網絡通信基礎重難點解析 13 :Windows WSAEventSelect 網絡通信模型

Windows WSAEventSelect 網絡通信模型

WSAEventSelect 網絡通信模型是 Windows 系統上常用的一種異步 socket 通信模型,下面來詳細介紹下其用法。

WSAEventSelect 用於服務器端

我們先從服務器端來看這個模型,在 Windows 系統上正常的一個服務器端 socket 通信流程是先初始化套接字庫,然後創建偵聽 socket,接着綁定 ip 地址和端口,再調用 listen 函數開啓偵聽。代碼如下:

	//1. 初始化套接字庫
    WORD wVersionRequested;
    WSADATA wsaData;
    wVersionRequested = MAKEWORD(1, 1);
    int nError = WSAStartup(wVersionRequested, &wsaData);
    if (nError != 0)
        return -1;
   
    if (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)
    {
        WSACleanup();
        return -1;
    }

    //2. 創建用於監聽的套接字
    SOCKET sockSrv = socket(AF_INET, SOCK_STREAM, 0);
    SOCKADDR_IN addrSrv;
    addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
    addrSrv.sin_family = AF_INET;
    addrSrv.sin_port = htons(6000);
    
    //3. 綁定套接字
    if (bind(sockSrv, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR)) == SOCKET_ERROR)
    {
        closesocket(sockSrv);
        WSACleanup();
        return -1;
    }
    
    
    //4. 將套接字設爲監聽模式,準備接受客戶請求
    if (listen(sockSrv, SOMAXCONN) == SOCKET_ERROR)
    {
        closesocket(sockSrv);
        WSACleanup();
        return -1;
    }

正常的流程下接着是等待客戶端連接,然後調用 accept 接受客戶端連接。在這裏,我們使用 WSAEventSelect 函數給偵聽 socket 設置需要關注的事件。WSAEventSelect 的函數如下:

int WSAAPI WSAEventSelect(
      SOCKET   s,
      WSAEVENT hEventObject,
      long     lNetworkEvents
);
  • 參數 s 是需要操作的 socket 句柄;

  • 參數 hEventObject 是需要與 socket 關聯的內核事件對象,可以使用 WSACreateEvent 函數創建:

    WSAEVENT WSAAPI WSACreateEvent();
    

    WSAEVENT 類型本質上就是使用 CreateEvent 創建的 Event 對象:

    #define WSAEVENT HANDLE
    
  • 參數 lNetworkEvents 是 socket 上需要關注的事件,常用的事件類型有:

    事件宏 事件含義
    FD_READ socket 可讀
    FD_WRITE socket 可寫
    FD_ACCEPT 偵聽 socket 有新連接
    FD_CONNECT 普通 socket 連接服務器得到響應
    FD_CLOSE 連接關閉
  • 返回值WSAEventSelect 函數調用成功返回 0,調用失敗返回 SOCKET_ERROR(-1)。

由於我們這裏是偵聽 socket,所以我們關注的事件是 FD_ACCEPT,代碼如下:

WSAEVENT hListenEvent = WSACreateEvent();
if (WSAEventSelect(sockSrv, hListenEvent, FD_ACCEPT) == SOCKET_ERROR)
{
    WSACloseEvent(hListenEvent);
    closesocket(sockSrv);
    WSACleanup();
    return -1;
}

當 socket 上有我們關注的事件時,操作系統會讓 hListenEvent 對象受信,所以接着我們使用 WSAWaitForMultipleEvents 函數去等待 hListenEvent 是否有信號,WSAWaitForMultipleEvents 簽名如下:

DWORD WSAAPI WSAWaitForMultipleEvents(
    DWORD          	cEvents,
    const WSAEVENT* lphEvents,
    BOOL           	fWaitAll,
    DWORD          	dwTimeout,
    BOOL           	fAlertable
);

這個函數的使用方法和 WaitForMultipleObjects 一模一樣,我們在第三章介紹過了,這裏不再介紹。

調用 WSAWaitForMultipleEvents 示例代碼如下:

WSAEVENT hEvents[1];
hEvents[0] = hListenEvent;
DWORD dwResult = WSAWaitForMultipleEvents(1, hEvents, FALSE, WSA_INFINITE, FALSE);

DWORD dwIndex = dwResult - WSA_WAIT_EVENT_0;
for (DWORD i = 0; i < dwIndex; ++i)
{
	//通過dwIndex編號找到hEvents數組中的WSAEvent對象,進而找到對應的socket 
}

通過 dwIndex 編號找到 hEvents 數組中的 WSAEvent 對象,進而找到對應的 socket,然後對這個 socket 調用 WSAEnumNetworkEvents 函數來獲取該 socket 上的事件類型,WSAEnumNetworkEvents 函數簽名如下:

int WSAAPI WSAEnumNetworkEvents(
    SOCKET             s,
    WSAEVENT           hEventObject,
    LPWSANETWORKEVENTS lpNetworkEvents
);

