python面向對象初探示例

import random


class Sprite:


    step = [-2,+2,-3,+3]


    def __init__(self,gm,point=None):

        self.gm = gm

        if point is None:

            self.point = random.randint(0,20)

        else:

            self.point = point


    def jump(self):

        astep = random.choice(Sprite.step)

        if 0 <= self.point + astep <= 20:

            self.point += astep


class Ant(Sprite):


    def __init__(self,gm,point=None):

        super().__init__(gm,point)

        self.gm.set_point('ant',self.point)


    def jump(self):

        super().jump()

        self.gm.set_point('ant',self.point)


class Worm(Sprite):


    def __init__(self,gm,point=None):

        super().__init__(gm,point)

        self.gm.set_point('worm',self.point)


    def  jump(self):

        super().jump()

        self.gm.set_point('worm',self.point)


class GameMap:

    def __init__(self):

        self.ant_point = None

        self.worm_point = None


    def catched(self):

        print('ant:',self.ant_point,'worm:',self.worm_point)

        if self.ant_point is not None and self.worm_point is not None and self.ant_point == self.worm_point:

            return True


    def set_point(self,src,point):

        if src == 'ant':

            self.ant_point = point

        if src == 'worm':

            self.worm_point = point


if __name__ == '__main__':

    gm = GameMap()

    worm = Worm(gm)

    ant = Ant(gm)

    while not gm.catched():

        worm.jump()

        ant.jump()



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