COCOS2D-X編譯成android的項目


  今天對cocos2d-x編譯成android做個筆記,本文使用的是2.2.1版本。這裏指記錄如何編譯。本文主要參考http://blog.csdn.net/sttyytw/article/details/17005263

1、創建通過python來創建項目

python create_project.py -project helloworld -package com.xzw.game -language cpp

 另外提供批處理,方便下次創建:


@echo off
 :label1
 @cls
 echo 歡迎使用Python創建Cocos2d-x工程
 set /p project=請輸入需要創建的工程名:
 set /p aID=請輸入需要創建的android版本包標識名:
 echo 您輸入的工程名爲%project%
 echo 您輸入的android版本包標識名爲%aID%
 echo 確認創建工程嗎?
 CHOICE /C 123 /M "確認請按 1,取消請按 2,或者退出請按 3。"
 echo %errorlevel%
 if %errorlevel%==1 goto label2
 if %errorlevel%==2 goto label1
 if %errorlevel%==3 goto label3
 :label2
 echo 正在創建工程...
 python create_project.py -project %project% -package %aID% -language cpp
 :label3
 pause

wKioL1LOZPewKWVhAAH3GcXskgI882.jpg


創建好後會在cocos2d-x-2.2.1\projects目錄下。

2、使用cygwin進入proj.android目錄下,然後執行./build_native.sh就可以進行編譯了。

wKioL1LObFGhTbsXAAOZr63cMRA798.jpg

前提是需要對build_natvie.sh進行修改,這樣才能夠自動將所需要cocos2d-x的類加到工程中。

首先在cygwin中添加cocos2d-x的配置

COCOS2DX_DIR=/cygdrive/e/resource/cocos2d-x/cocos2d-x-2.2.1/cocos2d-x-2.2.1
export COCOS2DX_DIR

然後修改cocos2d-x-2.2.1\template\multi-platform-cpp\proj.android下的build_native.sh文件進行修改。如下圖:

wKiom1LObsbxXSYcAAdvufsrTKI669.jpg

APPNAME="HelloCpp"
# options
buildexternalsfromsource=
usage(){
cat << EOF
usage: $0 [options]
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
-s  Build externals from source
-h  this help
EOF
}
while getopts "sh" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
h)
usage
exit 0
;;
esac
done
# paths
if [ -z "${NDK_ROOT+aaa}" ];then
echo "please define NDK_ROOT"
exit 1
fi
if [ -z "${COCOS2DX_DIR+aaa}" ];then
echo "please define COCOS2DX_DIR"
exit 1
fi
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
echo "COCOS2DX_DIR = $COCOS2DX_DIR"
echo "NDK_ROOT = $NDK_ROOT"
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
# make sure assets is exist
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
    rm -rf "$APP_ANDROID_ROOT"/assets
fi
mkdir "$APP_ANDROID_ROOT"/assets
# copy resources
for file in "$APP_ROOT"/Resources/*
do
if [ -d "$file" ]; then
    cp -rf "$file" "$APP_ANDROID_ROOT"/assets
fi
if [ -f "$file" ]; then
    cp "$file" "$APP_ANDROID_ROOT"/assets
fi
done
for file in "$COCOS2DX_DIR"/cocos2dx/platform/android/java/src/*
do
if [ -d "$file" ]; then
    cp -rf "$file" "$APP_ANDROID_ROOT"/src
fi
if [ -f "$file" ]; then
    cp "$file" "$APP_ANDROID_ROOT"/src
fi
done
# run ndk-build
if [[ "$buildexternalsfromsource" ]]; then
    echo "Building external dependencies from source"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
        "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"
else
    echo "Using prebuilt externals"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
        "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
fi


3、eclipse導入比運行

wKiom1LObIfiN_GNAAFIWPOiBMY664.jpg

wKioL1LObHviohPVAAHqi_di1BY297.jpg

運行即可。就這麼就記錄了。


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