iocp的簡單實現

本文藉助熾離winsock編程IOCP模型實現代碼進行進一步分析以及擴展。

本文主要使用到了以下幾個知識點,1.標準模板庫(stl)使用 2.多線程的使用3.單例等設計模式4.socket網絡通訊5.面向對象的編程思想,適用於初學iocp的同學。

一:簡單的iocp,我們主要分爲以下幾個類。大家不要急着看代碼,先可以通過以下的模塊試着編寫以下

描述

CThreadLockCs

防止同一時間,多條線程對同一操作,同時執行。

CSingleton<T>

單例模式,這是一個模板類,利用單例模式生成唯一對象。

COverlappedIOInfo

Overlapped進行封裝,主要作用是將自己所需要的數據進行綁定

CIOCP

iocp進行封裝

CTaskService

線程服務,用於線程的管理。

CServer 

服務器核心,創建socket,投遞操作,處理完成消息等。

二:各類的成員簡介

類名:CThreadLockCs

繼承:

父類:

成員

權限

變量名

描述

private

CRITICAL_SHCTLON  m_cs

臨界區對象

public

CThreadLockCs()

構造函數,初始化臨界區對象

public

~CThreadLockCs()

析構函數,釋放臨界區對象

public

Void lock()

臨界區入口

public

Void unlock

臨界區出口

 

類名:CSingleton<T>

繼承:

父類:

成員

權限

變量名

描述

private

Static T* _Instance

利用本類生成的對象

private

CSingleton

構造函數,對成員初始化

private

Static CThreadLockCs  Ics

臨界區對象

public

Static T* Instance

生成對象

public

Void Close()

釋放對象

 

類名:COverlappedIOinfo

繼承:public

父類:Overlapped

成員

權限

變量名

描述

public

SOCKET    m_sScost

用於通訊的套接字

public

WSABUF   m_recvBuf

接收緩存區

public

Char      m_crecvBuf

接收緩存區

public

WSABUF   m_sendBuf

發送緩存區

public

Char      m_csendBuf

發送緩存區

public

Sockaddr   m_addr

對端地址

public

COverlappedIOinfo()

構造函數初始化套接字和復位

public

~COverlappedIOinfo()

析構函數關閉套接字

public

VoidResetOverlapped()

復位Overlapped

public

VoidResetRecvBuffer()

復位RecvBuffer

public

Void ResetSendBuffed()

復位SendBuffer


 

類名:CIOCP

繼承:

父類:

成員

權限

變量名

描述

private

HANDLE m_hIOCP

完成端口句柄

public

CIOCP(int nMaxConcurrency=-1)

構造函數,初始化完成端口句柄,並創建完成端口。

public

~CIOCP()

析構函數,關閉完成端口。

public

BoolCreateIOCP(int nMaxConcurrency = 0);

創建完成端口,並指定最大併發線程數量。

public

Bool  CloseIOCP()

關閉完成端口

public

bool AsscciateDevice(HANDLE hDevice,ULONG_PTR CompKey)

爲設備關聯一個完成端口

public

bool AsscciateScoket(SOCKET hSocket,ULONG_PTR CompKey);

將套接字關聯一個完成端口

public

bool PostStatus(ULONG_PTR CompKey,DWORD dwNumBytes = 0,OVERLAPPED* po =NULL);

添加一個完成端口io操作

public

bool GetStatus(ULONG_PTR* pCompKey, PDWORD pdwNumBytes,OVERLAPPED** ppo,DWORD dwMilliseconds =INFINITE);

從完成隊列中獲取io通知

public

constHANDLE  GetIOCP();

獲取iocp對象

 

 

類名:CTaskService

繼承:

父類:

成員

權限

變量名

描述

private

staticUINT WorkThread(LPVOID param);

工作線程訪問接口

private

std::vector<CWinThread*>    vec_threads;

線程隊列

public

UINT    Activate(int num = 1);

用於激活一定數量的工作線程

public

UINT    GetThreadsNum(void);

獲取線程數目

protected

CTaskService(void);

構造函數,只能用於子類

protected

~CTaskService(void);

析構函數

protected

virtual void svc();

子類對線程函數進行重寫

protected

VoidClose();

退出線程,由子類決定

類名:Cserver

繼承:public

父類:CTaskService

成員

權限

變量名

描述

private

WSAData     m_wsaData

winsock版本類型

private

SOCKET     m_sListen

監聽socket

private

std::vector<SOCKET> m_vecAcps

等待acceptsocket

private

std::vector<COverlappedIOInfo*>    m_vecContInfo;

