} SHA1Context;
class WebSocket
{
private:
char m_ResponseHeader[RESPONSELEN]; //握手返回
char m_AcceptKey[ACCEPTKEYLEN]; //連接密鑰
char m_PackData[PACKDATALEN]; //封包數據
char m_AcceptData[ACCEPTDATALEN]; //建立連接
char m_UnpackData[UNPACKDATA]; //解包數據
public:
WebSocket();
~WebSocket();
public:
//建立連接
bool WebAccept(int sock, char * buf, int len);
//發送消息
int WebSend(int sock, const char* buf, int bufLen);
//接收消息
int WebRecv(char* buf, int bufLen);
private:
//連接密鑰
bool GetAcceptKey(int sock,char * buf, int len);
//二次握手
void shakeHand(int connfd, char *serverKey);
//數據封包
char* packData(const char * message, unsigned long * len, unsigned long n);
private:
//將大改小
int tolower(int c);
//類型轉換
int htoi(const char s[], int start, int len);
private:
//數據編碼
char *base64_encode(const char* data, int data_len);
private:
//初始化SHA1Context
void SHA1Reset(SHA1Context *);
//數據驗證
int SHA1Result(SHA1Context *);
//提取數據
void SHA1Input(SHA1Context *, const char *, unsigned int);
//編碼算法
void SHA1ProcessMessageBlock(SHA1Context *);
//編碼算法
void SHA1PadMessage(SHA1Context *);
//算法入口
char * sha1_hash(const char *source);
};
9.WebSocket.cpp
#include "stdafx.h"
#include "WebSocket.h"
#include <string.h>
#include <malloc.h>
#include <Windows.h>
#define SHA1CircularShift(bits,word) ((((word) << (bits)) & 0xFFFFFFFF) | ((word) >> (32-(bits))))
const char base[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
WebSocket::WebSocket()
{
}
WebSocket::~WebSocket()
{
}
//建立連接
bool WebSocket::WebAccept(int sock,char * buf,int len)
{
if (!GetAcceptKey(sock,buf, len))
return false;
return true;
}
//獲取密鑰
bool WebSocket::GetAcceptKey( int sock,char * buf,int len)
{
char *flag = "Sec-WebSocket-Key: ";
const char * GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
if (!buf||!len)
return false;
memset(m_AcceptKey, 0, sizeof(m_AcceptKey));
char * keyBegin = strstr((char *)buf, flag);
keyBegin += strlen(flag);
int bufLen = strlen(buf);
for (int i = 0; i<bufLen; i++)
{
if (keyBegin[i] == 0x0A || keyBegin[i] == 0x0D)
{
break;
}
m_AcceptKey[i] = keyBegin[i];
}
strcat(m_AcceptKey, GUID);
char* sha1DataTemp= sha1_hash(m_AcceptKey);
int sha1Datalen = strlen(sha1DataTemp);
for (int i = 0; i<256; i++)
{
m_AcceptKey[i] = 0;
}
for (int i = 0; i<sha1Datalen; i += 2)
{
m_AcceptKey[i / 2] = htoi(sha1DataTemp, i, 2);
}
char * serverKey =base64_encode(m_AcceptKey, sha1Datalen / 2);
//二次握手
shakeHand(sock, serverKey);
return true;
}
//二次握手
void WebSocket::shakeHand(int connfd, char *serverKey)
{
memset(m_ResponseHeader, 0, sizeof(m_ResponseHeader));
if (!connfd|| !serverKey)
return;
sprintf(m_ResponseHeader, "HTTP/1.1 101 Switching Protocols\r\n");
sprintf(m_ResponseHeader, "%sUpgrade: websocket\r\n", m_ResponseHeader);
