Kafka源码分析Producer读取Metadata的数据结构及Metadata两种更新机制介绍 转

 

问题导读:
1. 什么是多线程异步发送模型?
2. Metadata的线程安全性如何实现?
3. Metadata的数据结构是什么?
4. producer如何读取Metadata?
5. Sender的如何创建?
6. Sender poll()如何更新Metadata?
7. Metadata有哪2种更新机制?
8. 什么是Metadata失效检测?
9. Metadata有哪些其他的更新策略?





解决方案:

多线程异步发送模型

下图是经过源码分析之后,整理出来的Producer端的架构图: 
 
在上一篇我们讲过,Producer有同步发送和异步发送2种策略。在以前的Kafka client api实现中,同步和异步是分开实现的。而在0.9中,同步发送其实是通过异步发送间接实现,其接口如下:

1

2

3

4

5

6

7

public class KafkaProducer<K, V> implements Producer<K, V> {

...

    public Future<RecordMetadata> send(ProducerRecord<K, V> record, Callback callback)  //异步发送接口

     {

     ...

     }

}


要实现同步发送,只要在拿到返回的Future对象之后,直接调用get()就可以了。

基本思路

从上图我们可以看出,异步发送的基本思路就是:send的时候,KafkaProducer把消息放到本地的消息队列RecordAccumulator,然后一个后台线程Sender不断循环,把消息发给Kafka集群。

要实现这个,还得有一个前提条件:就是KafkaProducer/Sender都需要获取集群的配置信息Metadata。所谓Metadata,也就是在上一篇所讲的,Topic/Partion与broker的映射关系:每一个Topic的每一个Partion,得知道其对应的broker列表是什么,其中leader是谁,follower是谁。

 

2个数据流

所以在上图中,有2个数据流: 
Metadata流(A1,A2,A3):Sender从集群获取信息,然后更新Metadata; KafkaProducer先读取Metadata,然后把消息放入队列。

消息流(B1, B2, B3):这个很好理解,不再详述。

本篇着重讲述Metadata流,消息流,将在后续详细讲述。

 

Metadata的线程安全性


从上图可以看出,Metadata是多个producer线程读,一个sender线程更新,因此它必须是线程安全的。

Kafka的官方文档上也有说明,KafkaProducer是线程安全的,可以在多线程中调用:

The producer is thread safe and sharing a single producer instance across threads will generally be faster than having multiple instances.

 

从下面代码也可以看出,它的所有public方法都是synchronized:

 

01

02

03

04

05

06

07

08

09

10

11

12

13

public final class Metadata {

  。。。

    public synchronized Cluster fetch() {

        return this.cluster;

    }

    public synchronized long timeToNextUpdate(long nowMs) {

       。。。

    }

    public synchronized int requestUpdate() {

      。。。

    }

    。。。   

 

Metadata的数据结构

 

下面代码列举了Metadata的主要数据结构:一个Cluster对象 + 1堆状态变量。前者记录了集群的配置信息,后者用于控制Metadata的更新策略。

 

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

public final class Metadata {

...

    private final long refreshBackoffMs;  //更新失败的情况下,下1次更新的补偿时间(这个变量在代码中意义不是太大)

    private final long metadataExpireMs; //关键值:每隔多久,更新一次。缺省是600*1000,也就是10分种

    private int version;         //每更新成功1次,version递增1。这个变量主要用于在while循环,wait的时候,作为循环判断条件

    private long lastRefreshMs;  //上一次更新时间(也包含更新失败的情况)

    private long lastSuccessfulRefreshMs; //上一次成功更新的时间(如果每次都成功的话,则2者相等。否则,lastSuccessulRefreshMs < lastRefreshMs)

    private Cluster cluster;   //集群配置信息

    private boolean needUpdate;  //是否强制刷新

  ...