已建立連接的信息

private

CThreadLockCs  m_lsc;

互斥同步

private

CIOCP          m_iocp;

Icop封裝

private

LPFN_ACCEPTEX  m_lpfnAcceptEx;

AcceptEx函數指針

private

LPFN_GETACCEPTEXSOCKADDRS    m_lpfnGetAcceptSockAddrs

GetAcceptSockAddrs函數指針

public

Cserver()

初始化函數指針獲取版本類型

public

~Cserver()

對套接字 線程等資源釋放 並終止Winsock 2 DLL (Ws2_32.dll)的使

public

bool StartListen(unsigned short port,std::string ip)

創建監聽socket,創建完成端口並將完成端口與監聽socket綁定,獲取AcceptExGetAcceptSockAddrs函數指針 啓動工作線程,投遞accept操作

private

UINT    StartThreadPull()

獲取計算機cpu數目,並創建啓動工作線程

private

Bool GetLPFNAcceptEXAndGetAcceptSockAddrs()

獲取AcceptExGetAcceptSockAddrs函數指針

private

Bool PostAccept(COverlappedIOInfo* ol)

創建一個連接socket,設置COverlappedIOInfo並開始進行事件監聽(投遞accept

private

Bool DoAccept(COverlappedIOInfo* ol, DWORD NumberOfBytes = 0)

 

處理accept請求

private

bool PostRecv(COverlappedIOInfo* ol)

投遞recv請求

private

bool DoRecv(COverlappedIOInfo* ol)

處理recv請求

private

bool DeleteLink(SOCKET s)

從已連接socket列表中移除socket及釋放空間

private

void CloseServer()

對套接字 線程等資源釋放 

protected

virtual void svc();

工作線程函數

三:代碼實現

       1. CSingleton.h
 
#ifndef  CSINGLETON_H
#define  CSINGLETON_H
#pragma once
//互斥訪問鎖
class CThreadLockCs
{
public:
	//此函數初始化一個臨界區對象。
	CThreadLockCs() { InitializeCriticalSection(&m_cs); }
	//刪除臨界區對象
	~CThreadLockCs() { DeleteCriticalSection(&m_cs); }
	//加鎖接下來的代碼處理過程不允許其他線程同時操作
	void lock() { EnterCriticalSection(&m_cs); }
	//解鎖解鎖 到EnterCriticalSection之間代碼資源已經釋放了,其他線程可以進行操作  
	void unlock() { LeaveCriticalSection(&m_cs); }
private:
	//臨界區對象
	CRITICAL_SECTION m_cs;
};
/************************************************************************
singleton模式類模板
1:延遲創建類實例    2:double check    3:互斥訪問    4:模板
************************************************************************/


template<class T>
class CSingleton
{
private:
	static T* _instance;
	CSingleton(void);
	static CThreadLockCs lcs;
public:
	static T* Instance(void);
	static void Close(void);
};

//模板類static變量
template<class T>
T*  CSingleton<T>::_instance = NULL;

template<class T>
CThreadLockCs CSingleton<T>::lcs;

//模板類方法實現
template<class T>
CSingleton<T>::CSingleton(void)
{

}

template<class T>
T*  CSingleton<T>::Instance(void)
{
	//double-check
	//延遲創建,只有調用方訪問Instance纔會創建類實例
	if (_instance == NULL)
	{
		//互斥訪問鎖,用CriticalSection實現
		lcs.lock();
		if (_instance == NULL)
		{
			_instance = new T;
		}
		lcs.unlock();
	}
	return _instance;
}

template<class T>
void CSingleton<T>::Close(void)
{
	if (_instance)
	{
		delete _instance;
	}
}
#endif
2.OverlappedIOInfo.h
 
#ifndef OVERLAPPEDIOINFO_H
#define OVERLAPPEDIOINFO_H

#pragma once
#include <WinSock2.h>
#include <MSWSock.h>
#define  MAXBUF               1024*8
/******************************************************************************
Module:  OverlappedIOInfo.h
Notices: Copyright (c) 20161201  whg
Purpose:
IOCP網絡編程模型中,需要用到GetQueuedCompletionStatus函數獲取已完成事件。
但該函數的返回參數無socket或buffer的描述信息。