sprintf(m_ResponseHeader, "%sConnection: Upgrade\r\n", m_ResponseHeader);
sprintf(m_ResponseHeader, "%sSec-WebSocket-Accept: %s\r\n\r\n", m_ResponseHeader, serverKey);
send(connfd, m_ResponseHeader, strlen(m_ResponseHeader),0);
}
//接收數據
int WebSocket::WebRecv(char* buf, int bufLen)
{
//接收數據
memset(m_UnpackData, 0, sizeof(m_UnpackData));
memcpy(m_UnpackData, buf, bufLen);
memset(buf, 0, bufLen);
// 1bit,1表示最後一幀
char fin = (m_UnpackData[0] & 0x80) == 0x80;
// 超過一幀暫不處理
if (!fin|| bufLen < 2|| bufLen <=0||(m_UnpackData[0]&0xF) == 8)
{
return 0;
}
// 是否包含掩碼
char maskFlag = (m_UnpackData[1] & 0x80) == 0x80;
// 不包含掩碼的暫不處理
if (!maskFlag)
{
return NULL;
}
char * payloadData=NULL;
// 數據長度
unsigned int payloadLen = m_UnpackData[1] & 0x7F;
char masks[4] = { 0 };
if (payloadLen == 126)
{
memcpy(masks, m_UnpackData + 4, 4);
payloadLen = (m_UnpackData[2] & 0xFF) << 8 | (m_UnpackData[3] & 0xFF);
payloadLen = bufLen > payloadLen ? payloadLen : bufLen;
memset(buf, 0, payloadLen);
memcpy(buf, m_UnpackData + 8, payloadLen);
}
else if (payloadLen == 127)
{
char temp[8] = {0};
memcpy(masks, m_UnpackData + 10, 4);
for (int i = 0; i < 8; i++)
{
temp[i] = m_UnpackData[9 - i];
}
unsigned long n = 0;
memcpy(&n, temp, 8);
payloadLen = bufLen > n ? n : bufLen;
memset(buf, 0, payloadLen);
memcpy(buf, m_UnpackData + 14, payloadLen);//toggle error(core dumped) if data is too long.
}
else
{
memcpy(masks, m_UnpackData + 2, 4);
payloadLen = bufLen > payloadLen ? payloadLen : bufLen;
memset(buf, 0, payloadLen);
memcpy(buf, m_UnpackData + 6, payloadLen);
}
for (int i = 0; i < payloadLen; i++)
{
buf[i] = (char)(buf[i] ^ masks[i % 4]);
}
return strlen(buf);
}
//數據封包
char* WebSocket::packData(const char * message, unsigned long * len, unsigned long n)
{
memset(m_PackData, 0, sizeof(m_PackData));
if (n < 126)
{
m_PackData[0] = 0x82;
m_PackData[1] = n;
memcpy(m_PackData + 2, message, n);
*len = n + 2;
}
else if (n < PACKDATALEN)
{
m_PackData[0] = 0x82;
m_PackData[1] = 126;
m_PackData[2] = (n >> 8 & 0xFF);
m_PackData[3] = (n & 0xFF);
memcpy(m_PackData + 4, message, n);
*len = n + 4;
}
else
{
// 暫不處理超長內容
*len = 0;
}
return m_PackData;
}
//發送消息
int WebSocket::WebSend(int sock, const char* buf, int bufLen)
{
if (!sock)
return 0;
unsigned long n = 0;
char * data = packData(buf, &n, bufLen);
if (!data || n <= 0)
return 0;
return send(sock, data, n,0);
}
//將大改小
int WebSocket::tolower(int c)
{
if (c >= 'A' && c <= 'Z')
{
return c + 'a' - 'A';
}
return c;
}
//類型轉換
int WebSocket::htoi(const char s[], int start, int len)
{
int i;
int n = 0;
if (s[0] == '0' && (s[1] == 'x' || s[1] == 'X')) //判斷是否有前導0x或者0X
i = 2;
else
i = 0;
i += start;
for (int j = 0; (s[i] >= '0' && s[i] <= '9')