參數 lpNetworkEvents 是一個輸出參數,其類型是 WSANETWORKEVENTS 結構體指針,其定義如下:

typedef struct _WSANETWORKEVENTS {
       long lNetworkEvents;
       int iErrorCode[FD_MAX_EVENTS];
} WSANETWORKEVENTS, *LPWSANETWORKEVENTS;

在調用 WSAEnumNetworkEvents 後我們就能通過 lNetworkEvents 類型得到對應的 socket 的事件類型,通過 iErrorCode 字段數組中的某一位確定該類型的事件是否有錯誤(0 值表示沒有錯誤,非 0 值表示存在錯誤),與 FD_XXX 相對應,iErrorCode 每個下標都有確定的含義,下標值都被定義成了相應的宏,常見的有:

/*
 * WinSock 2 extension -- bit values and indices for FD_XXX network events
 */
#define FD_READ_BIT      0
#define FD_READ          (1 << FD_READ_BIT)

#define FD_WRITE_BIT     1
#define FD_WRITE         (1 << FD_WRITE_BIT)

#define FD_OOB_BIT       2
#define FD_OOB           (1 << FD_OOB_BIT)

#define FD_ACCEPT_BIT    3
#define FD_ACCEPT        (1 << FD_ACCEPT_BIT)

#define FD_CONNECT_BIT   4
#define FD_CONNECT       (1 << FD_CONNECT_BIT)

#define FD_CLOSE_BIT     5
#define FD_CLOSE         (1 << FD_CLOSE_BIT)

#define FD_QOS_BIT       6
#define FD_QOS           (1 << FD_QOS_BIT)

#define FD_GROUP_QOS_BIT 7
#define FD_GROUP_QOS     (1 << FD_GROUP_QOS_BIT)

#define FD_ROUTING_INTERFACE_CHANGE_BIT 8
#define FD_ROUTING_INTERFACE_CHANGE     (1 << FD_ROUTING_INTERFACE_CHANGE_BIT)

#define FD_ADDRESS_LIST_CHANGE_BIT 9
#define FD_ADDRESS_LIST_CHANGE     (1 << FD_ADDRESS_LIST_CHANGE_BIT)

#define FD_MAX_EVENTS    10
#define FD_ALL_EVENTS    ((1 << FD_MAX_EVENTS) - 1)

WSAEnumNetworkEvents 函數使用示例代碼如下:

WSANETWORKEVENTS  triggeredEvents;
if (WSAEnumNetworkEvents(sockSrv, hEvents[dwIndex], &triggeredEvents) != SOCKET_ERROR)
{
    if (triggeredEvents.lNetworkEvents & FD_ACCEPT)
    {
    	// 0 值表示無錯誤
    	if (triggeredEvents.iErrorCode[FD_ACCEPT_BIT] == 0)
    	{
            //TODO:在這裏可以調用accept函數處理接受連接事件。
    	}                    	
    }
}

上述代碼第 9 行我們可以調用 accept 函數接受新連接,然後將新產生的 clientsocket 設置監聽 FD_READ 和 FD_CLOSE 等事件。完整的代碼如下所示:

/**
 * WSAEventSelect 模型演示
 * zhangyl 2019.03.16
 */
#include "stdafx.h"
#include <winsock2.h>
#include <stdio.h>
#include <vector>

#pragma comment(lib, "ws2_32.lib")

int main(int argc, _TCHAR* argv[])
{
    //1. 初始化套接字庫
    WORD wVersionRequested;
    WSADATA wsaData;
    wVersionRequested = MAKEWORD(1, 1);
    int nError = WSAStartup(wVersionRequested, &wsaData);
    if (nError != 0)
        return -1;
   
    if (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)
    {
        WSACleanup();
        return -1;
    }

    //2. 創建用於監聽的套接字
    SOCKET sockSrv = socket(AF_INET, SOCK_STREAM, 0);
    SOCKADDR_IN addrSrv;
    addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
    addrSrv.sin_family = AF_INET;
    addrSrv.sin_port = htons(6000);
    
    //3. 綁定套接字
    if (bind(sockSrv, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR)) == SOCKET_ERROR)
    {
        closesocket(sockSrv);
        WSACleanup();
        return -1;
    }
    
    //4. 將套接字設爲監聽模式,準備接受客戶請求
    if (listen(sockSrv, SOMAXCONN) == SOCKET_ERROR)
    {
        closesocket(sockSrv);
        WSACleanup();
        return -1;
    }

    WSAEVENT hListenEvent = WSACreateEvent();
    if (WSAEventSelect(sockSrv, hListenEvent, FD_ACCEPT) == SOCKET_ERROR)
    {
        WSACloseEvent(hListenEvent);
        closesocket(sockSrv);
        WSACleanup();
        return -1;
    }
        

