#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int Menu(int choice)
{
printf("========================\n");
printf("1 開始遊戲!\n");
printf("0 退出遊戲!\n");
printf("========================\n");
printf("請輸入您的選擇 :\n");
scanf("%d", &choice);
return choice;
}
//1,定義兩個二維數組,表示地圖,
#define ROW 9
#define COL 9
#define Minecount 10
char show_map[ROW+2][COL+2];
char mine_map[ROW+2][COL+2];
//2,初始化數組,用*填充show_map,用0填充mine_map,佈置雷陣,
void Init(char show_map[ROW + 2][COL + 2], char mine_map[ROW + 2][COL + 2])
{
for (int row = 0; row < ROW + 2; ++row)
{
for (int col = 0; col < COL + 2; ++col)
{
show_map[row][col] = '*';
}
}
for (int row = 0; row < ROW + 2; ++row)
{
for (int col = 0; col < COL + 2; ++col)
{
mine_map[row][col] = '0';
}
}
int count = Minecount;
while (count > 0)
{
int row = rand() % 9 + 1;
int col = rand() % 9 + 1;
if (mine_map[row][col] == '0')
{
mine_map[row][col] = '1';
--count;
}
}
}
//3, 打印地圖
void DisplayMap(char map[ROW + 2][COL + 2])
{
printf(" ");
for (int col = 1; col <= COL; ++col)
{
printf(" %d ", col);
}
printf("\n");
printf("----");
for (int col = 1; col <= COL; ++col)
{
printf("---");
}
printf("\n");
for (int row = 1; row <= ROW; ++row)
{
printf(" %d|", row);
for (int col = 1; col <= COL; ++col)
{
printf(" %c ", map[row][col]);
}
printf("\n");
}
}
void UpdateShowmap(char show_map[ROW + 2][COL + 2],char mine_map[ROW + 2][COL + 2],int row,int col)
{
int mine_count = 0;
mine_count = (mine_map[row - 1][col - 1] - '0' +
mine_map[row - 1][col] - '0' +
mine_map[row - 1][col + 1] - '0' +
mine_map[row][col - 1] - '0' +
mine_map[row][col + 1] - '0' +
mine_map[row + 1][col - 1] - '0' +
mine_map[row + 1][col] - '0' +
mine_map[row + 1][col + 1] - '0');
show_map[row][col] = '0' + mine_count;
}
void Game()
{
int row = 0;
int col = 0;
int not_mine_count = 0;
Init(show_map,mine_map);
DisplayMap(show_map);
while (1)
{
printf("請輸入您要翻開的位置的座標:(row col):\n");
scanf("%d %d", &row, &col);
//4,輸入座標翻開方塊,
if (row <= 0 || row > ROW || col <= 0 || col > COL)
{
printf("您的輸入不合法,請重新輸入:\n");
continue;
}//5,判斷輸入的合理性,
if (show_map[row][col] != '*')
{
printf("該位置已翻開,請重新輸入\n");
continue;
} //6, 判斷該位置是否已翻開
//7, 判斷遊戲是否結束(1,是否踩雷,如果踩雷,打印地圖,退出遊戲
// 2,如果沒踩雷,判斷是否下滿,如果下滿,打印地圖,退出遊戲,
// 3,如果沒下滿,統計該位置雷的個數,打印地圖。)
if (mine_map[row][col] == '1')
{
printf("您踩雷了!\n");
DisplayMap(mine_map);
break;
}
++not_mine_count;
if (not_mine_count == COL * ROW - Minecount)
{
printf("掃雷成功!\n");
DisplayMap(mine_map);
break;
}
UpdateShowmap(show_map,mine_map,row,col);
DisplayMap(show_map);
}
}
int main()
{
srand((unsigned int)time(0));
int choice = 0;
while (1)
{
choice = Menu(choice);
if (choice == 1)
{
Game();
}
else if (choice == 0)
{
printf("拜拜!\n");
break;
}
else
{
printf("您的輸入有誤\n");
continue;
}
}
system("pause");
return 0;
}