|| (s[i] >= 'a' && s[i] <= 'f') || (s[i] >= 'A' && s[i] <= 'F'); ++i)
{
if (j >= len)
{
break;
}
if (tolower(s[i]) > '9')
{
n = 16 * n + (10 + tolower(s[i]) - 'a');
}
else
{
n = 16 * n + (tolower(s[i]) - '0');
}
j++;
}
return n;
}
//數據編碼
char *WebSocket::base64_encode(const char* data, int data_len)
{
int RetLen = data_len / 3;
int temp = data_len % 3;
if (temp > 0)
{
RetLen += 1;
}
RetLen = RetLen * 4 + 1;
char *RetData = (char *)malloc(RetLen);
if (RetData == NULL)
{
printf("No enough memory.\n");
exit(0);
}
memset(RetData, 0, RetLen);
char *RetTemp = RetData;
int tmp = 0;
while (tmp < data_len)
{
temp = 0;
int prepare = 0;
char changed[4] = {0};
while (temp < 3)
{
//printf("tmp = %d\n", tmp);
if (tmp >= data_len)
{
break;
}
prepare = ((prepare << 8) | (data[tmp] & 0xFF));
tmp++;
temp++;
}
prepare = (prepare << ((3 - temp) * 8));
//printf("before for : temp = %d, prepare = %d\n", temp, prepare);
for (int i = 0; i < 4; i++)
{
if (temp < i)
{
changed[i] = 0x40;
}
else
{
changed[i] = (prepare >> ((3 - i) * 6)) & 0x3F;
}
*RetTemp = base[changed[i]];
//printf("%.2X", changed[i]);
RetTemp++;
}
}
*RetTemp = '\0';
return RetData;
}
void WebSocket::SHA1Reset(SHA1Context * context)
{
context->Length_Low = 0;
context->Length_High = 0;
context->Message_Block_Index = 0;
context->Message_Digest[0] = 0x67452301;
context->Message_Digest[1] = 0xEFCDAB89;
context->Message_Digest[2] = 0x98BADCFE;
context->Message_Digest[3] = 0x10325476;
context->Message_Digest[4] = 0xC3D2E1F0;
context->Computed = 0;
context->Corrupted = 0;
}
int WebSocket::SHA1Result(SHA1Context * context)
{
if (context->Corrupted)
return 0;
if (!context->Computed) {
SHA1PadMessage(context);
context->Computed = 1;
}
return 1;
}
void WebSocket::SHA1Input(SHA1Context * context, const char *message_array, unsigned int length)
{
if (!length) return;
if (context->Computed || context->Corrupted) {
context->Corrupted = 1;
return;
}
while (length-- && !context->Corrupted) {
context->Message_Block[context->Message_Block_Index++] = (*message_array & 0xFF);
context->Length_Low += 8;
context->Length_Low &= 0xFFFFFFFF;
if (context->Length_Low == 0) {
context->Length_High++;
context->Length_High &= 0xFFFFFFFF;
if (context->Length_High == 0) context->Corrupted = 1;
}
if (context->Message_Block_Index == 64) {
SHA1ProcessMessageBlock(context);
}
message_array++;
}
}
void WebSocket::SHA1ProcessMessageBlock(SHA1Context * context)
{
const unsigned K[] = { 0x5A827999, 0x6ED9EBA1, 0x8F1BBCDC, 0xCA62C1D6 };
int t;
unsigned temp;
unsigned W[80];
unsigned A, B, C, D, E;
for (t = 0; t < 16; t++) {
W[t] = ((unsigned)context->Message_Block[t * 4]) << 24;
W[t] |= ((unsigned)context->Message_Block[t * 4 + 1]) << 16;
W[t] |= ((unsigned)context->Message_Block[t * 4 + 2]) << 8;