一個簡單的解決辦法,創建一個新的結構,該結構第一個參數是OVERLAPPED。
由於AcceptEx、WSASend等重疊IO操作傳入的是Overlapped結構體的地址,調用AcceptEx等重疊IO操作,
在Overlapped結構體後面開闢新的空間,寫入socket或buffer的信息,即可將socket或buffer的信息由
GetQueuedCompletionStatus帶回。

參考《windows核心編程》和CSDN PiggyXP
******************************************************************************/
enum IOOperType {
	TYPE_ACP,            //accept事件到達,有新連接請求    
	TYPE_RECV,           //數據接收事件
	TYPE_SEND,           //數據發送事件
	TYPE_CLOSE,          //關閉事件
	TYPE_NO_OPER
};
class COverlappedIOInfo:public OVERLAPPED
{
public:
	
	SOCKET          m_sSocket;                 //套接字
	
	WSABUF          m_recvBuf;               //接收緩衝區,用於AcceptEx、WSARecv操作
	char            m_cRecvBuf[MAXBUF];        
	
	WSABUF          m_sendBuf;               //發送緩衝區,用於WSASend操作
	char            m_cSendBuf[MAXBUF];
	
	sockaddr_in     m_addr;                  //對端地址
public:
	COverlappedIOInfo();
	~COverlappedIOInfo();
	//復位Overlapped
	void ResetOverlapped();
	//復位RecvBuffer
	void ResetRecvBuffer();
	//復位SendBuffer
	void ResetSendBuffer();
};
#endif // !OVERLAPPEDIOINFO_H
3.OverlappedIOInfo.cpp
#include "stdafx.h"
#include "OverlappedIOInfo.h"


COverlappedIOInfo::COverlappedIOInfo()
{
	m_sSocket = INVALID_SOCKET;
	ResetOverlapped();
	ResetRecvBuffer();
	ResetSendBuffer();
}


COverlappedIOInfo::~COverlappedIOInfo()
{
	if (m_sSocket != INVALID_SOCKET)
	{
		closesocket(m_sSocket);
		m_sSocket = INVALID_SOCKET;
	}
}
void COverlappedIOInfo::ResetOverlapped()
{
	Internal = InternalHigh = 0;
	Offset = OffsetHigh = 0;
	hEvent = NULL;
}
void COverlappedIOInfo::ResetRecvBuffer()
{
	ZeroMemory(m_cRecvBuf, MAXBUF);
	m_recvBuf.buf = m_cRecvBuf;
	m_recvBuf.len = MAXBUF;
}
void COverlappedIOInfo::ResetSendBuffer()
{
	ZeroMemory(m_cSendBuf, MAXBUF);
	m_sendBuf.buf = m_cSendBuf;
	m_sendBuf.len = MAXBUF;
}
4.CIOCP.h

#ifndef CIOCP_H
#define CIOCP_H
#include <winsock2.h>
#include <MSWSock.h>
/******************************************************************************
Module:  IOCP.h
Notices: Copyright (c) 2007 Jeffrey Richter & Christophe Nasarre
Purpose: This class wraps an I/O Completion Port.
Revise:    IOCP封裝類,由《windows核心編程》第10章示例程序源碼改編所得
******************************************************************************/
#pragma once   

class CIOCP
{

private:
	
	HANDLE                          m_hIOCP;                       //IOCP句柄
public:
	CIOCP(int nMaxConcurrency = -1);
	~CIOCP();
	//創建IOCP,nMaxConcurrency指定最大線程併發數量,0默認爲cpu數量
	bool CreateIOCP(int nMaxConcurrency = 0);

	//關閉IOCP
	bool CloseIOCP();

	//爲設備關聯一個IOCP
	bool AsscciateDevice(HANDLE hDevice, ULONG_PTR CompKey);

	//爲socket關聯一個IOCP
	bool AsscciateScoket(SOCKET hSocket, ULONG_PTR CompKey);
	//爲iocp傳遞事件通知
	bool PostStatus(ULONG_PTR CompKey, DWORD dwNumBytes = 0, OVERLAPPED* po = NULL);

	//從IO完成隊列中獲取事件通知。IO完成隊列無事件時,該函數將阻塞
	bool GetStatus(ULONG_PTR* pCompKey, PDWORD pdwNumBytes, OVERLAPPED** ppo, DWORD dwMilliseconds = INFINITE);

	//獲取IOCP對象
	const HANDLE  GetIOCP();