}

 

public final class Cluster {

...

    private final List<Node> nodes;   //Node也就是Broker

    private final Map<TopicPartition, PartitionInfo> partitionsByTopicPartition;  //Topic/Partion和broker list的映射关系

    private final Map<String, List<PartitionInfo>> partitionsByTopic;

    private final Map<String, List<PartitionInfo>> availablePartitionsByTopic;

    private final Map<Integer, List<PartitionInfo>> partitionsByNode;

    private final Map<Integer, Node> nodesById;

}

 

public class PartitionInfo {

    private final String topic;

    private final int partition;

    private final Node leader;

    private final Node[] replicas;

    private final Node[] inSyncReplicas;

}

 

producer读取Metadata

 

下面是send函数的源码,可以看到,在send之前,会先读取metadata。如果metadata读不到,会一直阻塞在那,直到超时,抛出TimeoutException

 

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

//KafkaProducer

    public Future<RecordMetadata> send(ProducerRecord<K, V> record, Callback callback) {

        try {

     long waitedOnMetadataMs = waitOnMetadata(record.topic(), this.maxBlockTimeMs);  //拿不到topic的配置信息,会一直阻塞在这,直到抛异常

 

     ... //拿到了,执行下面的send逻辑

     } catch()

     {}

 }

 

//KafkaProducer

    private long waitOnMetadata(String topic, long maxWaitMs) throws InterruptedException {

        if (!this.metadata.containsTopic(topic))

            this.metadata.add(topic);

 

        if (metadata.fetch().partitionsForTopic(topic) != null)

            return 0;   //取到topic的配置信息,直接返回

 

        long begin = time.milliseconds();

        long remainingWaitMs = maxWaitMs;

        while (metadata.fetch().partitionsForTopic(topic) == null) { //取不到topic的配置信息,一直死循环wait,直到超时,抛TimeoutException

            log.trace("Requesting metadata update for topic {}.", topic);

            int version = metadata.requestUpdate(); //把needUpdate置为true

            sender.wakeup(); //唤起sender

 

            metadata.awaitUpdate(version, remainingWaitMs); //metadata的关键函数

            long elapsed = time.milliseconds() - begin;

            if (elapsed >= maxWaitMs)

                throw new TimeoutException("Failed to update metadata after " + maxWaitMs + " ms.");

            if (metadata.fetch().unauthorizedTopics().contains(topic))

                throw new TopicAuthorizationException(topic);

            remainingWaitMs = maxWaitMs - elapsed;

        }

        return time.milliseconds() - begin;

    }

 

//Metadata

    public synchronized void awaitUpdate(final int lastVersion, final long maxWaitMs) throws InterruptedException {

        if (maxWaitMs < 0) {

            throw new IllegalArgumentException("Max time to wait for metadata updates should not be < 0 milli seconds");

        }

        long begin = System.currentTimeMillis();

        long remainingWaitMs = maxWaitMs;

        while (this.version <= lastVersion) {  //当Sender成功更新meatadata之后,version加1。否则会循环,一直wait

            if (remainingWaitMs != 0

                wait(remainingWaitMs);  //线程的wait机制,wait和synchronized的配合使用

            long elapsed = System.currentTimeMillis() - begin;

            if (elapsed >= maxWaitMs)  //wait时间超出了最长等待时间

                throw new TimeoutException("Failed to update metadata after " + maxWaitMs + " ms.");

            remainingWaitMs = maxWaitMs - elapsed;

        }

    }

 

总结:从上面代码可以看出,producer wait metadata的时候,有2个条件:

(1) while (metadata.fetch().partitionsForTopic(topic) == null)

(2)while (this.version <= lastVersion)

 

有wait就会有notify,notify在Sender更新Metadata的时候发出。

 

Sender的创建

 

下面是KafkaProducer的构造函数,从代码可以看出,Sender就是KafkaProducer中创建的一个Thread.

 

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

private KafkaProducer(ProducerConfig config, Serializer<K> keySerializer, Serializer<V> valueSerializer) {

        try {

        ...

                    this.metadata = new Metadata(retryBackoffMs, config.getLong(ProducerConfig.METADATA_MAX_AGE_CONFIG)); //构造metadata

 

this.metadata.update(Cluster.bootstrap(addresses), time.milliseconds()); //往metadata中,填入初始的,配置的node列表

 

            ChannelBuilder channelBuilder = ClientUtils.createChannelBuilder(config.values());

 

            NetworkClient client = new NetworkClient(

                    new Selector(config.getLong(ProducerConfig.CONNECTIONS_MAX_IDLE_MS_CONFIG), this.metrics, time, "producer", metricTags, channelBuilder),

                    this.metadata,

                    clientId,

                    config.getInt(ProducerConfig.MAX_IN_FLIGHT_REQUESTS_PER_CONNECTION),

                    config.getLong(ProducerConfig.RECONNECT_BACKOFF_MS_CONFIG),

                    config.getInt(ProducerConfig.SEND_BUFFER_CONFIG),

                    config.getInt(ProducerConfig.RECEIVE_BUFFER_CONFIG),

 