W[t] |= ((unsigned)context->Message_Block[t * 4 + 3]);
}
for (t = 16; t < 80; t++) W[t] = SHA1CircularShift(1, W[t - 3] ^ W[t - 8] ^ W[t - 14] ^ W[t - 16]);
A = context->Message_Digest[0];
B = context->Message_Digest[1];
C = context->Message_Digest[2];
D = context->Message_Digest[3];
E = context->Message_Digest[4];
for (t = 0; t < 20; t++) {
temp = SHA1CircularShift(5, A) + ((B & C) | ((~B) & D)) + E + W[t] + K[0];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30, B);
B = A;
A = temp;
}
for (t = 20; t < 40; t++) {
temp = SHA1CircularShift(5, A) + (B ^ C ^ D) + E + W[t] + K[1];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30, B);
B = A;
A = temp;
}
for (t = 40; t < 60; t++) {
temp = SHA1CircularShift(5, A) + ((B & C) | (B & D) | (C & D)) + E + W[t] + K[2];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30, B);
B = A;
A = temp;
}
for (t = 60; t < 80; t++) {
temp = SHA1CircularShift(5, A) + (B ^ C ^ D) + E + W[t] + K[3];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30, B);
B = A;
A = temp;
}
context->Message_Digest[0] = (context->Message_Digest[0] + A) & 0xFFFFFFFF;
context->Message_Digest[1] = (context->Message_Digest[1] + B) & 0xFFFFFFFF;
context->Message_Digest[2] = (context->Message_Digest[2] + C) & 0xFFFFFFFF;
context->Message_Digest[3] = (context->Message_Digest[3] + D) & 0xFFFFFFFF;
context->Message_Digest[4] = (context->Message_Digest[4] + E) & 0xFFFFFFFF;
context->Message_Block_Index = 0;
}
void WebSocket::SHA1PadMessage(SHA1Context * context)
{
if (context->Message_Block_Index > 55) {
context->Message_Block[context->Message_Block_Index++] = 0x80;
while (context->Message_Block_Index < 64) context->Message_Block[context->Message_Block_Index++] = 0;
SHA1ProcessMessageBlock(context);
while (context->Message_Block_Index < 56) context->Message_Block[context->Message_Block_Index++] = 0;
}
else {
context->Message_Block[context->Message_Block_Index++] = 0x80;
while (context->Message_Block_Index < 56) context->Message_Block[context->Message_Block_Index++] = 0;
}
context->Message_Block[56] = (context->Length_High >> 24) & 0xFF;
context->Message_Block[57] = (context->Length_High >> 16) & 0xFF;
context->Message_Block[58] = (context->Length_High >> 8) & 0xFF;
context->Message_Block[59] = (context->Length_High) & 0xFF;
context->Message_Block[60] = (context->Length_Low >> 24) & 0xFF;
context->Message_Block[61] = (context->Length_Low >> 16) & 0xFF;
context->Message_Block[62] = (context->Length_Low >> 8) & 0xFF;
context->Message_Block[63] = (context->Length_Low) & 0xFF;
SHA1ProcessMessageBlock(context);
}
char * WebSocket::sha1_hash(const char *source)
{
SHA1Context sha;
char *buf;//[128];
SHA1Reset(&sha);
SHA1Input(&sha, source, strlen(source));
