【Android】圖文解密Android WindowManagerService

1、簡介

WindowManagerService(WMS)是Android中很重要的一個服務,主要的職責是與ActivityManagerService(AMS)交互以管理Window,與InputManagerService(IMS)交互以派發事件。分析WMS,先從下面的類圖開始吧,看看相關的類都有哪些,主要的類包括WindowManagerService、WindowManagerImpl、PhoneWindowManager、WindowManagerGlobal、ViewRootImpl等。
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2、啓動

WMS是在SystemServer中啓動的,下面的時序圖展示了WMS及AMS、IMS的啓動過程,以及它們是如何建立聯繫的。

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3、addView

addView是一個常用的方法,流程圖如下。從WindowManagerImpl開始,經WindowManagerGlobal、ViewRootImpl、Session,最後到WindowManagerService結束。在WMS的addWindow中,首先要檢查權限,然後通過WindowToken、WindowState完成。

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4、Layer

Window有三種類型,Application Window、Sub Window和System Window,這些Window有不同的Type,用int表示, Application Window從1到99,Sub Window從1000到1999,System Window從2000到2999,它們在WindowManager中定義,代碼如下所示。

        public static final int FIRST_APPLICATION_WINDOW = 1;
        public static final int TYPE_BASE_APPLICATION   = 1;
        public static final int TYPE_APPLICATION        = 2;
        public static final int TYPE_APPLICATION_STARTING = 3;
        public static final int TYPE_DRAWN_APPLICATION = 4;
        public static final int LAST_APPLICATION_WINDOW = 99;

        public static final int FIRST_SUB_WINDOW = 1000;
        public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
        public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4;
        public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
        public static final int LAST_SUB_WINDOW = 1999;

        public static final int FIRST_SYSTEM_WINDOW     = 2000;
        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
        public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
        public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
        public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
        public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
        public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
        public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
        public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
        public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
        public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
        public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37;
        public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38;
        public static final int LAST_SYSTEM_WINDOW      = 2999;

Window都有自己的Layer,即z-order,表示在屏幕上顯示的層級順序。Application Window都屬於Application Layer,值爲2,其它的則不同,它們在WindowManagerPolicy可以找到,代碼如下。

    int APPLICATION_LAYER = 2;
    int APPLICATION_MEDIA_SUBLAYER = -2;
    int APPLICATION_MEDIA_OVERLAY_SUBLAYER = -1;
    int APPLICATION_PANEL_SUBLAYER = 1;
    int APPLICATION_SUB_PANEL_SUBLAYER = 2;
    int APPLICATION_ABOVE_SUB_PANEL_SUBLAYER = 3;

    default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) {
        if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
            return APPLICATION_LAYER;
        }

        switch (type) {
            case TYPE_WALLPAPER:
                // wallpaper is at the bottom, though the window manager may move it.
                return  1;
            case TYPE_PRESENTATION:
            case TYPE_PRIVATE_PRESENTATION:
                return  APPLICATION_LAYER;
            case TYPE_DOCK_DIVIDER:
                return  APPLICATION_LAYER;
            case TYPE_QS_DIALOG:
                return  APPLICATION_LAYER;
            case TYPE_PHONE:
                return  3;
            case TYPE_SEARCH_BAR:
            case TYPE_VOICE_INTERACTION_STARTING:
                return  4;
            case TYPE_VOICE_INTERACTION:
                // voice interaction layer is almost immediately above apps.
                return  5;
            case TYPE_INPUT_CONSUMER:
                return  6;
            case TYPE_SYSTEM_DIALOG:
                return  7;
            case TYPE_TOAST:
                // toasts and the plugged-in battery thing
                return  8;
            case TYPE_PRIORITY_PHONE:
                // SIM errors and unlock.  Not sure if this really should be in a high layer.
                return  9;
            case TYPE_SYSTEM_ALERT:
                // like the ANR / app crashed dialogs
                return  canAddInternalSystemWindow ? 11 : 10;
            case TYPE_APPLICATION_OVERLAY:
                return  12;
            case TYPE_DREAM:
                // used for Dreams (screensavers with TYPE_DREAM windows)
                return  13;
            case TYPE_INPUT_METHOD:
                // on-screen keyboards and other such input method user interfaces go here.
                return  14;
            case TYPE_INPUT_METHOD_DIALOG:
                // on-screen keyboards and other such input method user interfaces go here.
                return  15;
            case TYPE_STATUS_BAR_SUB_PANEL:
                return  17;
            case TYPE_STATUS_BAR:
                return  18;
            case TYPE_STATUS_BAR_PANEL:
                return  19;
            case TYPE_KEYGUARD_DIALOG:
                return  20;
            case TYPE_VOLUME_OVERLAY:
                // the on-screen volume indicator and controller shown when the user
                // changes the device volume
                return  21;
            case TYPE_SYSTEM_OVERLAY:
                // the on-screen volume indicator and controller shown when the user
                // changes the device volume
                return  canAddInternalSystemWindow ? 22 : 11;
            case TYPE_NAVIGATION_BAR:
                // the navigation bar, if available, shows atop most things
                return  23;
            case TYPE_NAVIGATION_BAR_PANEL:
                // some panels (e.g. search) need to show on top of the navigation bar
                return  24;
            case TYPE_SCREENSHOT:
                // screenshot selection layer shouldn't go above system error, but it should cover
                // navigation bars at the very least.
                return  25;
            case TYPE_SYSTEM_ERROR:
                // system-level error dialogs
                return  canAddInternalSystemWindow ? 26 : 10;
            case TYPE_MAGNIFICATION_OVERLAY:
                // used to highlight the magnified portion of a display
                return  27;
            case TYPE_DISPLAY_OVERLAY:
                // used to simulate secondary display devices
                return  28;
            case TYPE_DRAG:
                // the drag layer: input for drag-and-drop is associated with this window,
                // which sits above all other focusable windows
                return  29;
            case TYPE_ACCESSIBILITY_OVERLAY:
                // overlay put by accessibility services to intercept user interaction
                return  30;
            case TYPE_SECURE_SYSTEM_OVERLAY:
                return  31;
            case TYPE_BOOT_PROGRESS:
                return  32;
            case TYPE_POINTER:
                // the (mouse) pointer layer
                return  33;
            default:
                Slog.e("WindowManager", "Unknown window type: " + type);
                return APPLICATION_LAYER;
        }
    }