};
5.CIOCP.cpp
#endif // !CIOCP_H

#include "stdafx.h"
#include "CIOCP.h"

#ifdef _DEBUG
#define  ASSERT(T)        assert(T)
#else
#define  ASSERT(T)        (T)
#endif


CIOCP::CIOCP(int nMaxConcurrency)
{
	m_hIOCP = NULL;
	if (-1 != nMaxConcurrency)
	{
		CreateIOCP(nMaxConcurrency);
	}
}


CIOCP::~CIOCP()
{
	if (m_hIOCP != NULL)
		ASSERT(CloseHandle(m_hIOCP));
}
//創建IOCP,nMaxConcurrency指定最大線程併發數量,0默認爲cpu數量
bool CIOCP::CreateIOCP(int nMaxConcurrency )
{   
	//創建一個完成端口
	m_hIOCP = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, nMaxConcurrency);
	//效驗
	ASSERT(m_hIOCP != NULL);

	return (m_hIOCP != NULL);
}

//關閉IOCP
bool CIOCP::CloseIOCP()
{   
	//關閉完成端口
	bool bResult = CloseHandle(m_hIOCP);
	m_hIOCP = NULL;
	return(bResult);
}

//爲設備關聯一個IOCP
bool CIOCP::AsscciateDevice(HANDLE hDevice, ULONG_PTR CompKey)
{   //關聯完成端口
	//1關聯的設備句柄2完成端口句柄3需要綁定的結構體
	bool fOk = (CreateIoCompletionPort(hDevice, m_hIOCP, CompKey, 0) == m_hIOCP);
	//效驗
	ASSERT(fOk);

	return(fOk);
}

//爲socket關聯一個IOCP
bool CIOCP::AsscciateScoket(SOCKET hSocket, ULONG_PTR CompKey)
{    
	return AsscciateDevice((HANDLE)hSocket, CompKey);
}
//爲iocp傳遞事件通知
bool CIOCP::PostStatus(ULONG_PTR CompKey, DWORD dwNumBytes , OVERLAPPED* po)
{   
    //手動添加一個完成端口io操作
	bool fOk = PostQueuedCompletionStatus(m_hIOCP, dwNumBytes, CompKey, po);
	ASSERT(fOk);
	return(fOk);

}

//從IO完成隊列中獲取事件通知。IO完成隊列無事件時,該函數將阻塞
bool CIOCP::GetStatus(ULONG_PTR* pCompKey, PDWORD pdwNumBytes, OVERLAPPED** ppo, DWORD dwMilliseconds)
{
	//監控完成端口
	//1 我們創建的完成端口 2操作完成後返回的字節數 3需要綁定的結構體 
	//4重疊結構LPOVERLAPPED 5等待完成端口的超時時間 
	return(GetQueuedCompletionStatus(m_hIOCP, pdwNumBytes, pCompKey, ppo, dwMilliseconds));
}

//獲取IOCP對象
const HANDLE  CIOCP::GetIOCP()
{
	return m_hIOCP;
}



///////////////////////////////// End of File /////////////////////////////////
6.TaskService.h
#ifndef WHG_CTASKSVC
#define WHG_CTASKSVC
#include <vector>
#include <afxwin.h>
class CTaskService
{
public:
	//Activate用於激活一定數量的工作者線程,默認激活數量爲1。返回當前線程隊列大小
	UINT    Activate(int num = 1);
	//獲取線程隊列大小
	UINT    GetThreadsNum(void);

protected:
	//只有子類纔可以構造父類,拒絕外部訪問構造類實例
	CTaskService(void);
	~CTaskService(void);
	//子類應重定義工作線程細節
	virtual void svc();
	//Close用於等待線程結束並關閉線程,退出線程由子類控制
	void    Close();

private:
	//工作者線程訪問接口
	static UINT WorkThread(LPVOID param);
	//線程隊列
	std::vector<CWinThread*>    vec_threads;
};
#endif
7.TaskService.cpp

#include "stdafx.h"
#include "TaskService.h"

CTaskService::CTaskService(void)
{
}

CTaskService::~CTaskService(void)
{
	Close();
}

UINT CTaskService::Activate(int num)
{
	for (int i = 0; i < num; i++)
	{
		CWinThread* pwt = AfxBeginThread(WorkThread, this, THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
		if (pwt)
		{
			pwt->m_bAutoDelete = false;
			pwt->ResumeThread();
			vec_threads.push_back(pwt);
		}
	}
	return vec_threads.size();
}