if (!SHA1Result(&sha))
{
printf("SHA1 ERROR: Could not compute message digest");
return NULL;
}
else
{
buf = (char *)malloc(128);
memset(buf, 0, sizeof(buf));
sprintf(buf, "%08X%08X%08X%08X%08X", sha.Message_Digest[0], sha.Message_Digest[1],
sha.Message_Digest[2], sha.Message_Digest[3], sha.Message_Digest[4]);
return buf;
}
return NULL;
}
10.Server.h
#ifndef SERVER_H
#define SERVER_H
#pragma once
#include "TaskService.h"
#include "OverlappedIOInfo.h"
#include "CSingleton.h"
#include "CIOCP.h"
#include "WebSocket.h"
class CServer :public CTaskService
{
#define ACCEPT_SOCKET_NUM 10
private:
WSAData m_wsaData; //winsock版本類型
SOCKET m_sListen; //端口監聽套接字
std::vector<SOCKET> m_vecAcps; //等待accept的套接字
WebSocket m_WebSocket; //網頁長連接
//已建立連接的信息,每個結構含有一個套接字、發送緩衝和接收緩衝,以及對端地址
std::vector<COverlappedIOInfo*> m_vecContInfo;
//操作vector的互斥訪問鎖
CThreadLockCs m_lsc;
//IOCP封裝類
CIOCP m_iocp;
//AcceptEx函數指針
LPFN_ACCEPTEX m_lpfnAcceptEx;
//GetAcceptSockAddrs函數指針
LPFN_GETACCEPTEXSOCKADDRS m_lpfnGetAcceptSockAddrs;
public:
CServer(void);
~CServer(void);
bool StartListen(unsigned short port, std::string ip);
protected:
virtual void svc();
private:
//啓動CPU*2個線程,返回已啓動線程個數
UINT StartThreadPull();
//獲取AcceptEx和GetAcceptExSockaddrs函數指針
bool GetLPFNAcceptEXAndGetAcceptSockAddrs();
//利用AcceptEx監聽accept請求
bool PostAccept(COverlappedIOInfo* ol);
//處理accept請求,NumberOfBytes=0表示沒有收到第一幀數據,>0表示收到第一幀數據
bool DoAccept(COverlappedIOInfo* ol, DWORD NumberOfBytes = 0);
//投遞recv請求
bool PostRecv(COverlappedIOInfo* ol);
//處理recv請求
bool DoRecv(COverlappedIOInfo* ol);
//從已連接socket列表中移除socket及釋放空間
bool DeleteLink(SOCKET s);
//釋放3個部分步驟:
//1:清空IOCP線程隊列,退出線程
//2: 清空等待accept的套接字m_vecAcps
//3: 清空已連接的套接字m_vecContInfo並清空緩存
void CloseServer();
};
typedef CSingleton<CServer> SERVER;
#endif
11.Server.cpp
#include "stdafx.h"
#include "Server.h"
CServer::CServer()
{
m_lpfnAcceptEx = NULL;
m_lpfnGetAcceptSockAddrs = NULL;
WSAStartup(MAKEWORD(2, 2), &m_wsaData);
printf("%d\n", m_wsaData.iMaxSockets);
}
CServer::~CServer()
{
CloseServer();
WSACleanup();
}
bool CServer::StartListen(unsigned short port, std::string ip)
{
//listen socket需要將accept操作投遞到完成端口,因此,listen socket屬性必須有重疊IO
m_sListen = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
if (m_sListen == INVALID_SOCKET)
{
cout << "WSASocket create socket error" << endl;
return false;
}
//創建並設置IOCP併發線程數量
if (m_iocp.CreateIOCP() == FALSE)
{
cout << "IOCP create error,error code " << WSAGetLastError() << endl;
return false;
}
//將listen socket綁定至iocp
if (!m_iocp.AsscciateScoket(m_sListen, TYPE_ACP))
{
cout << "iocp Associate listen Socket error" << endl;
return false;
}
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_port = htons(port);
if (ip.empty())
