首先類看一下AQS的靜態內部類Node
static final class Node {
/** 這個變量作爲共享模式下的節點,它是一個單例,所有獲取共享鎖的操作都會在等待隊列中加上這個節點*/
static final Node SHARED = new Node();
/** 這個變量作爲獨佔模式下的節點*/
static final Node EXCLUSIVE = null;
/** 這個常量代表線程已經取消*/
static final int CANCELLED = 1;
/** 這個常量代表該線程後面的線程需要啓動 */
static final int SIGNAL = -1;
/** 這個常量代表線程正在等待condition */
static final int CONDITION = -2;
/**
* 這個常量代表下一個acquireShard(獲取共享鎖)要無條件傳播?
*/
static final int PROPAGATE = -3;
/**
* 這個變量代表等待變量,它的值只能取上面定義的幾個常量CANCELLED ,SIGNAL,CONDITION ,PROPAGATE
*/
volatile int waitStatus;
/**
* 這個變量指向前一個節點,可以看出Node是雙向鏈表中一個節點的數據類型
*/
volatile Node prev;
/**
* 這個變量指向後一個節點
*/
volatile Node next;
/**
* 線程,爲了將線程放入隊列中管理起來,用隊列的節點Node包裝了線程
*/
volatile Thread thread;
/**
* 指下一個等待condition的node,不知道怎麼等待condition
*/
Node nextWaiter;
/**
* 如果nextWaiter == SHARED就說明是共享節點
*/
final boolean isShared() {
return nextWaiter == SHARED;
}
/**
* 獲取前一個節點Node
*/
final Node predecessor() throws NullPointerException {
Node p = prev;
if (p == null)
throw new NullPointerException();
else
return p;
}
Node() { // 這個構造方法通常用來構造列表頭結點或者共享節點
}
Node(Thread thread, Node mode) { // 用於構造等待隊列的節點
this.nextWaiter = mode;
this.thread = thread;
}
Node(Thread thread, int waitStatus) { // 用到condition的時候用
this.waitStatus = waitStatus;
this.thread = thread;
}
}
AQS的變量
/**
* 等待隊列的頭結點
*/
private transient volatile Node head;
/**
* 等待隊列的尾節點
*/
private transient volatile Node tail;
/**
* AQS維護的狀態值,表示當前線程獲取鎖的次數
*/
private volatile int state;
/**
* 這是線程自旋的等待時間,單位是納秒
*/
static final long spinForTimeoutThreshold = 1000L;
AQS的變量很簡單,就首尾節點和狀態值,而它的成員方法就是對等待隊列和狀態值的操作。
AQS成員方法解讀
compareAndSetState
protected final boolean compareAndSetState(int expect, int update) {
// 這裏用的是native方法,不做深入
return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
}
這個方法的用CAS的方式修改state值,而state是volatile修飾的,因此在多線程的情況下也能夠保證線程安全。
compareAndSetHead、compareAndSetTail
private final boolean compareAndSetHead(Node update) {
return unsafe.compareAndSwapObject(this, headOffset, null, update);
}
private final boolean compareAndSetTail(Node expect, Node update) {
return unsafe.compareAndSwapObject(this, tailOffset, expect, update);
}
這兩個方法也是用CAS線程安全的方式設置AQS的等待隊列頭尾節點
compareAndSetWaitStatus
private static final boolean compareAndSetWaitStatus(Node node,
int expect,
int update) {
return unsafe.compareAndSwapInt(node, waitStatusOffset,
expect, update);
}
這個方法也是用CAS線程安全的方式設置節點的狀態waitStatus
compareAndSetNext
private static final boolean compareAndSetNext(Node node,
Node expect,
Node update) {
return unsafe.compareAndSwapObject(node, nextOffset, expect, update);
}
用於設置Node的next成員變量
setHead
private void setHead(Node node) {
head = node;
// 爲什麼頭節點中沒有線程呢?