    default int getSubWindowLayerFromTypeLw(int type) {
        switch (type) {
            case TYPE_APPLICATION_PANEL:
            case TYPE_APPLICATION_ATTACHED_DIALOG:
                return APPLICATION_PANEL_SUBLAYER;
            case TYPE_APPLICATION_MEDIA:
                return APPLICATION_MEDIA_SUBLAYER;
            case TYPE_APPLICATION_MEDIA_OVERLAY:
                return APPLICATION_MEDIA_OVERLAY_SUBLAYER;
            case TYPE_APPLICATION_SUB_PANEL:
                return APPLICATION_SUB_PANEL_SUBLAYER;
            case TYPE_APPLICATION_ABOVE_SUB_PANEL:
                return APPLICATION_ABOVE_SUB_PANEL_SUBLAYER;
        }
        Slog.e("WindowManager", "Unknown sub-window type: " + type);
        return 0;
    }

Window的Layer,上面只是從1開始逐個遞增1,在轉換爲z-order時,還要進行轉換,首先乘10000,然後偏移1000,同類的Window逐個遞增5,這些值在WindowManagerService中定義,代碼如下所示。

    /** How much to multiply the policy's type layer, to reserve room
     * for multiple windows of the same type and Z-ordering adjustment
     * with TYPE_LAYER_OFFSET. */
    static final int TYPE_LAYER_MULTIPLIER = 10000;

    /** Offset from TYPE_LAYER_MULTIPLIER for moving a group of windows above
     * or below others in the same layer. */
    static final int TYPE_LAYER_OFFSET = 1000;

    /** How much to increment the layer for each window, to reserve room
     * for effect surfaces between them.
     */
    static final int WINDOW_LAYER_MULTIPLIER = 5;

Java層與Native層的Layer設置是通過SurfaceControl的setLayer完成的,在Native層由SurfaceComposer進行合成。

5、WindowState

WindowState是Android中的事實Window,WindowManager真正管理的是WindowState而不是Window。WindowState在WindowManagerService中創建,從上面的addView的時序圖中可以看出。創建WindowState之後,還需要設置上文提到的Window Layer,通過InputChannel與IMS取得聯繫,將Session中維護的Window個數加1,最後通過WindowToken將這個WindowState添加到WindowContainer中。

6、WindowToken

WindowToken是個容器,將相關的WindowState收集到一起,同樣是在WindowManagerService中創建。真正的token是IBinder類型的成員變量token,用於IPC。WindowToken有個子類AppWindowToken,用於Application和Activity。

7、Session

Session是個客戶端對象,每個進程只有一個,與WindowManagerService進行交互。Session對應的interface爲IWindowSession,在WindowManagerGlobal中實例化。

8、Surface

View或Window真正地是在一個Surface上進行描畫的,Surface即一個Buffer,由輔助類SurfaceControl進行控制,上文提到的Window Layer的設置就是由SurfaceControl與Native層進行交互的。

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