 

            this.sender = new Sender(client,  //构造一个sender。sender本身实现的是Runnable接口

                    this.metadata,

                    this.accumulator,

                    config.getInt(ProducerConfig.MAX_REQUEST_SIZE_CONFIG),

                    (short) parseAcks(config.getString(ProducerConfig.ACKS_CONFIG)),

                    config.getInt(ProducerConfig.RETRIES_CONFIG),

                    this.metrics,

                    new SystemTime(),

                    clientId,

                    this.requestTimeoutMs);

 

            String ioThreadName = "kafka-producer-network-thread" + (clientId.length() > 0 ? " | " + clientId : "");

            this.ioThread = new KafkaThread(ioThreadName, this.sender, true);

            this.ioThread.start();  //一个线程,开启sender

 

Sender poll()更新Metadata

 

001

002

003

004

005

006

007

008

009

010

011

012

013

014

015

016

017

018

019

020

021

022

023

024

025

026

027

028

029

030

031

032

033

034

035

036

037

038

039

040

041

042

043

044

045

046

047

048

049

050

051

052

053

054

055

056

057

058

059

060

061

062

063

064

065

066

067

068

069

070

071

072

073

074

075

076

077

078

079

080

081

082

083

084

085

086

087

088

089

090

091

092

093

094

095

096

097

098

099

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

124

125

126

127

128

129

130

131

132

133

134

135

136

137

138

139

140

141

142

143

144

145

146

147

148

149

150

151

152

153

154

155

156

157

158

159

160

161

162

163

164

165

166

167

168

169

170

171

public void run() {

        // main loop, runs until close is called

        while (running) {

            try {

                run(time.milliseconds());

            } catch (Exception e) {

                log.error("Uncaught error in kafka producer I/O thread: ", e);

            }

        }

       。。。

    }

 

    public void run(long now) {

        Cluster cluster = metadata.fetch();

。。。

        RecordAccumulator.ReadyCheckResult result = this.accumulator.ready(cluster, now);   //遍历消息队列中所有的消息,找出对应的,已经ready的Node

 

        if (result.unknownLeadersExist)  //如果一个ready的node都没有,请求更新metadata

            this.metadata.requestUpdate();

 

  。。。

 

     //client的2个关键函数,一个发送ClientRequest,一个接收ClientResponse。底层调用的是NIO的poll。关于nio, 后面会详细介绍

        for (ClientRequest request : requests)

            client.send(request, now);

 

        this.client.poll(pollTimeout, now);

    }

 

//NetworkClient

    public List<ClientResponse> poll(long timeout, long now) {

        long metadataTimeout = metadataUpdater.maybeUpdate(now); //关键点:每次poll的时候判断是否要更新metadata

 

        try {

            this.selector.poll(Utils.min(timeout, metadataTimeout, requestTimeoutMs));

        } catch (IOException e) {

            log.error("Unexpected error during I/O", e);

        }

 

        // process completed actions

        long updatedNow = this.time.milliseconds();

        List<ClientResponse> responses = new ArrayList<>();

        handleCompletedSends(responses, updatedNow);

        handleCompletedReceives(responses, updatedNow);   //在返回的handler中,会处理metadata的更新

        handleDisconnections(responses, updatedNow);

        handleConnections();

        handleTimedOutRequests(responses, updatedNow);

 

        // invoke callbacks

        for (ClientResponse response : responses) {

            if (response.request().hasCallback()) {

                try {

                    response.request().callback().onComplete(response);

                } catch (Exception e) {

                    log.error("Uncaught error in request completion:", e);

                }

            }

        }

 

        return responses;

    }

 

 //DefaultMetadataUpdater

         @Override

        public long maybeUpdate(long now) {

            // should we update our metadata?

            long timeToNextMetadataUpdate = metadata.timeToNextUpdate(now);

            long timeToNextReconnectAttempt = Math.max(this.lastNoNodeAvailableMs + metadata.refreshBackoff() - now, 0);

            long waitForMetadataFetch = this.metadataFetchInProgress ? Integer.MAX_VALUE : 0;

            // if there is no node available to connect, back off refreshing metadata

            long metadataTimeout = Math.max(Math.max(timeToNextMetadataUpdate, timeToNextReconnectAttempt),

                    waitForMetadataFetch);

 

            if (metadataTimeout == 0) {

                // highly dependent on the behavior of leastLoadedNode.