node.thread = null;
// 因爲是頭節點,所以前面不會有節點
node.prev = null;
}
將一個節點設置爲隊列的頭節點
enq
private Node enq(final Node node) {
for (;;) {
Node t = tail;
if (t == null) { // 如果隊列爲空,就將新節點作爲隊列唯一一個節點,頭節點和尾節點都指向它
if (compareAndSetHead(new Node()))
tail = head;
} else { // 如果隊列不爲空,將新節點插入作爲尾節點
node.prev = t;
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
這個方法的作用就是向等待隊列插入節點,注意這個方法如果插入不成功就會不斷嘗試直到成功爲止
addWaiter
private Node addWaiter(Node mode) {
// 將當前線程創建一個新節點
Node node = new Node(Thread.currentThread(), mode);
Node pred = tail;
// 先試着插入一次,插入成功就返回插入的節點,不成功就用enq插到成功爲止
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
enq(node);
return node;
}
這個方法還是將節點插入到等待隊列,比enq多出一步創建節點而已
unparkSuccessor
private void unparkSuccessor(Node node) {
/*
* 如果節點的狀態爲負數即SIGNAL,CONDITION ,PROPAGATE,就把狀態清零
*/
int ws = node.waitStatus;
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* 找到該節點後面一個處於阻塞狀態(SIGNAL,CONDITION ,PROPAGATE)的節點,將它包含的線程喚醒
*/
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
// 這裏爲什麼要從後往前找?
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
if (s != null)
LockSupport.unpark(s.thread); // 喚醒線程
}
該方法的作用就是喚醒當前節點後面一個被阻塞節點中的線程
doReleaseShared
private void doReleaseShared() {
for (;;) {
Node h = head;
// 如果頭節點的狀態爲,SIGNAL喚醒頭節點後面的一個阻塞節點
if (h != null && h != tail) {
int ws = h.waitStatus;
if (ws == Node.SIGNAL) {
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
unparkSuccessor(h);
}
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // 這裏通過一個for循環來保證線程安全性
break;
}
}
這個方法貌似用於釋放共享鎖,不明白爲什麼喚醒頭節點後面的線程就可以釋放共享鎖?
setHeadAndPropagate
private void setHeadAndPropagate(Node node, int propagate) {
Node h = head; // 保留前一個頭節點
setHead(node); // 設置新的節點爲頭節點
/*
* propagate 是tryAcquireShared返回的值,不知道表示什麼,這裏的邏輯還不明確
*
*/
if (propagate > 0 || h == null || h.waitStatus < 0 ||
(h = head) == null || h.waitStatus < 0) {
Node s = node.next;
if (s == null || s.isShared())
doReleaseShared();
}
}
該方法的作用是:1、設置頭節點。2、如果後繼節點處於共享阻塞狀態就釋放共享鎖?
cancelAcquire
/**
private void cancelAcquire(Node node) {
if (node == null)
return;
node.thread = null;
// 從當前節點向前找,找到狀態不爲取消CANCELLED的節點pred
Node pred = node.prev;
while (pred.waitStatus > 0)
node.prev = pred = pred.prev;
// 保存pred節點的下個節點
Node predNext = pred.next;
// 將當前節點的狀態設置爲CANCELLED
node.waitStatus = Node.CANCELLED;
// 寫了一大堆,要做的就是把當前節點到pred節點中間的所有節點從等待隊列移除
if (node == tail && compareAndSetTail(node, pred)) {
compareAndSetNext(pred, predNext, null);
} else {
// If successor needs signal, try to set pred's next-link
// so it will get one. Otherwise wake it up to propagate.