UINT CTaskService::GetThreadsNum(void)
{
	return vec_threads.size();
}


UINT CTaskService::WorkThread(LPVOID param)
{
	CTaskService* pts = (CTaskService*)param;
	if (pts)
	{
		pts->svc();
	}
	return 0;
}

void CTaskService::svc()
{

}

void CTaskService::Close()
{
	int cnt = vec_threads.size();
	if (cnt > 0)
	{
		std::vector<CWinThread*>::iterator iter = vec_threads.begin();
		for (; iter != vec_threads.end(); iter++)
		{
			CWinThread* pwt = *iter;
			WaitForSingleObject(pwt->m_hThread, INFINITE);
			delete pwt;
		}
		vec_threads.clear();
	}
}
8.Server.h
#ifndef SERVER_H
#define SERVER_H
#pragma once
#include "TaskService.h"
#include "OverlappedIOInfo.h"
#include "CSingleton.h"
#include "CIOCP.h"
class CServer :public CTaskService
{
#define ACCEPT_SOCKET_NUM  10
private:
	
	WSAData                        m_wsaData;                   //winsock版本類型
	
	SOCKET                         m_sListen;                   //端口監聽套接字
	
	std::vector<SOCKET>            m_vecAcps;                   //等待accept的套接字

	//已建立連接的信息,每個結構含有一個套接字、發送緩衝和接收緩衝,以及對端地址
	std::vector<COverlappedIOInfo*>    m_vecContInfo;
	//操作vector的互斥訪問鎖
	CThreadLockCs                m_lsc;
	//IOCP封裝類
	CIOCP                        m_iocp;
	//AcceptEx函數指針
	LPFN_ACCEPTEX                m_lpfnAcceptEx;
	//GetAcceptSockAddrs函數指針
	LPFN_GETACCEPTEXSOCKADDRS    m_lpfnGetAcceptSockAddrs;
public:
	CServer(void);
	~CServer(void);
	bool    StartListen(unsigned short port, std::string ip);

protected:
	virtual void svc();

private:
	//啓動CPU*2個線程,返回已啓動線程個數
	UINT    StartThreadPull();
	//獲取AcceptEx和GetAcceptExSockaddrs函數指針
	bool    GetLPFNAcceptEXAndGetAcceptSockAddrs();
	//利用AcceptEx監聽accept請求
	bool    PostAccept(COverlappedIOInfo* ol);
	//處理accept請求,NumberOfBytes=0表示沒有收到第一幀數據,>0表示收到第一幀數據
	bool    DoAccept(COverlappedIOInfo* ol, DWORD NumberOfBytes = 0);
	//投遞recv請求
	bool    PostRecv(COverlappedIOInfo* ol);
	//處理recv請求
	bool    DoRecv(COverlappedIOInfo* ol);
	//從已連接socket列表中移除socket及釋放空間
	bool    DeleteLink(SOCKET s);
	//釋放3個部分步驟:
	//1:清空IOCP線程隊列,退出線程
	//2: 清空等待accept的套接字m_vecAcps
	//3: 清空已連接的套接字m_vecContInfo並清空緩存
	void    CloseServer();

};

typedef CSingleton<CServer> SERVER;
#endif
9.Server.cpp
 
#include "stdafx.h"
#include "Server.h"


CServer::CServer()
{
	m_lpfnAcceptEx = NULL;
	m_lpfnGetAcceptSockAddrs = NULL;
	WSAStartup(MAKEWORD(2, 2), &m_wsaData);
	printf("%d\n", m_wsaData.iMaxSockets);
}


CServer::~CServer()
{
	CloseServer();
	WSACleanup();
}
bool CServer::StartListen(unsigned short port, std::string ip)
{   
	//listen socket需要將accept操作投遞到完成端口,因此,listen socket屬性必須有重疊IO
	m_sListen = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
	if (m_sListen == INVALID_SOCKET)
	{
		cout << "WSASocket create socket error" << endl;
		return false;
	}
	//創建並設置IOCP併發線程數量
	if (m_iocp.CreateIOCP() == FALSE)
	{
		cout << "IOCP create error,error code " << WSAGetLastError() << endl;
		return false;
	}
	//將listen socket綁定至iocp
	if (!m_iocp.AsscciateScoket(m_sListen, TYPE_ACP))
	{
		cout << "iocp Associate listen Socket error" << endl;
		return false;
	}
	sockaddr_in service;
	service.sin_family = AF_INET;
	service.sin_port = htons(port);
	if (ip.empty())
	{
		service.sin_addr.s_addr = INADDR_ANY;
	}
	else
	{
		service.sin_addr.s_addr = inet_addr(ip.c_str());
	}

