[UWP]用Shape做動畫

相對於WPF/Silverlight,UWP的動畫系統可以說有大幅提高,不過本文無意深入討論這些動畫API,本文將介紹使用Shape做一些進度、等待方面的動畫,除此之外也會介紹一些相關技巧。

1. 使用StrokeDashOffset做等待提示動畫

圓形的等待提示動畫十分容易做,只要讓它旋轉就可以了:

38937-20170603222106055-1666217902.gif

但是圓形以外的形狀就不容易做了,例如三角形,總不能讓它單純地旋轉吧:

38937-20170603222117149-88787596.gif

要解決這個問題可以使用StrokeDashOffset。StrokeDashOffset用於控制虛線邊框的第一個短線相對於Shape開始點的位移,使用動畫控制這個數值可以做出邊框滾動的效果:

38937-20170603222136836-580747891.gif

<Page.Resources>
    <Storyboard x:Name="ProgressStoryboard">
        <DoubleAnimationUsingKeyFrames EnableDependentAnimation="True"
                                       Storyboard.TargetProperty="(Shape.StrokeDashOffset)"
                                       Storyboard.TargetName="triangle">
            <EasingDoubleKeyFrame KeyTime="0:1:0"
                                  Value="-500" />
        </DoubleAnimationUsingKeyFrames>
    </Storyboard>
</Page.Resources>
<Grid Background="#FFCCCCCC">
    <Grid Height="100"
          HorizontalAlignment="Center">
        <StackPanel Orientation="Horizontal"
                    VerticalAlignment="Center">
            <TextBlock Text="L"
                       FontSize="55"
                       Margin="0,0,5,4" />
            <local:Triangle x:Name="triangle"
                            Height="40"
                            Width="40"
                            StrokeThickness="2"
                            Stroke="RoyalBlue"
                            StrokeDashArray="4.045 4.045"
                            StrokeDashOffset="0.05"
                            StrokeDashCap="Round" />
            <TextBlock Text="ading..."
                       FontSize="55"
                       Margin="5,0,0,4" />
        </StackPanel>
    </Grid>
</Grid>

需要注意的是Shape的邊長要正好能被StrokeDashArray中短線和缺口的和整除,即 滿足邊長 / StrokeThickness % Sum( StrokeDashArray ) = 0,這是因爲在StrokeDashOffset=0的地方會截斷短線,如下圖所示:

38937-20170603222159555-158746311.png

另外注意的是邊長的計算,如Rectangle,邊長並不是(Height + Width) * 2,而是(Height - StrokeThickness) * 2 + (Width- StrokeThickness) * 2,如下圖所示,邊長應該從邊框正中間開始計算:

38937-20170603222749946-1500020087.png

有一些Shape的邊長計算還會受到Stretch影響,如上一篇中自定義的Triangle:

38937-20170603222720743-1994563484.png

<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
    <Grid Height="50"
          Width="50">
        <local:Triangle Stretch="Fill"
                        StrokeThickness="5"
                        Stroke="RoyalBlue" />
    </Grid>
    <Grid Height="50"
          Width="50"
          Margin="10,0,0,0">
        <local:Triangle Stretch="None"
                        StrokeThickness="5"
                        Stroke="RoyalBlue" />
    </Grid>

</StackPanel>

2. 使用StrokeDashArray做進度提示動畫

StrokeDashArray用於將Shape的邊框變成虛線,StrokeDashArray的值是一個double類型的有序集合,裏面的數值指定虛線中每一段以StrokeThickness爲單位的長度。用StrokeDashArray做進度提示的基本做法就是將進度Progress通過Converter轉換爲分成兩段的StrokeDashArray,第一段爲實線,表示當前進度,第二段爲空白。假設一個Shape的邊長是100,當前進度爲50,則將StrokeDashArray設置成{50,double.MaxValue}兩段。

做成動畫如下圖所示:

38937-20170603222248961-2145120871.gif

<Page.Resources>
    <Style TargetType="TextBlock">
        <Setter Property="FontSize"
                Value="12" />
    </Style>
    <local:ProgressToStrokeDashArrayConverter x:Key="ProgressToStrokeDashArrayConverter"
                                              TargetPath="{Binding ElementName=Triangle}" />
    <local:ProgressToStrokeDashArrayConverter2 x:Key="ProgressToStrokeDashArrayConverter2"
                                               TargetPath="{Binding ElementName=Triangle}" />
    <toolkit:StringFormatConverter x:Key="StringFormatConverter" />
    <local:ProgressWrapper x:Name="ProgressWrapper" />
    <Storyboard x:Name="Storyboard1">
        <DoubleAnimation Duration="0:0:5"
                         To="100"
                         Storyboard.TargetProperty="Progress"
                         Storyboard.TargetName="ProgressWrapper"
                         EnableDependentAnimation="True" />
    </Storyboard>
</Page.Resources>
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    <Viewbox Height="150">
        <StackPanel Orientation="Horizontal">
            <Grid>
                <local:Triangle Height="40"
                                Width="40"
                                StrokeThickness="2"
                                Stroke="DarkGray" />
                <local:Triangle x:Name="Triangle"
                                Height="40"
                                Width="40"
                                StrokeThickness="2"
                                Stroke="RoyalBlue"
                                StrokeDashArray="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ProgressToStrokeDashArrayConverter}}" />
                <TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}"
                           HorizontalAlignment="Center"
                           VerticalAlignment="Center"
                           Margin="0,15,0,0" />
            </Grid>
            <Grid Margin="20,0,0,0">
                <local:Triangle Height="40"
                                Width="40"
                                StrokeThickness="2"
                                Stroke="DarkGray" />
                <local:Triangle x:Name="Triangle2"
                                Height="40"
                                Width="40"
                                StrokeThickness="2"
                                Stroke="RoyalBlue"
                                StrokeDashArray="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ProgressToStrokeDashArrayConverter2}}" />
                <TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}"
                           HorizontalAlignment="Center"
                           VerticalAlignment="Center"
                           Margin="0,15,0,0" />
            </Grid>
        </StackPanel>
    </Viewbox>
</Grid>

其中ProgressToStrokeDashArrayConverter和ProgressToStrokeDashArrayConverter2的代碼如下:

public class ProgressToStrokeDashArrayConverter : DependencyObject, IValueConverter
{
    /// <summary>
    /// 獲取或設置TargetPath的值
    /// </summary>  
    public Path TargetPath
    {
        get { return (Path)GetValue(TargetPathProperty); }
        set { SetValue(TargetPathProperty, value); }
    }

    /// <summary>
    /// 標識 TargetPath 依賴屬性。
    /// </summary>
    public static readonly DependencyProperty TargetPathProperty =
        DependencyProperty.Register("TargetPath", typeof(Path), typeof(ProgressToStrokeDashArrayConverter), new PropertyMetadata(null));


    public virtual object Convert(object value, Type targetType, object parameter, string language)
    {
        if (value is double == false)
            return null;

        var progress = (double)value;

        if (TargetPath == null)
            return null;

        var totalLength = GetTotalLength();
        var firstSection = progress * totalLength / 100 / TargetPath.StrokeThickness;
        if (progress == 100)
            firstSection = Math.Ceiling(firstSection);
        var result = new DoubleCollection { firstSection, double.MaxValue };
        return result;
    }

    public object ConvertBack(object value, Type targetType, object parameter, string language)
    {
        throw new NotImplementedException();
    }

    protected double GetTotalLength()
    {
        var geometry = TargetPath.Data as PathGeometry;
        if (geometry == null)
            return 0;

        if (geometry.Figures.Any() == false)
            return 0;

        var figure = geometry.Figures.FirstOrDefault();
        if (figure == null)
            return 0;

        var totalLength = 0d;
        var point = figure.StartPoint;
        foreach (var item in figure.Segments)
        {
            var segment = item as LineSegment;
            if (segment == null)
                return 0;

            totalLength += Math.Sqrt(Math.Pow(point.X - segment.Point.X, 2) + Math.Pow(point.Y - segment.Point.Y, 2));
            point = segment.Point;
        }

        totalLength += Math.Sqrt(Math.Pow(point.X - figure.StartPoint.X, 2) + Math.Pow(point.Y - figure.StartPoint.Y, 2));
        return totalLength;
    }
}



public class ProgressToStrokeDashArrayConverter2 : ProgressToStrokeDashArrayConverter
{
    public override object Convert(object value, Type targetType, object parameter, string language)
    {
        if (value is double == false)
            return null;

        var progress = (double)value;

        if (TargetPath == null)
            return null;

        var totalLength = GetTotalLength();
        totalLength = totalLength / TargetPath.StrokeThickness;
        var thirdSection = progress * totalLength / 100;
        if (progress == 100)
            thirdSection = Math.Ceiling(thirdSection);

        var secondSection = (totalLength - thirdSection) / 2;
        var result = new DoubleCollection { 0, secondSection, thirdSection, double.MaxValue };
        return result;
    }
}