{
service.sin_addr.s_addr = INADDR_ANY;
}
else
{
service.sin_addr.s_addr = inet_addr(ip.c_str());
}
if (bind(m_sListen, (sockaddr*)&service, sizeof(service)) == SOCKET_ERROR)
{
cout << "bind() error,error code " << WSAGetLastError() << endl;
return false;
}
cout << "bind ok!" << endl;
if (listen(m_sListen, SOMAXCONN) == SOCKET_ERROR)
{
cout << "listen() error,error code " << WSAGetLastError() << endl;
return false;
}
cout << "listen ok!" << endl;
//啓動工作者線程
int threadnum = StartThreadPull();
cout << "啓動工作者線程,num=" << threadnum << endl;
//獲取AcceptEx和GetAcceptSockAddrs函數指針
if (!GetLPFNAcceptEXAndGetAcceptSockAddrs())
{
return false;
}
//創建10個acceptex
for (int i = 0; i < ACCEPT_SOCKET_NUM; i++)
{
//用accept
COverlappedIOInfo* ol = new COverlappedIOInfo;
if (!PostAccept(ol))
{
delete ol;
return false;
}
}
}
void CServer::svc()
{
while (true)
{
DWORD NumberOfBytes = 0;
unsigned long CompletionKey = 0;
OVERLAPPED* ol = NULL;
if (FALSE != GetQueuedCompletionStatus(m_iocp.GetIOCP(), &NumberOfBytes, &CompletionKey, &ol, WSA_INFINITE))
{
COverlappedIOInfo* olinfo = (COverlappedIOInfo*)ol;
if (CompletionKey == TYPE_CLOSE)
{
break;
}
if (NumberOfBytes == 0 && (CompletionKey == TYPE_RECV || CompletionKey == TYPE_SEND))
{
//客戶端斷開連接
cout << "客戶端斷開連接,ip=" << inet_ntoa(olinfo->m_addr.sin_addr) << ",port=" << olinfo->m_addr.sin_port << endl;
DeleteLink(olinfo->m_sSocket);
continue;
}
switch (CompletionKey)
{
case TYPE_ACP:
{
DoAccept(olinfo, NumberOfBytes);
PostAccept(olinfo);
}
break;
case TYPE_RECV:
{
DoRecv(olinfo);
PostRecv(olinfo);
}
break;
case TYPE_SEND:
{
}
break;
default:
break;
}
}
else
{
int res = WSAGetLastError();
switch (res)
{
case ERROR_NETNAME_DELETED:
{
COverlappedIOInfo* olinfo = (COverlappedIOInfo*)ol;
if (olinfo)
{
cout << "客戶端異常退出,ip=" << inet_ntoa(olinfo->m_addr.sin_addr) << ",port=" << olinfo->m_addr.sin_port << endl;
DeleteLink(olinfo->m_sSocket);
}
}
break;
default:
cout << "workthread GetQueuedCompletionStatus error,error code " << WSAGetLastError() << endl;
break;
}
continue;
}
}
cout << "workthread stop" << endl;
}
//啓動CPU*2個線程,返回已啓動線程個數
UINT CServer::StartThreadPull()
{
//獲取系統cpu個數啓動線程
SYSTEM_INFO si;
GetSystemInfo(&si);
//啓動cpu數量*2個線程
return Activate(si.dwNumberOfProcessors * 2);
}
//獲取AcceptEx和GetAcceptExSockaddrs函數指針
bool CServer::GetLPFNAcceptEXAndGetAcceptSockAddrs()
{
DWORD BytesReturned = 0;
//獲取AcceptEx函數指針
GUID GuidAcceptEx = WSAID_ACCEPTEX;
if (SOCKET_ERROR == WSAIoctl(
m_sListen,
SIO_GET_EXTENSION_FUNCTION_POINTER,
&GuidAcceptEx,
sizeof(GuidAcceptEx),
&m_lpfnAcceptEx,
sizeof(m_lpfnAcceptEx),
&BytesReturned,
NULL, NULL))
{
cout << "WSAIoctl get AcceptEx function error,error code " << WSAGetLastError() << endl;
return false;
}
