160. Intersection of Two Linked Lists

Write a program to find the node at which the intersection of two singly linked lists begins.

For example, the following two linked lists:

begin to intersect at node c1.

 

Example 1:

Input: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,0,1,8,4,5], skipA = 2, skipB = 3
Output: Reference of the node with value = 8
Input Explanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,0,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B.

 

Example 2:

Input: intersectVal = 2, listA = [0,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1
Output: Reference of the node with value = 2
Input Explanation: The intersected node's value is 2 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [0,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B.

 

Example 3:

Input: intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2
Output: null
Input Explanation: From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values.
Explanation: The two lists do not intersect, so return null.

 

Notes:

  • If the two linked lists have no intersection at all, return null.
  • The linked lists must retain their original structure after the function returns.
  • You may assume there are no cycles anywhere in the entire linked structure.
  • Your code should preferably run in O(n) time and use only O(1) memory.
/**
 * Definition for singly-linked list.
 * struct ListNode {
 *     int val;
 *     ListNode *next;
 *     ListNode(int x) : val(x), next(NULL) {}
 * };
 */
class Solution {
public:
   ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) 
{
    ListNode *p1 = headA;
    ListNode *p2 = headB;
        
    if (p1 == NULL || p2 == NULL) return NULL;

    while (p1 != NULL && p2 != NULL && p1 != p2) {
        p1 = p1->next;
        p2 = p2->next;

        //
        // Any time they collide or reach end together without colliding 
        // then return any one of the pointers.
        //
        if (p1 == p2) return p1;

        //
        // If one of them reaches the end earlier then reuse it 
        // by moving it to the beginning of other list.
        // Once both of them go through reassigning, 
        // they will be equidistant from the collision point.
        //
        if (p1 == NULL) p1 = headB;
        if (p2 == NULL) p2 = headA;
    }
        
    return p1;
}
};

 

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