掃雷遊戲

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int Menu(int choice)
{
	printf("========================\n");
	printf("1  開始遊戲!\n");
	printf("0  退出遊戲!\n");
	printf("========================\n");
	printf("請輸入您的選擇 :\n");
	scanf("%d", &choice);
	return choice;
}
//1,定義兩個二維數組,表示地圖,
#define ROW 9
#define COL 9
#define Minecount 10
char show_map[ROW+2][COL+2];
char mine_map[ROW+2][COL+2];
//2,初始化數組,用*填充show_map,用0填充mine_map,佈置雷陣,
void Init(char show_map[ROW + 2][COL + 2], char mine_map[ROW + 2][COL + 2])
{
	for (int row = 0; row < ROW + 2; ++row)
	{
		for (int col = 0; col < COL + 2; ++col)
		{
			show_map[row][col] = '*';
		}
	}
	for (int row = 0; row < ROW + 2; ++row)
	{
		for (int col = 0; col < COL + 2; ++col)
		{
			mine_map[row][col] = '0';
		}
	}
	int count = Minecount;
	while (count > 0)
	{
		int row = rand() % 9 + 1;
		int col = rand() % 9 + 1;
		if (mine_map[row][col] == '0')
		{
			mine_map[row][col] = '1';
			--count;
		}
	}
}
//3, 打印地圖
void DisplayMap(char map[ROW + 2][COL + 2])
{
	printf("    ");
	for (int col = 1; col <= COL; ++col)
	{
		printf(" %d ", col);
	}
	printf("\n");
	printf("----");
	for (int col = 1; col <= COL; ++col)
	{
		printf("---");
	}
	printf("\n");
	for (int row = 1; row <= ROW; ++row)
	{
		printf("  %d|", row);
		for (int col = 1; col <= COL; ++col)
		{
			printf(" %c ", map[row][col]);
		}
		printf("\n");
	}
}
void UpdateShowmap(char show_map[ROW + 2][COL + 2],char mine_map[ROW + 2][COL + 2],int row,int col)
{
	int mine_count = 0;
	mine_count = (mine_map[row - 1][col - 1] - '0' +
		mine_map[row - 1][col] - '0' +
		mine_map[row - 1][col + 1] - '0' +
		mine_map[row][col - 1] - '0' +
		mine_map[row][col + 1] - '0' +
		mine_map[row + 1][col - 1] - '0' +
		mine_map[row + 1][col] - '0' +
		mine_map[row + 1][col + 1] - '0');
	show_map[row][col] = '0' + mine_count;
}
void Game()
{
	int row = 0;
	int col = 0;
	int not_mine_count = 0;
	Init(show_map,mine_map);
	DisplayMap(show_map);
	while (1)
	{
		
		printf("請輸入您要翻開的位置的座標:(row col):\n");
		scanf("%d %d", &row, &col);
		//4,輸入座標翻開方塊,
		if (row <= 0 || row > ROW || col <= 0 || col > COL)
		{
			printf("您的輸入不合法,請重新輸入:\n");
			continue;
		}//5,判斷輸入的合理性,
		if (show_map[row][col] != '*')
		{
			printf("該位置已翻開,請重新輸入\n");
			continue;
		}	//6, 判斷該位置是否已翻開
		//7, 判斷遊戲是否結束(1,是否踩雷,如果踩雷,打印地圖,退出遊戲
		//    2,如果沒踩雷,判斷是否下滿,如果下滿,打印地圖,退出遊戲,
		//    3,如果沒下滿,統計該位置雷的個數,打印地圖。)
		if (mine_map[row][col] == '1')
		{
			printf("您踩雷了!\n");
			DisplayMap(mine_map);
			break;
		}
		++not_mine_count;
		if (not_mine_count == COL * ROW - Minecount)
		{
			printf("掃雷成功!\n");
			DisplayMap(mine_map);
			break;
		}
		UpdateShowmap(show_map,mine_map,row,col);
		DisplayMap(show_map);
	}
}
int main()
{
	srand((unsigned int)time(0));
	int choice = 0;
	while (1)
	{
		choice = Menu(choice);
		if (choice == 1)
		{
			Game();
		}
		else if (choice == 0)
		{
			printf("拜拜!\n");
			break;
		}
		else
		{
			printf("您的輸入有誤\n");
			continue;
		}

	}
	
	system("pause");
	return 0;
}

 

發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章