由於代碼只是用於演示,protected double GetTotalLength()寫得比較將就。可以看到這兩個Converter繼承自DependencyObject,這是因爲這裏需要通過綁定爲TargetPath賦值。

這裏還有另一個類ProgressWrapper:

public class ProgressWrapper : DependencyObject
{

    /// <summary>
    /// 獲取或設置Progress的值
    /// </summary>  
    public double Progress
    {
        get { return (double)GetValue(ProgressProperty); }
        set { SetValue(ProgressProperty, value); }
    }

    /// <summary>
    /// 標識 Progress 依賴屬性。
    /// </summary>
    public static readonly DependencyProperty ProgressProperty =
        DependencyProperty.Register("Progress", typeof(double), typeof(ProgressWrapper), new PropertyMetadata(0d));
}

因爲這裏沒有可供Storyboard操作的double屬性,所以用這個類充當Storyboard和StrokeDashArray的橋樑。UWPCommunityToolkit中也有一個差不多用法的類BindableValueHolder,這個類通用性比較強,可以參考它的用法。

3. 使用Behavior改進進度提示動畫代碼

只是做個動畫而已,又是Converter,又是Wrapper,又是Binding,看起來十分複雜,如果Shape上面有Progress屬性就方便多了。這時候首先會考慮附加屬性,在XAML用法如下:

<UserControl.Resources>
  <Storyboard x:Name="Storyboard1">
    <DoubleAnimation Duration="0:0:5"
                     To="100"
                     Storyboard.TargetProperty="(local:PathExtention.Progress)"
                     Storyboard.TargetName="Triangle" />
  </Storyboard>
</UserControl.Resources>
<Grid x:Name="LayoutRoot"
      Background="White">
    <local:Triangle x:Name="Triangle"
                    Height="40"
                    local:PathExtention.Progress="0"
                    Width="40"
                    StrokeThickness="2"
                    Stroke="RoyalBlue" >
    </local:Triangle>
</Grid>

但其實這是行不通的,XAML有一個存在了很久的限制:However, an existing limitation of the Windows Runtime XAML implementation is that you cannot animate a custom attached property.。這個限制決定了XAML不能對自定義附加屬性做動畫。不過,這個限制只限制了不能對自定義附加屬性本身做動畫,但對附加屬性中的類的屬性則可以,例如以下這種寫法應該是行得通的:

<UserControl.Resources>
  <Storyboard x:Name="Storyboard1">
    <DoubleAnimation Duration="0:0:5"
                     To="100"
                     Storyboard.TargetProperty="(local:PathExtention.Progress)"
                     Storyboard.TargetName="TrianglePathExtention" />
  </Storyboard>
</UserControl.Resources>
<Grid x:Name="LayoutRoot"
      Background="White">
    <local:Triangle x:Name="Triangle"
                    Height="40"
                    Width="40"
                    StrokeThickness="2"
                    Stroke="RoyalBlue" >
      <local:PathHelper>
        <local:PathExtention x:Name="TrianglePathExtention"
                             Progress="0" />
      </local:PathHelper>
    </local:Triangle>
</Grid>

更優雅的寫法是利用XamlBehaviors這篇文章很好地解釋了XamlBehaviors的作用:

XAML Behaviors非常重要,因爲它們提供了一種方法,讓開發人員能夠以一種簡潔、可重複的方式輕鬆地向UI對象添加功能。他們無需創建控件的子類或重複編寫邏輯代碼,只要簡單地增加一個XAML代碼片段。