    WSAEVENT* pEvents = new WSAEVENT[1];
    pEvents[0] = hListenEvent;
    SOCKET* pSockets = new SOCKET[1];
    pSockets[0] = sockSrv;
    DWORD dwCount = 1;
    bool bNeedToMove;

    while (true)
    {
        bNeedToMove = false;
        DWORD dwResult = WSAWaitForMultipleEvents(dwCount, pEvents, FALSE, WSA_INFINITE, FALSE);
        if (dwResult == WSA_WAIT_FAILED)
            continue;

        DWORD dwIndex = dwResult - WSA_WAIT_EVENT_0;
        for (DWORD i = 0; i <= dwIndex; ++i)
        {
            //通過dwIndex編號找到hEvents數組中的WSAEvent對象,進而找到對應的socket
            WSANETWORKEVENTS  triggeredEvents;
            if (WSAEnumNetworkEvents(pSockets[i], pEvents[i], &triggeredEvents) == SOCKET_ERROR)
                continue;

            if (triggeredEvents.lNetworkEvents & FD_ACCEPT)
            {
                if (triggeredEvents.iErrorCode[FD_ACCEPT_BIT] != 0)
                    continue;

                //調用accept函數處理接受連接事件;
                SOCKADDR_IN addrClient;
                int len = sizeof(SOCKADDR);
                //等待客戶請求到來
                SOCKET hSockClient = accept(sockSrv, (SOCKADDR*)&addrClient, &len);
                if (hSockClient != SOCKET_ERROR)
                {
                    //監聽客戶端socket的可讀和關閉事件
                    WSAEVENT hClientEvent = WSACreateEvent();
                    if (WSAEventSelect(hSockClient, hClientEvent, FD_READ | FD_CLOSE) == SOCKET_ERROR)
                    {
                        WSACloseEvent(hClientEvent);
                        closesocket(hSockClient); 
                        continue;
                    }
                        
                    WSAEVENT* pEvents2 = new WSAEVENT[dwCount + 1];
                    SOCKET* pSockets2 = new SOCKET[dwCount + 1];
                    memcpy(pEvents2, pEvents, dwCount * sizeof(WSAEVENT));
                    pEvents2[dwCount] = hClientEvent;
                    memcpy(pSockets2, pSockets, dwCount * sizeof(SOCKET));
                    pSockets2[dwCount] = hSockClient;
                    delete[] pEvents;
                    delete[] pSockets;
                    pEvents = pEvents2;
                    pSockets = pSockets2;

                    dwCount++;

                    printf("a client connected, socket: %d, current: %d\n", (int)hSockClient, dwCount - 1);
                }
            }
            else if (triggeredEvents.lNetworkEvents & FD_READ)
            {
                if (triggeredEvents.iErrorCode[FD_READ_BIT] != 0)
                    continue;

                char szBuf[64] = { 0 };
                int nRet = recv(pSockets[i], szBuf, 64, 0);
                if (nRet > 0)
                {
                    printf("recv data: %s, client: %d\n", szBuf, pSockets[i]);
                }
            }
            else if (triggeredEvents.lNetworkEvents & FD_CLOSE)
            {
                //此處不要判斷
                //if (triggeredEvents.iErrorCode[FD_READ_BIT] != 0)
                //    continue;
                
                printf("a client disconnected, socket: %d, current: %d\n", (int)pSockets[i], dwCount - 2);

                WSACloseEvent(pEvents[i]);
                closesocket(pSockets[i]);

                //標記爲無效,循環結束後統一移除
                pSockets[i] = INVALID_SOCKET;

                bNeedToMove = true;
            }
            
        }// end for-loop

        if (bNeedToMove)
        {
            //移除無效的事件
            std::vector<SOCKET> vValidSockets;
            std::vector<HANDLE> vValidEvents;
            for (size_t i = 0; i < dwCount; ++i)
            {
                if (pSockets[i] != INVALID_SOCKET)
                {
                    vValidSockets.push_back(pSockets[i]);
                    vValidEvents.push_back(pEvents[i]);
                }
            }

            size_t validSize = vValidSockets.size();
            if (validSize > 0)
            {
                WSAEVENT* pEvents2 = new WSAEVENT[validSize];
                SOCKET* pSockets2 = new SOCKET[validSize];
                memcpy(pEvents2, &vValidEvents[0], validSize * sizeof(WSAEVENT));
                memcpy(pSockets2, &vValidSockets[0], validSize * sizeof(SOCKET));
                delete[] pEvents;
                delete[] pSockets;
                pEvents = pEvents2;
                pSockets = pSockets2;

                dwCount = validSize;
            }
        }
        
    }// end while-loop

    closesocket(sockSrv);

    WSACleanup();
                     
    return 0;
}

在 Visual Studio 2013 中編譯該程序並運行,然後使用 Linux nc 命令模擬幾個客戶端連接該程序,效果如下所示:
在這裏插入圖片描述


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