iOS開發中那些高效常用的宏

       iOS開發過程中使用一些常用的宏可以提高開發效率,提高代碼的重用性;將這些宏放到一個頭文件裏然後再放到工程中的-Prefix.pch文件中(或者直接放到-Prefix.pch中)直接可以使用,灰常方便。

本文整理自http://www.cocoachina.com/applenews/devnews/2013/0328/5907.html

做了一些分類和註釋,可以根據自己習慣再添加或者刪除或者修改這些宏進行使用。

//
//  MacroDefinition.h
//  MacroDefinitionDemo
//
//  Created by 新風作浪 on 13-6-9.
//  Copyright (c) 2013年 SpinningSphere Labs. All rights reserved.
//
#ifndef MacroDefinition_h
#define MacroDefinition_h
//-------------------獲取設備大小-------------------------
//NavBar高度
#define NavigationBar_HEIGHT 44
//獲取屏幕 寬度、高度
#define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)
#define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)
//-------------------獲取設備大小-------------------------
//-------------------打印日誌-------------------------
//DEBUG  模式下打印日誌,當前行
#ifdef DEBUG
#   define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
#else
#   define DLog(...)
#endif
//重寫NSLog,Debug模式下打印日誌和當前行數
#if DEBUG
#define NSLog(FORMAT, ...) fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
#else
#define NSLog(FORMAT, ...) nil
#endif
//DEBUG  模式下打印日誌,當前行 並彈出一個警告
#ifdef DEBUG
#   define ULog(fmt, ...)  { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithFormat:@"%s\n [Line %d] ", __PRETTY_FUNCTION__, __LINE__] message:[NSString stringWithFormat:fmt, ##__VA_ARGS__]  delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alert show]; }
#else
#   define ULog(...)
#endif
#define ITTDEBUG
#define ITTLOGLEVEL_INFO     10
#define ITTLOGLEVEL_WARNING  3
#define ITTLOGLEVEL_ERROR    1
#ifndef ITTMAXLOGLEVEL
#ifdef DEBUG
#define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO
#else
#define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR
#endif
#endif
// The general purpose logger. This ignores logging levels.
#ifdef ITTDEBUG
#define ITTDPRINT(xx, ...)  NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define ITTDPRINT(xx, ...)  ((void)0)
#endif
// Prints the current method's name.
#define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__)
// Log-level based logging macros.
#if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL
#define ITTDERROR(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
#define ITTDERROR(xx, ...)  ((void)0)
#endif
#if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL
#define ITTDWARNING(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
#define ITTDWARNING(xx, ...)  ((void)0)
#endif
#if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL
#define ITTDINFO(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
#define ITTDINFO(xx, ...)  ((void)0)
#endif
#ifdef ITTDEBUG
#define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \
ITTDPRINT(xx, ##__VA_ARGS__); \
} \
} ((void)0)
#else
#define ITTDCONDITIONLOG(condition, xx, ...) ((void)0)
#endif
#define ITTAssert(condition, ...)                                       \
do {                                                                      \
if (!(condition)) {                                                     \
[[NSAssertionHandler currentHandler]                                  \
handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \
file:[NSString stringWithUTF8String:__FILE__]  \
lineNumber:__LINE__                                  \
description:__VA_ARGS__];                             \
}                                                                       \
} while(0)
//---------------------打印日誌--------------------------
//----------------------系統----------------------------
//獲取系統版本
#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
#define CurrentSystemVersion [[UIDevice currentDevice] systemVersion]
//獲取當前語言
#define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
//判斷是否 Retina屏、設備是否%fhone 5、是否是iPad
#define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
#define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)
#define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
//判斷是真機還是模擬器
#if TARGET_OS_IPHONE
//iPhone Device
#endif
#if TARGET_IPHONE_SIMULATOR
//iPhone Simulator
#endif
//檢查系統版本
#define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
#define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)
//----------------------系統----------------------------
//----------------------內存----------------------------
//使用ARC和不使用ARC
#if __has_feature(objc_arc)
//compiling with ARC
#else
// compiling without ARC
#endif
#pragma mark - common functions
#define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
//釋放一個對象
#define SAFE_DELETE(P) if(P) { [P release], P = nil; }
#define SAFE_RELEASE(x) [x release];x=nil
//----------------------內存----------------------------
//----------------------圖片----------------------------
//讀取本地圖片
#define LOADIMAGE(file,ext) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
//定義UIImage對象
#define IMAGE(A) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]
//定義UIImage對象
#define ImageNamed(_pointer) [UIImage p_w_picpathNamed:[UIUtil p_w_picpathName:_pointer]]
//建議使用前兩種宏定義,性能高於後者
//----------------------圖片----------------------------
//----------------------顏色類---------------------------
// rgb顏色轉換(16進制->10進制)
#define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
//帶有RGBA的顏色設置
#define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]
// 獲取RGB顏色
#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]
#define RGB(r,g,b) RGBA(r,g,b,1.0f)
//背景色
#define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
//清除背景色
#define CLEARCOLOR [UIColor clearColor]
#pragma mark - color functions
#define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
#define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
//----------------------顏色類--------------------------
//----------------------其他----------------------------
//方正黑體簡體字體定義
#define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0" size:F]
//定義一個API
#define APIURL                @"http://xxxxx/"
//登陸API
#define APILogin              [APIURL stringByAppendingString:@"Login"]
//設置View的tag屬性
#define VIEWWITHTAG(_OBJECT, _TAG)    [_OBJECT viewWithTag : _TAG]
//程序的本地化,引用國際化的文件
#define MyLocal(x, ...) NSLocalizedString(x, nil)
//G-C-D
#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
//NSUserDefaults 實例化
#define USER_DEFAULT [NSUserDefaults standardUserDefaults]
//由角度獲取弧度 有弧度獲取角度
#define degreesToRadian(x) (M_PI * (x) / 180.0)
#define radianToDegrees(radian) (radian*180.0)/(M_PI)
//單例化一個類
#define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \
\
static classname *shared##classname = nil; \
\
+ (classname *)shared##classname \
{ \
@synchronized(self) \
{ \
if (shared##classname == nil) \
{ \
shared##classname = [[self alloc] init]; \
} \
} \
\
return shared##classname; \
} \
\
+ (id)allocWithZone:(NSZone *)zone \
{ \
@synchronized(self) \
{ \
if (shared##classname == nil) \
{ \
shared##classname = [super allocWithZone:zone]; \
return shared##classname; \
} \
} \
\
return nil; \
} \
\
- (id)copyWithZone:(NSZone *)zone \
{ \
return self; \
}
#endif



MacroDefinition.h  下載地址:https://github.com/XFZLDXF/Macro



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