	if (bind(m_sListen, (sockaddr*)&service, sizeof(service)) == SOCKET_ERROR)
	{
		cout << "bind() error,error code " << WSAGetLastError() << endl;
		return false;
	}
	cout << "bind ok!" << endl;

	if (listen(m_sListen, SOMAXCONN) == SOCKET_ERROR)
	{
		cout << "listen() error,error code " << WSAGetLastError() << endl;
		return false;
	}
	cout << "listen ok!" << endl;
	//啓動工作者線程
	int threadnum = StartThreadPull();
	cout << "啓動工作者線程,num=" << threadnum << endl;
	//獲取AcceptEx和GetAcceptSockAddrs函數指針
	if (!GetLPFNAcceptEXAndGetAcceptSockAddrs())
	{
		return false;
	}
	//創建10個acceptex
	for (int i = 0; i < ACCEPT_SOCKET_NUM; i++)
	{
		//用accept
		COverlappedIOInfo* ol = new COverlappedIOInfo;
		if (!PostAccept(ol))
		{
			delete ol;
			return false;
		}
	}

}
void CServer::svc()
{
	while (true)
	{
		DWORD  NumberOfBytes = 0;
		unsigned long CompletionKey = 0;
		OVERLAPPED*    ol = NULL;
		if (FALSE != GetQueuedCompletionStatus(m_iocp.GetIOCP(), &NumberOfBytes, &CompletionKey, &ol, WSA_INFINITE))
		{
			COverlappedIOInfo* olinfo = (COverlappedIOInfo*)ol;

			if (CompletionKey == TYPE_CLOSE)
			{
				break;
			}
			if (NumberOfBytes == 0 && (CompletionKey == TYPE_RECV || CompletionKey == TYPE_SEND))
			{
				//客戶端斷開連接
				cout << "客戶端斷開連接,ip=" << inet_ntoa(olinfo->m_addr.sin_addr) << ",port=" << olinfo->m_addr.sin_port << endl;
				DeleteLink(olinfo->m_sSocket);
				continue;
			}
			
			switch (CompletionKey)
			{
			case TYPE_ACP:
			{
				DoAccept(olinfo, NumberOfBytes);
				PostAccept(olinfo);
			}
			break;
			case TYPE_RECV:
			{
				DoRecv(olinfo);
				PostRecv(olinfo);
			}
			break;
			case TYPE_SEND:
			{
			}
			break;
			default:
				break;
			}
		}
		else
		{
			int res = WSAGetLastError();
			switch (res)
			{
			case ERROR_NETNAME_DELETED:
			{
				COverlappedIOInfo* olinfo = (COverlappedIOInfo*)ol;
				if (olinfo)
				{
					cout << "客戶端異常退出,ip=" << inet_ntoa(olinfo->m_addr.sin_addr) << ",port=" << olinfo->m_addr.sin_port << endl;
					DeleteLink(olinfo->m_sSocket);
				}
			}
			break;
			default:
				cout << "workthread GetQueuedCompletionStatus error,error code " << WSAGetLastError() << endl;
				break;
			}
			continue;
		}
	}
	cout << "workthread stop" << endl;
}
//啓動CPU*2個線程,返回已啓動線程個數
UINT   CServer::StartThreadPull()
{   
	//獲取系統cpu個數啓動線程
	SYSTEM_INFO si;
	GetSystemInfo(&si);
	//啓動cpu數量*2個線程
	return Activate(si.dwNumberOfProcessors * 2);

}
//獲取AcceptEx和GetAcceptExSockaddrs函數指針
bool   CServer::GetLPFNAcceptEXAndGetAcceptSockAddrs()
{
	DWORD BytesReturned = 0;
	//獲取AcceptEx函數指針
	GUID GuidAcceptEx = WSAID_ACCEPTEX;
	if (SOCKET_ERROR == WSAIoctl(
		m_sListen,
		SIO_GET_EXTENSION_FUNCTION_POINTER,
		&GuidAcceptEx,
		sizeof(GuidAcceptEx),
		&m_lpfnAcceptEx,
		sizeof(m_lpfnAcceptEx),
		&BytesReturned,
		NULL, NULL))
	{
		cout << "WSAIoctl get AcceptEx function error,error code " << WSAGetLastError() << endl;
		return false;
	}