要使用Behavior改進現有代碼,只需實現一個PathProgressBehavior:

public class PathProgressBehavior : Behavior<UIElement>
{

    protected override void OnAttached()
    {
        base.OnAttached();
        UpdateStrokeDashArray();
    }

    /// <summary>
    /// 獲取或設置Progress的值
    /// </summary>  
    public double Progress
    {
        get { return (double)GetValue(ProgressProperty); }
        set { SetValue(ProgressProperty, value); }
    }

    /*Progress DependencyProperty*/

    protected virtual void OnProgressChanged(double oldValue, double newValue)
    {
        UpdateStrokeDashArray();
    }

    protected virtual double GetTotalLength(Path path)
    {
        /*some code*/
    }


    private void UpdateStrokeDashArray()
    {
        var target = AssociatedObject as Path;
        if (target == null)
            return;

        double progress = Progress;
        //if (target.ActualHeight == 0 || target.ActualWidth == 0)
        //    return;

        if (target.StrokeThickness == 0)
            return;

        var totalLength = GetTotalLength(target);
        var firstSection = progress * totalLength / 100 / target.StrokeThickness;
        if (progress == 100)
            firstSection = Math.Ceiling(firstSection);

        var result = new DoubleCollection { firstSection, double.MaxValue };
        target.StrokeDashArray = result;
    }
}

XAML中如下使用:

<UserControl.Resources>
  <Storyboard x:Name="Storyboard1">
    <DoubleAnimation Duration="0:0:5"
                     To="100"
                     Storyboard.TargetProperty="Progress"
                     Storyboard.TargetName="PathProgressBehavior"
                     EnableDependentAnimation="True"/>
  </Storyboard>
</UserControl.Resources>
<Grid x:Name="LayoutRoot"
      Background="White">
  <local:Triangle x:Name="Triangle"
                  Height="40"
                  local:PathExtention.Progress="0"
                  Width="40"
                  StrokeThickness="2"
                  Stroke="RoyalBlue" >
    <interactivity:Interaction.Behaviors>
      <local:PathProgressBehavior x:Name="PathProgressBehavior" />
    </interactivity:Interaction.Behaviors>
  </local:Triangle>
</Grid>

這樣看起來就清爽多了。

4. 模仿背景填充動畫

先看看效果:

38937-20170603222317477-1236469777.gif

其實這篇文章裏並不會討論填充動畫,不過首先聲明做填充動畫會更方便快捷,這一段只是深入學習過程中的產物,實用價值不高。
上圖三角形的填充的效果只需要疊加兩個同樣大小的Shape,前面那個設置Stretch="Uniform",再通過DoubleAnimation改變它的高度就可以了。文字也是相同的原理,疊加兩個相同的TextBlock,將前面那個放在一個無邊框的ScrollViewer裏再去改變ScrollViewer的高度。

<Page.Resources>
    <Style TargetType="TextBlock">
        <Setter Property="FontSize"
                Value="12" />
    </Style>
    <local:ProgressToHeightConverter x:Key="ProgressToHeightConverter"
                                     TargetContentControl="{Binding ElementName=ContentControl}" />
    <local:ReverseProgressToHeightConverter x:Key="ReverseProgressToHeightConverter"
                                            TargetContentControl="{Binding ElementName=ContentControl2}" />
    <toolkit:StringFormatConverter x:Key="StringFormatConverter" />
    <local:ProgressWrapper x:Name="ProgressWrapper" />
    <Storyboard x:Name="Storyboard1">
        <DoubleAnimation Duration="0:0:5"
                         To="100"
                         Storyboard.TargetProperty="Progress"
                         Storyboard.TargetName="ProgressWrapper"
                         EnableDependentAnimation="True" />
    </Storyboard>
</Page.Resources>
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    <Grid>
        <local:Triangle Height="40"
                        Width="40"
                        StrokeThickness="2"
                        Fill="LightGray" />
        <local:Triangle  Height="40"
                         Width="40"
                         Stretch="Fill"
                         StrokeThickness="2"
                         Stroke="RoyalBlue" />
        <ContentControl x:Name="ContentControl"
                        VerticalAlignment="Bottom"
                        HorizontalAlignment="Center"
                        Height="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ProgressToHeightConverter}}">
            <local:Triangle x:Name="Triangle3"
                            Height="40"
                            Width="40"
                            StrokeThickness="2"
                            Fill="RoyalBlue"
                            Stretch="Uniform"
                            VerticalAlignment="Bottom" />
        </ContentControl>
        <TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}"
                   HorizontalAlignment="Center"
                   VerticalAlignment="Center"
                   Margin="0,12,0,0"
                   Foreground="White" />
        <ContentControl x:Name="ContentControl2"
                        Height="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource ReverseProgressToHeightConverter}}"
                        VerticalAlignment="Top"
                        HorizontalAlignment="Center">
            <ScrollViewer BorderThickness="0"
                          Padding="0,0,0,0"
                          VerticalScrollBarVisibility="Disabled"
                          HorizontalScrollBarVisibility="Disabled"
                          VerticalAlignment="Top"
                          Height="40">
                <Grid  Height="40">
                    <TextBlock Text="{Binding Progress,Source={StaticResource ProgressWrapper},Converter={StaticResource StringFormatConverter},ConverterParameter='{}{0:0}'}"
                               HorizontalAlignment="Center"
                               VerticalAlignment="Center"
                               Margin="0,12,0,0" />
                </Grid>
            </ScrollViewer>
        </ContentControl>
    </Grid>
</Grid>