int ws;
if (pred != head &&
((ws = pred.waitStatus) == Node.SIGNAL ||
(ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
pred.thread != null) {
Node next = node.next;
if (next != null && next.waitStatus <= 0)
compareAndSetNext(pred, predNext, next);
} else {
unparkSuccessor(node);
}
node.next = node; // 使得當前節點不可達,讓GC
}
}
這個方法的作用就是移除等待隊列中的節點
shouldParkAfterFailedAcquire
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
if (ws == Node.SIGNAL)
return true;
if (ws > 0) {
/*
* 前一個節點已經取消,就跳過繼續往前找
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
這個方法主要的目的是當該線程嘗試獲取鎖失敗後,判斷該線程是否應該進入阻塞,如果前一個節點的狀態爲waitStatus就進入阻塞,如果不是就繼續嘗試獲取鎖。
parkAndCheckInterrupt
private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);
return Thread.interrupted();
阻塞線程,並且判斷線程是否中斷
acquireQueued
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node); //如果成功獲取鎖,就將當前的節點設置爲頭節點。看來等待隊列中的頭節點都是獲取到鎖的線程的節點
p.next = null; // help GC
failed = false;
return interrupted;
}
// 獲取失敗就進入阻塞
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
這個方法表示等待隊列中的節點會去嘗試獲取鎖,獲取到的成爲頭節點,獲取失敗的則線程繼續被阻塞。
doAcquireInterruptibly
private void doAcquireInterruptibly(int arg)
throws InterruptedException {
final Node node = addWaiter(Node.EXCLUSIVE);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
這個方法與acquireQueued很像,區別在於它獲取不到會拋出異常
doAcquireNanos
private boolean doAcquireNanos(int arg, long nanosTimeout)
throws InterruptedException {
if (nanosTimeout <= 0L)
return false;
final long deadline = System.nanoTime() + nanosTimeout; // 超時的時間點
final Node node = addWaiter(Node.EXCLUSIVE);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return true;
}
nanosTimeout = deadline - System.nanoTime();
if (nanosTimeout <= 0L)
return false;
if (shouldParkAfterFailedAcquire(p, node) &&
nanosTimeout > spinForTimeoutThreshold)
LockSupport.parkNanos(this, nanosTimeout);
if (Thread.interrupted())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
這個方法獲取不到鎖會等待nanosTimeout納秒再去嘗試獲取,還是獲取不到就返回,不會阻塞。
doAcquireShared
private void doAcquireShared(int arg) {
// 給等待隊列中加入共享節點
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
如果等待隊列的前一個節點就是頭結點,那麼就去獲取共享鎖
if (p == head) {
int r = tryAcquireShared(arg);
// 獲取成功就設置新的頭結點
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
if (interrupted)
selfInterrupt();
failed = false;
return;
}
}
// 阻塞等待
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
共享模式獲取鎖的時候在等待隊列中添加的節點都是一個單例Node.SHARED
doAcquireSharedInterruptibly
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
failed = false;
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
中斷模式的獲取共享鎖
doAcquireSharedNanos
private boolean doAcquireSharedNanos(int arg, long nanosTimeout)
throws InterruptedException {
long lastTime = System.nanoTime();
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
failed = false;
return true;
}
}
if (nanosTimeout <= 0)
return false;
if (shouldParkAfterFailedAcquire(p, node) &&
nanosTimeout > spinForTimeoutThreshold)
LockSupport.parkNanos(this, nanosTimeout);
long now = System.nanoTime();
nanosTimeout -= now - lastTime;
lastTime = now;
if (Thread.interrupted())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
超時模式的獲取共享鎖
acquire
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
這個方法的就是用來獲取獨佔鎖的,如果一次獲取失敗,那麼久不斷嘗試獲取直到獲取成功。
acquireInterruptibly
public final void acquireInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
if (!tryAcquire(arg))
doAcquireInterruptibly(arg);
}
這個方法的就是用來響應中斷地獲取獨佔鎖的,如果一次獲取失敗,那麼久不斷嘗試獲取直到獲取成功或者遇到中斷。
tryAcquireNanos
public final boolean tryAcquireNanos(int arg, long nanosTimeout)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
return tryAcquire(arg) ||
doAcquireNanos(arg, nanosTimeout);
}
這個方法獲取獨佔鎖,直到獲取成功或遇到中斷,或時間到
release
public final boolean release(int arg) {
// 嘗試釋放鎖,釋放成功的話喚醒後面阻塞的線程
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
這個方法用於釋放鎖
acquireShared
public final void acquireShared(int arg) {
if (tryAcquireShared(arg) < 0)
doAcquireShared(arg);
}
不可中斷的方式獲取共享鎖
acquireSharedInterruptibly
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
if (tryAcquireShared(arg) < 0)
doAcquireSharedInterruptibly(arg);
}
響應中斷的方式獲取共享鎖
tryAcquireSharedNanos
public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
return tryAcquireShared(arg) >= 0 ||
超時的方式獲取共享鎖
releaseShared
public final boolean releaseShared(int arg) {
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
釋放共享鎖