private class MyView2 extends View {
public MyView2(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.RED);
paint.setStyle(Paint.Style.STROKE);//設置爲空心
paint.setStrokeWidth(3);
canvas.drawCircle(40, 40, 30, paint);
canvas.drawRect(10, 90, 70, 150, paint);
canvas.drawRect(10, 170, 70, 200, paint);
canvas.drawOval(new RectF(10, 220, 70, 250), paint);
Path path = new Path();//三角形
path.moveTo(10, 330);
path.lineTo(70, 330);
path.lineTo(40, 270);
path.close();
canvas.drawPath(path, paint);
Path path1 = new Path();//梯形
path1.moveTo(10, 410);//繪畫基點
path1.lineTo(70, 410);
path1.lineTo(55, 350);
path1.lineTo(25, 350);
path1.close();//把開始的點和最後的點連接在一起,構成一個封閉圖形
/*
* 最重要的就是movtTo和close,如果是Style.FILL的話,不設置close,也沒有區別,可是如果是STROKE模式,
* 如果不設置close,圖形不封閉。
*
* 當然,你也可以不設置close,再添加一條線,效果一樣。
*/
canvas.drawPath(path1, paint);
///////////////////////////////////////第二列
paint.setColor(Color.BLUE);
paint.setStyle(Paint.Style.FILL);//設置實心
canvas.drawCircle(120, 40, 30, paint);
canvas.drawRect(90, 90, 150, 150, paint);
canvas.drawRect(90, 170, 150, 200, paint);
RectF re2 = new RectF(90, 220, 150, 250);
canvas.drawOval(re2, paint);
Path path2 = new Path();
path2.moveTo(90, 330);
path2.lineTo(150, 330);
path2.lineTo(120, 270);
path2.close();
canvas.drawPath(path2, paint);
Path path3 = new Path();
path3.moveTo(90, 410);
path3.lineTo(150, 410);
path3.lineTo(135, 350);
path3.lineTo(105, 350);
path3.close();
canvas.drawPath(path3, paint);
////////////////////////////////////////////////////第三列
/*
* LinearGradient shader = new LinearGradient(0, 0, endX, endY, new
* int[]{startColor, midleColor, endColor},new float[]{0 , 0.5f,
* 1.0f}, TileMode.MIRROR);
* 參數一爲漸變起初點座標x位置,參數二爲y軸位置,參數三和四分辨對應漸變終點
* 其中參數new int[]{startColor, midleColor,endColor}是參與漸變效果的顏色集合,
* 其中參數new float[]{0 , 0.5f, 1.0f}是定義每個顏色處於的漸變相對位置, 這個參數可以爲null,如果爲null表示所有的顏色按順序均勻的分佈
*/
Shader mShader = new LinearGradient(0, 0, 100, 100,
new int[] { Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW },
null, Shader.TileMode.REPEAT);
// Shader.TileMode三種模式
// REPEAT:沿着漸變方向循環重複
// CLAMP:如果在預先定義的範圍外畫的話,就重複邊界的顏色
// MIRROR:與REPEAT一樣都是循環重複,但這個會對稱重複
paint.setShader(mShader);// 用Shader中定義定義的顏色來話
canvas.drawCircle(200, 40, 30, paint);
canvas.drawRect(170, 90, 230, 150, paint);
canvas.drawRect(170, 170, 230, 200, paint);
RectF re3 = new RectF(170, 220, 230, 250);
canvas.drawOval(re3, paint);
Path path4 = new Path();
path4.moveTo(170, 330);
path4.lineTo(230, 330);
path4.lineTo(200, 270);
path4.close();
canvas.drawPath(path4, paint);
Path path5 = new Path();
path5.moveTo(170, 410);
path5.lineTo(230, 410);
path5.lineTo(215, 350);
path5.lineTo(185, 350);
path5.close();
canvas.drawPath(path5, paint);
//////////////////////////////////第4列
paint.setTextSize(24);
canvas.drawText("圓形", 240, 50, paint);
canvas.drawText("正方形", 240, 120, paint);
canvas.drawText("長方形", 240, 190, paint);
canvas.drawText("橢圓形", 240, 250, paint);
canvas.drawText("三角形", 240, 320, paint);
canvas.drawText("梯形", 240, 390, paint);
}
}