ProgressToHeightConverter和ReverseProgressToHeightConverter的代碼如下:

public class ProgressToHeightConverter : DependencyObject, IValueConverter
{
    /// <summary>
    /// 獲取或設置TargetContentControl的值
    /// </summary>  
    public ContentControl TargetContentControl
    {
        get { return (ContentControl)GetValue(TargetContentControlProperty); }
        set { SetValue(TargetContentControlProperty, value); }
    }

    /// <summary>
    /// 標識 TargetContentControl 依賴屬性。
    /// </summary>
    public static readonly DependencyProperty TargetContentControlProperty =
        DependencyProperty.Register("TargetContentControl", typeof(ContentControl), typeof(ProgressToHeightConverter), new PropertyMetadata(null));



    public object Convert(object value, Type targetType, object parameter, string language)
    {
        if (value is double == false)
            return 0d;

        var progress = (double)value;

        if (TargetContentControl == null)
            return 0d;

        var element = TargetContentControl.Content as FrameworkElement;
        if (element == null)
            return 0d;

        return element.Height * progress / 100;
    }

    public object ConvertBack(object value, Type targetType, object parameter, string language)
    {
        throw new NotImplementedException();
    }

      
}

public class ReverseProgressToHeightConverter : DependencyObject, IValueConverter
{
    /// <summary>
    /// 獲取或設置TargetContentControl的值
    /// </summary>  
    public ContentControl TargetContentControl
    {
        get { return (ContentControl)GetValue(TargetContentControlProperty); }
        set { SetValue(TargetContentControlProperty, value); }
    }

    /// <summary>
    /// 標識 TargetContentControl 依賴屬性。
    /// </summary>
    public static readonly DependencyProperty TargetContentControlProperty =
        DependencyProperty.Register("TargetContentControl", typeof(ContentControl), typeof(ReverseProgressToHeightConverter), new PropertyMetadata(null));



    public object Convert(object value, Type targetType, object parameter, string language)
    {
        if (value is double == false)
            return double.NaN;

        var progress = (double)value;

        if (TargetContentControl == null)
            return double.NaN;

        var element = TargetContentControl.Content as FrameworkElement;
        if (element == null)
            return double.NaN;

        return element.Height * (100 - progress) / 100;
    }

    public object ConvertBack(object value, Type targetType, object parameter, string language)
    {
        throw new NotImplementedException();
    }
}

再提醒一次,實際上老老實實做填充動畫好像更方便些。

5. 將動畫應用到Button的ControlTemplate

同樣的技術,配合ControlTemplate可以製作很有趣的按鈕:

38937-20170603222342571-1587349819.gif

PointerEntered時,按鈕的邊框從進入點向反方向延伸。PointerExited時,邊框從反方向向移出點消退。要做到這點需要在PointerEntered時改變邊框的方向,使用了ChangeAngleToEnterPointerBehavior:

public class ChangeAngleToEnterPointerBehavior : Behavior<Ellipse>
{
    protected override void OnAttached()
    {
        base.OnAttached();
        AssociatedObject.PointerEntered += OnAssociatedObjectPointerEntered;
        AssociatedObject.PointerExited += OnAssociatedObjectPointerExited;
    }

    protected override void OnDetaching()
    {
        base.OnDetaching();
        AssociatedObject.PointerEntered -= OnAssociatedObjectPointerEntered;
        AssociatedObject.PointerExited -= OnAssociatedObjectPointerExited;
    }

    private void OnAssociatedObjectPointerExited(object sender, PointerRoutedEventArgs e)
    {
        UpdateAngle(e);
    }

    private void OnAssociatedObjectPointerEntered(object sender, PointerRoutedEventArgs e)
    {
        UpdateAngle(e);
    }

    private void UpdateAngle(PointerRoutedEventArgs e)
    {
        if (AssociatedObject == null || AssociatedObject.StrokeThickness == 0)
            return;

        AssociatedObject.RenderTransformOrigin = new Point(0.5, 0.5);
        var rotateTransform = AssociatedObject.RenderTransform as RotateTransform;
        if (rotateTransform == null)
        {
            rotateTransform = new RotateTransform();
            AssociatedObject.RenderTransform = rotateTransform;
        }

        var point = e.GetCurrentPoint(AssociatedObject.Parent as UIElement).Position;
        var centerPoint = new Point(AssociatedObject.ActualWidth / 2, AssociatedObject.ActualHeight / 2);
        var angleOfLine = Math.Atan2(point.Y - centerPoint.Y, point.X - centerPoint.X) * 180 / Math.PI;
        rotateTransform.Angle = angleOfLine + 180;
    }
}

這個類命名不是很好,不過將就一下吧。

爲了做出邊框延伸的效果,另外需要一個類EllipseProgressBehavior:

public class EllipseProgressBehavior : Behavior<Ellipse>
{
    /// <summary>
    /// 獲取或設置Progress的值
    /// </summary>  
    public double Progress
    {
        get { return (double)GetValue(ProgressProperty); }
        set { SetValue(ProgressProperty, value); }
    }

    /// <summary>
    /// 標識 Progress 依賴屬性。
    /// </summary>
    public static readonly DependencyProperty ProgressProperty =
        DependencyProperty.Register("Progress", typeof(double), typeof(EllipseProgressBehavior), new PropertyMetadata(0d, OnProgressChanged));

    private static void OnProgressChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args)
    {
        var target = obj as EllipseProgressBehavior;
        double oldValue = (double)args.OldValue;
        double newValue = (double)args.NewValue;
        if (oldValue != newValue)
            target.OnProgressChanged(oldValue, newValue);
    }


    protected virtual void OnProgressChanged(double oldValue, double newValue)
    {
        UpdateStrokeDashArray();
    }

    protected virtual double GetTotalLength()
    {
        if (AssociatedObject == null)
            return 0;

        return (AssociatedObject.ActualHeight - AssociatedObject.StrokeThickness) * Math.PI;
    }


    private void UpdateStrokeDashArray()
    {
        if (AssociatedObject == null || AssociatedObject.StrokeThickness == 0)
            return;

        //if (target.ActualHeight == 0 || target.ActualWidth == 0)
        //    return;

        var totalLength = GetTotalLength();
        totalLength = totalLength / AssociatedObject.StrokeThickness;
        var thirdSection = Progress * totalLength / 100;
        var secondSection = (totalLength - thirdSection) / 2;
        var result = new DoubleCollection { 0, secondSection, thirdSection, double.MaxValue };
        AssociatedObject.StrokeDashArray = result;
    }

}

套用到ControlTemplate如下:

