Handler機制

android Handler機制

##Handler簡述

主要用於線程間通訊,Handler 允許發送或執行消息(Message)。android UI線程中不能執行耗時操作(導致ANR),耗時的任務放到子線程中處理,處理完可以通過拿到主線程的handler進行發送消息進行入消息隊列(MessageQueue),主線程的Looper會一直取消息隊列的消息進行處理,處理消息的時候先拿到消息綁定的handler對象(message.target) 調用dispatchMessage方法通知handler進行處理消息

首先我們提出兩個問題

  • 子線程發送的消息爲什麼到了handler的handleMessage回調方法就可以更新UI了
  • Handler發送的消息最終怎麼調用handler的handleMessage方法的

下面通過閱讀Handler相關源代碼來尋找答案

爲了我們能更好的使用Handler 瞭解handler的原理是有必要的

handler機制相關類

  • Handler
  • Looper
  • MessageQueue
  • Message

我們先摸出主流程,細枝末節在慢慢分析

平常我們是這樣使用Handler

第一步 在Activity中創建Handler

Handler handler =new Handler(){
    public void handleMessage(){
        //todo 處理一些ui操作
    }
}

第二步 使用Handler去發消息

//此處在子線程中調用
public void sendMessage(String conent){
    Message message=new Message();
    message.what=1;
    message.obj=content;
	handler.sendMessage(message);
}

handlerMessage方法爲什麼可以更新UI,我們猜想下更新UI需要在主線程中,是不是handlerMessage就是在主線程中回調的。繼續往下看:)

Handler.java handler調用sendMessage方法

public final boolean sendMessage(Message msg){
    return sendMessageDelayed(msg, 0);
}

Handler.java sendMessage->sendMessageDelayed

public final boolean sendMessageDelayed(Message msg, long delayMillis){
      if (delayMillis < 0) {
         delayMillis = 0;
      }
      return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

Handler.java sendMessageDelayed->sendMessageAtTime

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

sendMessageAtTime方法中出現新的對象mQueue,需要看下這個對象是哪裏來的,這是handler持有的一個MessageQueue對象 使用的handler的時候我們只是new了一個Handler和調用sendMessage方法

Handler.java 先看new Handler() 這個無參構造函數

public Handler() {
    this(null, false);
}

繼續看this(null, false)做了啥

public Handler(Callback callback, boolean async) {
    if (FIND_POTENTIAL_LEAKS) {
        final Class<? extends Handler> klass = getClass();
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                (klass.getModifiers() & Modifier.STATIC) == 0) {
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                klass.getCanonicalName());
        }
    }

    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}

我們看到mQueue通過mLooper.mQueue拿到的,mLooper通過Looper.myLooper()獲取的,接下來跟蹤mLooper.mQueue是在哪裏賦值

獲取Looper的方法

public static @Nullable Looper myLooper() {
    return sThreadLocal.get();
}

從代碼中可以發現Looper對象是從sThreadLocal中得到

我們嘗試搜一下sThreadLocal.set 發現這個麼個函數

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

繼續看new Looper(quitAllowed) 構造函數

private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}

原來Handler持有mQueue(MessageQueue) 是創建Looper的時候初始化的,繼續向下分析

Handler.java sendMessageAtTime->enqueueMessage

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

msg.target保存了當前對象handler的引用

MessageQueue.java enqueueMessage方法

boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }

    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }
        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }

        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}

從方法名稱可以看出enqueue入隊 外層穿入的msg入一個消息隊列,具體怎麼入的 有興趣的大家可以到網上查查資料

這裏只需要知道發送的message被存到了MessageQueue對象中

看到這裏你可能會很奇怪這不是結束了嚒,怎麼沒看到調用handleMessage方法呀,看官別急 下面還有呢!

既然消息已經被存起來了肯定有一個地方使用吧 還記得前面我拋出的4個類嘛(Handler,Looper,MessageQueue,Message)通過上面分析MessageQueue是在Looper中創建的 我們到Looper類看看

先搜下mQueue使用的地方,發現了這個函數

public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }

        final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

        final long traceTag = me.mTraceTag;
        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }
        final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
        final long end;
        try {
            msg.target.dispatchMessage(msg);
            end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        if (slowDispatchThresholdMs > 0) {
            final long time = end - start;
            if (time > slowDispatchThresholdMs) {
                Slog.w(TAG, "Dispatch took " + time + "ms on "
                        + Thread.currentThread().getName() + ", h=" +
                        msg.target + " cb=" + msg.callback + " msg=" + msg.what);
            }
        }

        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }

        msg.recycleUnchecked();
    }
}

裏面有這麼一行代碼 Message msg = queue.next() 哈哈看到這裏是不是猜出下面要做什麼

通過MessageQueue拿到msg消息,然後使用的msg.target.dispatchMessage(msg);

我們看下target.dispatchMessage(msg)做了什麼事情

public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

看到這裏相信看官就明白了 原來handleMessage方法是在dispatchMessage調用的

dispatchMessage是在Looper.loop方法中調用的順序是:

1.從MessageQueue拿到msg

2.使用msg綁定的Handler對象調用dispatchMessage方法處理消息

如果handleMessage是在主線程中調用的 是不是Looper.loop應該也在主線中調用的呀

這時候你會很奇怪Looper.loop我從來都沒有用過,別急繼續往下看

public static void main(String[] args) {
    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");   
    // CloseGuard defaults to true and can be quite spammy.  We
    // disable it here, but selectively enable it later (via
    // StrictMode) on debug builds, but using DropBox, not logs.
    CloseGuard.setEnabled(false);

    Environment.initForCurrentUser();

    // Set the reporter for event logging in libcore
    EventLogger.setReporter(new EventLoggingReporter());

    // Make sure TrustedCertificateStore looks in the right place for CA certificates
    final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
    TrustedCertificateStore.setDefaultUserDirectory(configDir);

    Process.setArgV0("<pre-initialized>");

    Looper.prepareMainLooper();

    ActivityThread thread = new ActivityThread();
    thread.attach(false);

    if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler();
    }

    if (false) {
        Looper.myLooper().setMessageLogging(new
                LogPrinter(Log.DEBUG, "ActivityThread"));
    }

    // End of event ActivityThreadMain.
    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
    Looper.loop();

    throw new RuntimeException("Main thread loop unexpectedly exited");
}

android 系統啓動的時候會默認創建一個Looper.prepareMainLooper(); 然後調用Looper.loop();方法進行處理消息隊列的消息,Looper.loop();調用所在線程正是ActivityThread(主線程)

總結一下

1.創建Looper時候 looper會創建一個MessageQueue進行持有

2.handler發送的消息的時候會將會把自己和Message綁定起來msg.target=this,使用MessageQueue進行入消息隊列

3.Looper有一個靜態的loop方法 輪訓調用MessageQueue的next()方法獲取消息

4.msg.target.dispatchMessage(msg);處理消息

5.dispatchMessage最終調用handleMessage方法將消息回調給上層

拓展一:handler.post回調方法是在主線程中執行的(不能做耗時操作)

有的同學一看到Runnable 第一感覺是子線程中執行的 : ) 我只笑笑不說話 哈哈

調用順序

1.構建一個Message

2.message的callback變量持有Runnable接口引用

3.使用sendMessageDelayed發送消息

msg.target.dispatchMessage(msg)的時候會先判斷message 的callback變量是否爲空 如果不爲空則使用message.callback調用run()方法

public final boolean post(Runnable r){
       return  sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
}
private static void handleCallback(Message message) {
        message.callback.run();
}
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