//獲取GetAcceptexSockAddrs函數指針
GUID GuidGetAcceptexSockAddrs = WSAID_GETACCEPTEXSOCKADDRS;
if (SOCKET_ERROR == WSAIoctl(
m_sListen,
SIO_GET_EXTENSION_FUNCTION_POINTER,
&GuidGetAcceptexSockAddrs,
sizeof(GuidGetAcceptexSockAddrs),
&m_lpfnGetAcceptSockAddrs,
sizeof(m_lpfnGetAcceptSockAddrs),
&BytesReturned,
NULL, NULL))
{
cout << "WSAIoctl get GetAcceptexSockAddrs function error,error code " << WSAGetLastError() << endl;
return false;
}
return true;
}
//利用AcceptEx監聽accept請求
bool CServer::PostAccept(COverlappedIOInfo* ol)
{
if (m_lpfnAcceptEx == NULL)
{
cout << "m_lpfnAcceptEx is NULL" << endl;
return false;
}
SOCKET s = ol->m_sSocket;
ol->ResetRecvBuffer();
ol->ResetOverlapped();
ol->ResetSendBuffer();
ol->m_sSocket = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
if (ol->m_sSocket == INVALID_SOCKET)
{
cout << "WSASocket error ,error code " << WSAGetLastError() << endl;
return false;
}
//這裏建立的socket用來和對端建立連接,終會加入m_vecContInfo列表
//調用acceptex將accept socket綁定至完成端口,並開始進行事件監聽
//這裏需要傳遞Overlapped,new一個COverlappedIOInfo
//AcceptEx是m_listen的監聽事件,m_listen已經綁定了完成端口;雖然ol->m_sSock已經創建,
//但未使用,現在不必爲ol->m_sSock綁定完成端口。在AcceptEx事件發生後,再爲ol->m_sSock綁定IOCP
DWORD byteReceived = 0;
if (FALSE == m_lpfnAcceptEx(
m_sListen,
ol->m_sSocket,
ol->m_recvBuf.buf,
ol->m_recvBuf.len - (sizeof(SOCKADDR_IN) + 16) * 2,
sizeof(SOCKADDR_IN) + 16,
sizeof(SOCKADDR_IN) + 16,
&byteReceived,
ol))
{
DWORD res = WSAGetLastError();
if (ERROR_IO_PENDING != res)
{
cout << "AcceptEx error , error code " << res << endl;
return false;
}
}
std::vector<SOCKET>::iterator iter = m_vecAcps.begin();
for (; iter != m_vecAcps.end(); iter++)
{
if (*iter == s)
{
*iter = ol->m_sSocket;
}
}
if (iter == m_vecAcps.end())
{
m_vecAcps.push_back(ol->m_sSocket);
}
return true;
}
//處理accept請求,NumberOfBytes=0表示沒有收到第一幀數據,>0表示收到第一幀數據
bool CServer::DoAccept(COverlappedIOInfo* ol, DWORD NumberOfBytes )
{
//分支用於獲取遠端地址。
//如果接收TYPE_ACP同時收到第一幀數據,則第一幀數據內包含遠端地址。
//如果沒有收到第一幀數據,則通過getpeername獲取遠端地址
SOCKADDR_IN* ClientAddr = NULL;
int remoteLen = sizeof(SOCKADDR_IN);
if (NumberOfBytes > 0)
{
//接受的數據分成3部分,第1部分是客戶端發來的數據,第2部分是本地地址,第3部分是遠端地址。
if (m_lpfnGetAcceptSockAddrs)
{
SOCKADDR_IN* LocalAddr = NULL;
int localLen = sizeof(SOCKADDR_IN);
m_lpfnGetAcceptSockAddrs(
ol->m_recvBuf.buf,
ol->m_recvBuf.len - (sizeof(SOCKADDR_IN) + 16) * 2,
sizeof(SOCKADDR_IN) + 16,
sizeof(SOCKADDR_IN) + 16,
(LPSOCKADDR*)&LocalAddr,
&localLen,
(LPSOCKADDR*)&ClientAddr,
&remoteLen);
cout << "收到新的連接請求,ip=" << inet_ntoa(ClientAddr->sin_addr) << ",port=" << ClientAddr->sin_port <<
"數據爲:" << ol->m_recvBuf.buf << endl;
if (!m_WebSocket.WebAccept(ol->m_sSocket, ol->m_recvBuf.buf, ol->m_recvBuf.len))
{
cout <<"websockt連接失敗"<< endl;
return false;
}
}
}
else if (NumberOfBytes == 0)