<ControlTemplate TargetType="Button">
    <Grid x:Name="RootGrid">
        <VisualStateManager.VisualStateGroups>
            <VisualStateGroup x:Name="CommonStates">
                <VisualStateGroup.Transitions>
                    <VisualTransition GeneratedDuration="0:0:1"
                                      To="Normal">
                        <Storyboard>
                            <DoubleAnimationUsingKeyFrames EnableDependentAnimation="True"
                                                           Storyboard.TargetProperty="(local:EllipseProgressBehavior.Progress)"
                                                           Storyboard.TargetName="EllipseProgressBehavior">
                                <EasingDoubleKeyFrame KeyTime="0:0:1"
                                                      Value="0">
                                    <EasingDoubleKeyFrame.EasingFunction>
                                        <QuinticEase EasingMode="EaseOut" />
                                    </EasingDoubleKeyFrame.EasingFunction>
                                </EasingDoubleKeyFrame>
                            </DoubleAnimationUsingKeyFrames>
                        </Storyboard>
                    </VisualTransition>
                    <VisualTransition GeneratedDuration="0:0:1"
                                      To="PointerOver">
                        <Storyboard>
                            <DoubleAnimationUsingKeyFrames EnableDependentAnimation="True"
                                                           Storyboard.TargetProperty="(local:EllipseProgressBehavior.Progress)"
                                                           Storyboard.TargetName="EllipseProgressBehavior">
                                <EasingDoubleKeyFrame KeyTime="0:0:1"
                                                      Value="100">
                                    <EasingDoubleKeyFrame.EasingFunction>
                                        <QuinticEase EasingMode="EaseOut" />
                                    </EasingDoubleKeyFrame.EasingFunction>
                                </EasingDoubleKeyFrame>
                            </DoubleAnimationUsingKeyFrames>
                        </Storyboard>
                    </VisualTransition>
                </VisualStateGroup.Transitions>
                <VisualState x:Name="Normal">
                    <Storyboard>
                        <PointerUpThemeAnimation Storyboard.TargetName="RootGrid" />
                    </Storyboard>
                </VisualState>
                <VisualState x:Name="PointerOver">
                    <Storyboard>
                        <PointerUpThemeAnimation Storyboard.TargetName="RootGrid" />
                    </Storyboard>
                    <VisualState.Setters>
                        <Setter Target="EllipseProgressBehavior.(local:EllipseProgressBehavior.Progress)"
                                Value="100" />
                    </VisualState.Setters>
                </VisualState>
                <VisualState x:Name="Pressed">
                    <Storyboard>
                        <PointerDownThemeAnimation Storyboard.TargetName="RootGrid" />
                    </Storyboard>
                </VisualState>
                <VisualState x:Name="Disabled" />
            </VisualStateGroup>
        </VisualStateManager.VisualStateGroups>
        <ContentPresenter x:Name="ContentPresenter"
                          AutomationProperties.AccessibilityView="Raw"
                          ContentTemplate="{TemplateBinding ContentTemplate}"
                          ContentTransitions="{TemplateBinding ContentTransitions}"
                          Content="{TemplateBinding Content}"
                          HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
                          Padding="{TemplateBinding Padding}"
                          VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" />
        <Ellipse Fill="Transparent"
                 Stroke="{TemplateBinding BorderBrush}"
                 StrokeThickness="2">
            <interactivity:Interaction.Behaviors>
                <local:ChangeAngleToEnterPointerBehavior />
                <local:EllipseProgressBehavior x:Name="EllipseProgressBehavior" />
            </interactivity:Interaction.Behaviors>
        </Ellipse>
    </Grid>
</ControlTemplate>

注意:我沒有鼓勵任何人自定義按鈕外觀的意思,能用系統自帶的動畫或樣式就儘量用系統自帶的,沒有設計師的情況下又想UI做得與衆不同通常會做得很難看。想要UI好看,合理的佈局、合理的顏色、合理的圖片就足夠了。

6. 結語

在學習Shape的過程中覺得好玩就做了很多嘗試,因爲以前工作中做過不少等待、進度的動畫,所以這次就試着做出本文的動畫。
XAML的傳統動畫並沒有提供太多功能,主要是ColorAnimation、DoubleAnimation、PointAnimation三種,不過靠Binding和Converter可以彌補這方面的不足,實現很多需要的功能。
本文的一些動畫效果參考了SVG的動畫。話說回來,Windows 10 1703新增了SvgImageSource,不過看起來只是簡單地將SVG翻譯成對應的Shape,然後用Shape呈現,不少高級特性都不支持(如下圖陰影的濾鏡),用法如下:

<Image>
    <Image.Source>
        <SvgImageSource UriSource="feoffset_1.svg" />
    </Image.Source>
</Image>

SvgImageSource:
38937-20170609212408715-1322436420.png

原本的Svg:


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