                Node node = leastLoadedNode(now);  //找到负载最小的Node

                maybeUpdate(now, node); //把更新Metadata的请求,发给这个Node

            }

 

            return metadataTimeout;

        }

 

        private void maybeUpdate(long now, Node node) {

            if (node == null) {

                log.debug("Give up sending metadata request since no node is available");

                // mark the timestamp for no node available to connect

                this.lastNoNodeAvailableMs = now;

                return;

            }

            String nodeConnectionId = node.idString();

 

            if (canSendRequest(nodeConnectionId)) {

                Set<String> topics = metadata.needMetadataForAllTopics() ? new HashSet<String>() : metadata.topics();

                this.metadataFetchInProgress = true;

                ClientRequest metadataRequest = request(now, nodeConnectionId, topics);  //关键点:发送更新Metadata的Request

                log.debug("Sending metadata request {} to node {}", metadataRequest, node.id());

                doSend(metadataRequest, now); //这里只是异步发送,返回的response在上面的handleCompletedReceives里面处理

            } else if (connectionStates.canConnect(nodeConnectionId, now)) {

                log.debug("Initialize connection to node {} for sending metadata request", node.id());

                initiateConnect(node, now);

 

            } else { // connected, but can't send more OR connecting

                this.lastNoNodeAvailableMs = now;

            }

        }

 

     private void handleCompletedReceives(List<ClientResponse> responses, long now) {

        for (NetworkReceive receive : this.selector.completedReceives()) {

            String source = receive.source();

            ClientRequest req = inFlightRequests.completeNext(source);

            ResponseHeader header = ResponseHeader.parse(receive.payload());

            // Always expect the response version id to be the same as the request version id

            short apiKey = req.request().header().apiKey();

            short apiVer = req.request().header().apiVersion();

            Struct body = (Struct) ProtoUtils.responseSchema(apiKey, apiVer).read(receive.payload());

            correlate(req.request().header(), header);

            if (!metadataUpdater.maybeHandleCompletedReceive(req, now, body))

                responses.add(new ClientResponse(req, now, false, body));

        }

    }

 

 

        @Override

        public boolean maybeHandleCompletedReceive(ClientRequest req, long now, Struct body) {

            short apiKey = req.request().header().apiKey();

            if (apiKey == ApiKeys.METADATA.id && req.isInitiatedByNetworkClient()) {

                handleResponse(req.request().header(), body, now);

                return true;

            }

            return false;

        }

 

//关键函数

        private void handleResponse(RequestHeader header, Struct body, long now) {

            this.metadataFetchInProgress = false;

            MetadataResponse response = new MetadataResponse(body);

            Cluster cluster = response.cluster();   //从response中,拿到一个新的cluster对象

            if (response.errors().size() > 0) {

                log.warn("Error while fetching metadata with correlation id {} : {}", header.correlationId(), response.errors());

            }

 

            if (cluster.nodes().size() > 0) {

                this.metadata.update(cluster, now);   //更新metadata,用新的cluster覆盖旧的cluster

            } else {

                log.trace("Ignoring empty metadata response with correlation id {}.", header.correlationId());

                this.metadata.failedUpdate(now);  //更新metadata失败,做失败处理逻辑

            }

        }

 

 

//更新成功,version+1, 同时更新其它字段

    public synchronized void update(Cluster cluster, long now) {

        this.needUpdate = false;

        this.lastRefreshMs = now;

        this.lastSuccessfulRefreshMs = now;

        this.version += 1;

 

        for (Listener listener: listeners)

            listener.onMetadataUpdate(cluster);  //如果有人监听了metadata的更新,通知他们

 

        this.cluster = this.needMetadataForAllTopics ? getClusterForCurrentTopics(cluster) : cluster;    //新的cluster覆盖旧的cluster

 

        notifyAll();  //通知所有的阻塞的producer线程

 

        log.debug("Updated cluster metadata version {} to {}", this.version, this.cluster);

    }

 

//更新失败,只更新lastRefreshMs

    public synchronized void failedUpdate(long now) {

        this.lastRefreshMs = now;

    }

 

