前言
前面我們分析了關於stl_algo.h
中的基本算法, 本節也將繼續分析該文件中的算法實現, 即二分查找.
stl_algo.h
提供了lower_bound
和upper_bound
兩種查找, 前者是找出第一個滿足條件的迭代器, 後者則是找出最後一個滿足條件的迭代器, 兩者結合就能知道該容器中重複的個數.
二分查找分析
lower_bound
ForwardIterator版本
// 版本一
template <class ForwardIterator, class T>
inline ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last, const T& value)
{
return __lower_bound(first, last, value, distance_type(first), iterator_category(first));
}
template <class ForwardIterator, class T, class Distance>
ForwardIterator __lower_bound(ForwardIterator first, ForwardIterator last,
const T& value, Distance*,
forward_iterator_tag) {
Distance len = 0;
distance(first, last, len);
Distance half;
ForwardIterator middle;
while (len > 0) {
half = len >> 1; // 相當於除2
// middle爲區間的起始位置
middle = first;
// 設置middle爲區間的中間值
advance(middle, half);
// 將value值與中間值比較, 即是二分查找, 若中間值小於value, 則繼續查找右半部分
if (*middle < value) {
first = middle;
++first;
len = len - half - 1;
}
else
len = half;
}
return first;
}
// 版本二
template <class ForwardIterator, class T, class Compare>
inline ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last,
const T& value, Compare comp) {
return __lower_bound(first, last, value, comp, distance_type(first), iterator_category(first));
}
template <class ForwardIterator, class T, class Compare, class Distance>
ForwardIterator __lower_bound(ForwardIterator first, ForwardIterator last,
const T& value, Compare comp, Distance*,
forward_iterator_tag) {
Distance len = 0;
distance(first, last, len);
Distance half;
ForwardIterator middle;
while (len > 0) {
half = len >> 1;
middle = first;
// 設置middle爲區間的中間值
advance(middle, half);
// 滿足的條件的進行比賽
if (comp(*middle, value)) {
first = middle;
++first;
len = len - half - 1;
}
else
len = half;
}
return first;
}
RandomAccessIterator 版本
// 版本一
template <class RandomAccessIterator, class T, class Distance>
RandomAccessIterator __lower_bound(RandomAccessIterator first,
RandomAccessIterator last, const T& value,
Distance*, random_access_iterator_tag) {
Distance len = last - first;
Distance half;
RandomAccessIterator middle;
// 二分法
while (len > 0) {
half = len >> 1; // 相當於除2
// 設置middle爲區間的中間值.
// 這裏直接求出middle的值, 更加的快速
middle = first + half;
if (*middle < value) {
first = middle + 1;
len = len - half - 1;
}
else
len = half;
}
return first;
}
// 版本二
template <class RandomAccessIterator, class T, class Compare, class Distance>
RandomAccessIterator __lower_bound(RandomAccessIterator first,
RandomAccessIterator last,
const T& value, Compare comp, Distance*,
random_access_iterator_tag) {
Distance len = last - first;
Distance half;
RandomAccessIterator middle;
while (len > 0) {
half = len >> 1;
// 設置middle爲區間的中間值.
// 這裏直接求出middle的值, 更加的快速
middle = first + half;
if (comp(*middle, value)) {
first = middle + 1;
len = len - half - 1;
}
else
len = half;
}
return first;
}
upper_bound
這裏就只分析ForwardIterator
就行了, RandomAccessIterator
也跟上面一樣的操作
// 版本一
template <class ForwardIterator, class T>
inline ForwardIterator upper_bound(ForwardIterator first, ForwardIterator last,
const T& value) {
return __upper_bound(first, last, value, distance_type(first),
iterator_category(first));
}
template <class ForwardIterator, class T, class Compare, class Distance>
ForwardIterator __upper_bound(ForwardIterator first, ForwardIterator last,
const T& value, Compare comp, Distance*,
forward_iterator_tag) {
Distance len = 0;
distance(first, last, len);
Distance half;
ForwardIterator middle;
while (len > 0) {
half = len >> 1; // 相當於除2
// middle爲區間的起始位置
middle = first;
// 設置middle爲區間的中間值
advance(middle, half);
// 將value值與中間值比較, 即是二分查找, 若中間值小於value, 則繼續查找右半部分
if (comp(value, *middle))
len = half;
else {
first = middle;
++first;
len = len - half - 1;
}
}
return first;
}
// 版本二
template <class ForwardIterator, class T, class Compare>
inline ForwardIterator upper_bound(ForwardIterator first, ForwardIterator last,
const T& value, Compare comp) {
return __upper_bound(first, last, value, comp, distance_type(first),
iterator_category(first));
}
總結
關於STL的二分查找讓我學習到以前自己實現的有很多的問題, 沒有這樣的區分重複的數據, 而是直接找到就返回, 而STL對其有兩種不同的選擇, 可以找到第一齣現, 也可以找到最後一次出現, 學習STL總能讓人不禁易認識很多東西, 學到很多細節的處理與完善. 關於stl_algo.h
中的排序我暫時不再繼續分析了, 等之後有時間再來重新總結.
知乎有對STL泛型算法中sort
的效率的討論stl的sort和手寫快排的運行效率哪個比較高