	//獲取GetAcceptexSockAddrs函數指針
	GUID GuidGetAcceptexSockAddrs = WSAID_GETACCEPTEXSOCKADDRS;
	if (SOCKET_ERROR == WSAIoctl(
		m_sListen,
		SIO_GET_EXTENSION_FUNCTION_POINTER,
		&GuidGetAcceptexSockAddrs,
		sizeof(GuidGetAcceptexSockAddrs),
		&m_lpfnGetAcceptSockAddrs,
		sizeof(m_lpfnGetAcceptSockAddrs),
		&BytesReturned,
		NULL, NULL))
	{
		cout << "WSAIoctl get GetAcceptexSockAddrs function error,error code " << WSAGetLastError() << endl;
		return false;
	}

	return true;
}
//利用AcceptEx監聽accept請求
bool   CServer::PostAccept(COverlappedIOInfo* ol)
{
	if (m_lpfnAcceptEx == NULL)
	{
		cout << "m_lpfnAcceptEx is NULL" << endl;
		return false;
	}
	SOCKET s = ol->m_sSocket;
	ol->ResetRecvBuffer();
	ol->ResetOverlapped();
	ol->ResetSendBuffer();
	ol->m_sSocket = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
	if (ol->m_sSocket == INVALID_SOCKET)
	{
		cout << "WSASocket error ,error code " << WSAGetLastError() << endl;
		return false;
	}
	//這裏建立的socket用來和對端建立連接,終會加入m_vecContInfo列表
	//調用acceptex將accept socket綁定至完成端口,並開始進行事件監聽
	//這裏需要傳遞Overlapped,new一個COverlappedIOInfo
	//AcceptEx是m_listen的監聽事件,m_listen已經綁定了完成端口;雖然ol->m_sSock已經創建,
	//但未使用,現在不必爲ol->m_sSock綁定完成端口。在AcceptEx事件發生後,再爲ol->m_sSock綁定IOCP
	DWORD byteReceived = 0;
	if (FALSE == m_lpfnAcceptEx(
		m_sListen,
		ol->m_sSocket,
		ol->m_recvBuf.buf,
		ol->m_recvBuf.len - (sizeof(SOCKADDR_IN) + 16) * 2,
		sizeof(SOCKADDR_IN) + 16,
		sizeof(SOCKADDR_IN) + 16,
		&byteReceived,
		ol))
	{
		DWORD res = WSAGetLastError();
		if (ERROR_IO_PENDING != res)
		{
			cout << "AcceptEx error , error code " << res << endl;
			return false;
		}
	}
	std::vector<SOCKET>::iterator iter = m_vecAcps.begin();
	for (; iter != m_vecAcps.end(); iter++)
	{
		if (*iter == s)
		{
			*iter = ol->m_sSocket;
		}
	}
	if (iter == m_vecAcps.end())
	{
		m_vecAcps.push_back(ol->m_sSocket);
	}
	return true;
}
//處理accept請求,NumberOfBytes=0表示沒有收到第一幀數據,>0表示收到第一幀數據
bool   CServer::DoAccept(COverlappedIOInfo* ol, DWORD NumberOfBytes )
{
	//分支用於獲取遠端地址。
	//如果接收TYPE_ACP同時收到第一幀數據,則第一幀數據內包含遠端地址。
	//如果沒有收到第一幀數據,則通過getpeername獲取遠端地址
	SOCKADDR_IN* ClientAddr = NULL;
	int remoteLen = sizeof(SOCKADDR_IN);
	if (NumberOfBytes > 0)
	{
		//接受的數據分成3部分,第1部分是客戶端發來的數據,第2部分是本地地址,第3部分是遠端地址。
		if (m_lpfnGetAcceptSockAddrs)
		{
			SOCKADDR_IN* LocalAddr = NULL;
			int localLen = sizeof(SOCKADDR_IN);
			m_lpfnGetAcceptSockAddrs(
				ol->m_recvBuf.buf,
				ol->m_recvBuf.len - (sizeof(SOCKADDR_IN) + 16) * 2,
				sizeof(SOCKADDR_IN) + 16,
				sizeof(SOCKADDR_IN) + 16,
				(LPSOCKADDR*)&LocalAddr,
				&localLen,
				(LPSOCKADDR*)&ClientAddr,
				&remoteLen);
			cout << "收到新的連接請求,ip=" << inet_ntoa(ClientAddr->sin_addr) << ",port=" << ClientAddr->sin_port <<
				"數據爲:" << ol->m_recvBuf.buf << endl;
		}
	}
	else if (NumberOfBytes == 0)
	{
		//未收到第一幀數據
		if (SOCKET_ERROR == getpeername(ol->m_sSocket, (sockaddr*)ClientAddr, &remoteLen))
		{
			cout << "getpeername error,error code " << WSAGetLastError() << endl;
		}
		else
		{
			cout << "收到新的連接請求,ip=" << inet_ntoa(ClientAddr->sin_addr) << ",port=" << ClientAddr->sin_port << endl;
		}
	}