从上面可以看出,Metadata的更新,是在while循环,每次调用client.poll()的时候更新的。

更新机制又有以下2种:

 

Metadata的2种更新机制

 

(1)周期性的更新: 每隔一段时间更新一次,这个通过 Metadata的lastRefreshMs, lastSuccessfulRefreshMs 这2个字段来实现

对应的ProducerConfig配置项为:

metadata.max.age.ms //缺省300000,即10分钟1次

(2) 失效检测,强制更新:检查到metadata失效以后,调用metadata.requestUpdate()强制更新。 requestUpdate()函数里面其实什么都没做,就是把needUpdate置成了false

每次poll的时候,都检查这2种更新机制,达到了,就触发更新。

那如何判定Metadata失效了呢?这个在代码中很分散,有很多地方,会判定Metadata失效。

 

Metadata失效检测

 

条件1:initConnect的时候

 

 

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

private void initiateConnect(Node node, long now) {

      String nodeConnectionId = node.idString();

      try {

          log.debug("Initiating connection to node {} at {}:{}.", node.id(), node.host(), node.port());

          this.connectionStates.connecting(nodeConnectionId, now);

          selector.connect(nodeConnectionId,

                           new InetSocketAddress(node.host(), node.port()),

                           this.socketSendBuffer,

                           this.socketReceiveBuffer);

      } catch (IOException e) {

          connectionStates.disconnected(nodeConnectionId, now);

          metadataUpdater.requestUpdate(); //判定metadata失效

          log.debug("Error connecting to node {} at {}:{}:", node.id(), node.host(), node.port(), e);

      }

  }

 

条件2:poll里面IO的时候,连接断掉了

 

1

2

3

4

5

6

7

8

private void handleDisconnections(List<ClientResponse> responses, long now) {

     for (String node : this.selector.disconnected()) {

         log.debug("Node {} disconnected.", node);

         processDisconnection(responses, node, now);

     }

     if (this.selector.disconnected().size() > 0)

         metadataUpdater.requestUpdate();  //判定metadata失效

 }

 

条件3:有请求超时

 

01

02

03

04

05

06

07

08

09

10

11

private void handleTimedOutRequests(List<ClientResponse> responses, long now) {

       List<String> nodeIds = this.inFlightRequests.getNodesWithTimedOutRequests(now, this.requestTimeoutMs);

       for (String nodeId : nodeIds) {

           this.selector.close(nodeId);

           log.debug("Disconnecting from node {} due to request timeout.", nodeId);

           processDisconnection(responses, nodeId, now);

       }

 

       if (nodeIds.size() > 0)

           metadataUpdater.requestUpdate();  //判定metadata失效

   }

 

条件4:发消息的时候,有partition的leader没找到

 

1

2

3

4

5

6

public void run(long now) {

        Cluster cluster = metadata.fetch();

        RecordAccumulator.ReadyCheckResult result = this.accumulator.ready(cluster, now);

 

        if (result.unknownLeadersExist)

            this.metadata.requestUpdate();

 

条件5:返回的response和请求对不上的时候

 

1

2

3

4

5

6

7

8

private void handleProduceResponse(ClientResponse response, Map<TopicPartition, RecordBatch> batches, long now) {

       int correlationId = response.request().request().header().correlationId();

       if (response.wasDisconnected()) {

           log.trace("Cancelled request {} due to node {} being disconnected", response, response.request()

                                                                                                 .request()

                                                                                                 .destination());

           for (RecordBatch batch : batches.values())

               completeBatch(batch, Errors.NETWORK_EXCEPTION, -1L, correlationId, now);

 

总之1句话:发生各式各样的异常,数据不同步,都认为metadata可能出问题了,要求更新。

 

Metadata其他的更新策略

 

除了上面所述,Metadata的更新,还有以下几个特点:

1.更新请求MetadataRequest是nio异步发送的,在poll的返回中,处理MetadataResponse的时候,才真正更新Metadata。

这里有个关键点:Metadata的cluster对象,每次是整个覆盖的,而不是局部更新。所以cluster内部不用加锁。

2.更新的时候,是从metadata保存的所有Node,或者说Broker中,选负载最小的那个,也就是当前接收请求最少的那个。向其发送MetadataRequest请求,获取新的Cluster对象。

 

文章转自About云(http://www.aboutyun.com/thread-19917-1-1.html),原文位于csdn,作者:travi

發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章