普通的選中這裏就不說了,box2d中提供了,一個比較效率比較高的快速選中類,那就是b2QueryCallback
#ifndef QueryCallback_H
#define QueryCallback_H
#include <Box2D/Box2D.h>
class QueryCallback :
public b2QueryCallback
{
public:
QueryCallback(void);
QueryCallback(const b2Vec2& point);
~QueryCallback(void);
bool ReportFixture(b2Fixture* fixture);
b2Vec2 m_point;
b2Fixture* m_fixture;
std::vector<b2Fixture*> m_vectFixture;
};
#endif
#include "QueryCallback.h"
QueryCallback::QueryCallback(void)
{
}
QueryCallback::QueryCallback(const b2Vec2& point)
{
m_point = point;
m_fixture = NULL;
}
QueryCallback::~QueryCallback(void)
{
}
bool QueryCallback::ReportFixture(b2Fixture* fixture)
{
b2Body* body = fixture->GetBody();
if (body->GetType() == b2_dynamicBody)
{
bool inside = fixture->TestPoint(m_point);
if (inside)
{
m_fixture = fixture;
m_vectFixture.push_back(fixture);
// We are done, terminate the query.
return true;
}
}
// Continue the query.
return true;
}
通過這個類就可以快速的選中某個剛體回調,效率也比較高