	COverlappedIOInfo* pol = new COverlappedIOInfo;
	pol->m_sSocket = ol->m_sSocket;
	pol->m_addr = *ClientAddr;
	//服務端只收取recv,同時監聽recv和send可用設計位偏移,用或運算實現
	if (m_iocp.AsscciateScoket(pol->m_sSocket, TYPE_RECV))
	{
		PostRecv(pol);

		m_vecContInfo.push_back(pol);
	}
	else
	{
		delete pol;
		return false;
	}

	return true;

}
//投遞recv請求
bool   CServer::PostRecv(COverlappedIOInfo* ol)
{
	DWORD BytesRecvd = 0;
	DWORD dwFlags = 0;
	ol->ResetOverlapped();
	ol->ResetRecvBuffer();
	int recvnum = WSARecv(ol->m_sSocket, &ol->m_recvBuf, 1, &BytesRecvd, &dwFlags, (OVERLAPPED*)ol, NULL);
	if (recvnum != 0)
	{
		int res = WSAGetLastError();
		if (WSA_IO_PENDING != res)
		{
			cout << "WSARecv error,error code " << res << endl;
		}
	}
	return true;

}
//處理recv請求
bool   CServer::DoRecv(COverlappedIOInfo* ol)
{
	cout << "收到客戶端數據:ip=" << inet_ntoa(ol->m_addr.sin_addr) << ",port=" << ol->m_addr.sin_port <<
		";內容=" << ol->m_recvBuf.buf << endl;
	return true;


}
//從已連接socket列表中移除socket及釋放空間
bool   CServer::DeleteLink(SOCKET s)
{
	m_lsc.lock();
	std::vector<COverlappedIOInfo*>::iterator iter = m_vecContInfo.begin();
	for (; iter != m_vecContInfo.end(); iter++)
	{
		if (s == (*iter)->m_sSocket)
		{
			COverlappedIOInfo* ol = *iter;
			closesocket(s);
			m_vecContInfo.erase(iter);
			delete ol;
			break;
		}
	}
	m_lsc.unlock();
	return true;
}
//釋放3個部分步驟:
//1:清空IOCP線程隊列,退出線程
//2: 清空等待accept的套接字m_vecAcps
//3: 清空已連接的套接字m_vecContInfo並清空緩存
void  CServer::CloseServer()
{
	//1:清空IOCP線程隊列,退出線程,有多少個線程發送多少個PostQueuedCompletionStatus信息
	int threadnum = GetThreadsNum();
	for (int i = 0; i < threadnum; i++)
	{
		if (FALSE == m_iocp.PostStatus(TYPE_CLOSE))
		{
			cout << "PostQueuedCompletionStatus error,error code " << WSAGetLastError() << endl;
		}
	}
	//2:清空等待accept的套接字m_vecAcps
	std::vector<SOCKET>::iterator iter = m_vecAcps.begin();
	for (; iter != m_vecAcps.end(); iter++)
	{
		SOCKET s = *iter;
		closesocket(s);
	}
	m_vecAcps.clear();
	//3:清空已連接的套接字m_vecContInfo並清空緩存
	std::vector<COverlappedIOInfo*>::iterator iter2 = m_vecContInfo.begin();
	for (; iter2 != m_vecContInfo.end(); iter2++)
	{
		COverlappedIOInfo* ol = *iter2;
		closesocket(ol->m_sSocket);
		iter2 = m_vecContInfo.erase(iter2);
		delete ol;
	}
	m_vecContInfo.clear();
}
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