C# II: Class ViewModelBase and RelayCommand in MVVM

好久不寫WPF和MVVM,新建一個Project後,想起來ViewModelBase和RelayCommand沒有。以下Code摘自MSDN上的Article:Patterns - WPF Apps With The Model-View-ViewModel Design Pattern中附帶的示例代碼:

Class ViewModelBase :

using System;
using System.ComponentModel;
using System.Diagnostics;

namespace DemoApp.ViewModel
{
    /// <summary>
    /// Base class for all ViewModel classes in the application.
    /// It provides support for property change notifications 
    /// and has a DisplayName property.  This class is abstract.
    /// </summary>
    public abstract class ViewModelBase : INotifyPropertyChanged, IDisposable
    {
        #region Constructor

        protected ViewModelBase()
        {
        }

        #endregion // Constructor

        #region DisplayName

        /// <summary>
        /// Returns the user-friendly name of this object.
        /// Child classes can set this property to a new value,
        /// or override it to determine the value on-demand.
        /// </summary>
        public virtual string DisplayName { get; protected set; }

        #endregion // DisplayName

        #region Debugging Aides

        /// <summary>
        /// Warns the developer if this object does not have
        /// a public property with the specified name. This 
        /// method does not exist in a Release build.
        /// </summary>
        [Conditional("DEBUG")]
        [DebuggerStepThrough]
        public void VerifyPropertyName(string propertyName)
        {
            // Verify that the property name matches a real,  
            // public, instance property on this object.
            if (TypeDescriptor.GetProperties(this)[propertyName] == null)
            {
                string msg = "Invalid property name: " + propertyName;

                if (this.ThrowOnInvalidPropertyName)
                    throw new Exception(msg);
                else
                    Debug.Fail(msg);
            }
        }

        /// <summary>
        /// Returns whether an exception is thrown, or if a Debug.Fail() is used
        /// when an invalid property name is passed to the VerifyPropertyName method.
        /// The default value is false, but subclasses used by unit tests might 
        /// override this property's getter to return true.
        /// </summary>
        protected virtual bool ThrowOnInvalidPropertyName { get; private set; }

        #endregion // Debugging Aides

        #region INotifyPropertyChanged Members

        /// <summary>
        /// Raised when a property on this object has a new value.
        /// </summary>
        public event PropertyChangedEventHandler PropertyChanged;

        /// <summary>
        /// Raises this object's PropertyChanged event.
        /// </summary>
        /// <param name="propertyName">The property that has a new value.</param>
        protected virtual void OnPropertyChanged(string propertyName)
        {
            this.VerifyPropertyName(propertyName);

            PropertyChangedEventHandler handler = this.PropertyChanged;
            if (handler != null)
            {
                var e = new PropertyChangedEventArgs(propertyName);
                handler(this, e);
            }
        }

        #endregion // INotifyPropertyChanged Members

        #region IDisposable Members

        /// <summary>
        /// Invoked when this object is being removed from the application
        /// and will be subject to garbage collection.
        /// </summary>
        public void Dispose()
        {
            this.OnDispose();
        }

        /// <summary>
        /// Child classes can override this method to perform 
        /// clean-up logic, such as removing event handlers.
        /// </summary>
        protected virtual void OnDispose()
        {
        }

#if DEBUG
        /// <summary>
        /// Useful for ensuring that ViewModel objects are properly garbage collected.
        /// </summary>
        ~ViewModelBase()
        {
            string msg = string.Format("{0} ({1}) ({2}) Finalized", this.GetType().Name, this.DisplayName, this.GetHashCode());
            System.Diagnostics.Debug.WriteLine(msg);
        }
#endif

        #endregion // IDisposable Members
    }
}

Class RelayCommand:

using System;
using System.Diagnostics;
using System.Windows.Input;

namespace DemoApp
{
    /// <summary>
    /// A command whose sole purpose is to 
    /// relay its functionality to other
    /// objects by invoking delegates. The
    /// default return value for the CanExecute
    /// method is 'true'.
    /// </summary>
    public class RelayCommand : ICommand
    {
        #region Fields

        readonly Action<object> _execute;
        readonly Predicate<object> _canExecute;        

        #endregion // Fields

        #region Constructors

        /// <summary>
        /// Creates a new command that can always execute.
        /// </summary>
        /// <param name="execute">The execution logic.</param>
        public RelayCommand(Action<object> execute)
            : this(execute, null)
        {
        }

        /// <summary>
        /// Creates a new command.
        /// </summary>
        /// <param name="execute">The execution logic.</param>
        /// <param name="canExecute">The execution status logic.</param>
        public RelayCommand(Action<object> execute, Predicate<object> canExecute)
        {
            if (execute == null)
                throw new ArgumentNullException("execute");

            _execute = execute;
            _canExecute = canExecute;           
        }

        #endregion // Constructors

        #region ICommand Members

        [DebuggerStepThrough]
        public bool CanExecute(object parameter)
        {
            return _canExecute == null ? true : _canExecute(parameter);
        }

        public event EventHandler CanExecuteChanged
        {
            add { CommandManager.RequerySuggested += value; }
            remove { CommandManager.RequerySuggested -= value; }
        }

        public void Execute(object parameter)
        {
            _execute(parameter);
        }

        #endregion // ICommand Members
    }
}

是爲之記。
Alva Chien
2016.6.20

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