{
//未收到第一幀數據
if (SOCKET_ERROR == getpeername(ol->m_sSocket, (sockaddr*)ClientAddr, &remoteLen))
{
cout << "getpeername error,error code " << WSAGetLastError() << endl;
}
else
{
cout << "收到新的連接請求,ip=" << inet_ntoa(ClientAddr->sin_addr) << ",port=" << ClientAddr->sin_port << endl;
}
}
COverlappedIOInfo* pol = new COverlappedIOInfo;
pol->m_sSocket = ol->m_sSocket;
pol->m_addr = *ClientAddr;
//服務端只收取recv,同時監聽recv和send可用設計位偏移,用或運算實現
if (m_iocp.AsscciateScoket(pol->m_sSocket, TYPE_RECV))
{
PostRecv(pol);
m_vecContInfo.push_back(pol);
}
else
{
delete pol;
return false;
}
return true;
}
//投遞recv請求
bool CServer::PostRecv(COverlappedIOInfo* ol)
{
DWORD BytesRecvd = 0;
DWORD dwFlags = 0;
ol->ResetOverlapped();
ol->ResetRecvBuffer();
int recvnum = WSARecv(ol->m_sSocket, &ol->m_recvBuf, 1, &BytesRecvd, &dwFlags, (OVERLAPPED*)ol, NULL);
if (recvnum != 0)
{
int res = WSAGetLastError();
if (WSA_IO_PENDING != res)
{
cout << "WSARecv error,error code " << res << endl;
}
}
return true;
}
//處理recv請求
bool CServer::DoRecv(COverlappedIOInfo* ol)
{
int ret= m_WebSocket.WebRecv(ol->m_recvBuf.buf, strlen(ol->m_recvBuf.buf));
cout << "收到客戶端數據:ip=" << inet_ntoa(ol->m_addr.sin_addr) << ",port=" << ol->m_addr.sin_port <<
";內容=" << ol->m_recvBuf.buf << endl;
struct data
{
int a;
char b[20] = {0};
long c;
};
data aa;
aa.a = 5;
strcat(aa.b, "hello Websocket");
aa.c = 314159;
memcpy(ol->m_cSendBuf, &aa,sizeof(data));
m_WebSocket.WebSend(ol->m_sSocket, ol->m_cSendBuf, sizeof(data));
return true;
}
//從已連接socket列表中移除socket及釋放空間
bool CServer::DeleteLink(SOCKET s)
{
m_lsc.lock();
std::vector<COverlappedIOInfo*>::iterator iter = m_vecContInfo.begin();
for (; iter != m_vecContInfo.end(); iter++)
{
if (s == (*iter)->m_sSocket)
{
COverlappedIOInfo* ol = *iter;
closesocket(s);
m_vecContInfo.erase(iter);
delete ol;
break;
}
}
m_lsc.unlock();
return true;
}
//釋放3個部分步驟:
//1:清空IOCP線程隊列,退出線程
//2: 清空等待accept的套接字m_vecAcps
//3: 清空已連接的套接字m_vecContInfo並清空緩存
void CServer::CloseServer()
{
//1:清空IOCP線程隊列,退出線程,有多少個線程發送多少個PostQueuedCompletionStatus信息
int threadnum = GetThreadsNum();
for (int i = 0; i < threadnum; i++)
{
if (FALSE == m_iocp.PostStatus(TYPE_CLOSE))
{
cout << "PostQueuedCompletionStatus error,error code " << WSAGetLastError() << endl;
}
}
//2:清空等待accept的套接字m_vecAcps
std::vector<SOCKET>::iterator iter = m_vecAcps.begin();
for (; iter != m_vecAcps.end(); iter++)
{
SOCKET s = *iter;
closesocket(s);
}
m_vecAcps.clear();
//3:清空已連接的套接字m_vecContInfo並清空緩存
std::vector<COverlappedIOInfo*>::iterator iter2 = m_vecContInfo.begin();
for (; iter2 != m_vecContInfo.end(); iter2++)
{
COverlappedIOInfo* ol = *iter2;
closesocket(ol->m_sSocket);
iter2 = m_vecContInfo.erase(iter2);
delete ol;
}
m_vecContInfo.clear();
}