文章目錄
例4-5
代碼
MainActivity.java
package com.example.hpsyche.question4_2;
import android.os.Bundle;
import android.app.Activity;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity {
private HandWrite handWrite = null;
private Button clear = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//關聯view組件
handWrite = (HandWrite) findViewById(R.id.handwriteview);
clear = (Button) findViewById(R.id.clear);
clear.setOnClickListener(new mClick());
}
private class mClick implements OnClickListener {
public void onClick(View v) {
//清屏
handWrite.clear();
}
}
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<com.example.hpsyche.question4_2.HandWrite
android:id="@+id/handwriteview"
android:layout_width="match_parent"
android:layout_height="380dp" />
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gravity="center_horizontal"
android:orientation="horizontal">
<Button
android:id="@+id/clear"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:text="清屏" />
</LinearLayout>
</LinearLayout>
HandWrite.java
package com.example.hpsyche.question4_2;
import android.content.Context;
import android.graphics.*;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class HandWrite extends View {
//定義畫筆
Paint paint = null;
//存放原始圖像
Bitmap originalBitmap = null;
//存放從原始圖像複製的位圖圖像
Bitmap new1_Bitmap = null;
//存放處理後的圖像
Bitmap new2_Bitmap = null;
//畫線的起點座標
float startX = 0, startY = 0;
//畫線的終點座標
float clickX = 0, clickY = 0;
//設置是否畫線的標記
boolean isMove = true;
//設置是否清除塗鴉的標記
boolean isClear = false;
//設置畫筆的顏色(綠色)
int color = Color.GREEN;
//設置畫筆的寬度
float strokeWidth = 2.0f;
public HandWrite(Context context, AttributeSet attrs) {
super(context, attrs);
//從資源中獲取原始圖像
originalBitmap = BitmapFactory
.decodeResource(getResources(), R.drawable.test).copy(Bitmap.Config.ARGB_8888,true);
//建立原始圖像的位圖
originalBitmap= new1_Bitmap = Bitmap.createBitmap(originalBitmap);
}
//清除塗鴉
public void clear() {
isClear = true;
new2_Bitmap = Bitmap.createBitmap(originalBitmap);
invalidate();
}
public void setstyle(float strokeWidth) {
this.strokeWidth = strokeWidth;
}
//顯示繪圖
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(HandWriting(new1_Bitmap), 0, 0, null);
}
//記錄繪畫圖形
public Bitmap HandWriting(Bitmap o_Bitmap) {
//定義畫布
Canvas canvas = null;
if (isClear){
canvas = new Canvas(new2_Bitmap);
}
else{
canvas = new Canvas(o_Bitmap);
}
paint = new Paint();
paint.setStyle(Style.STROKE);
paint.setAntiAlias(true);
paint.setColor(color);
paint.setStrokeWidth(strokeWidth);
if (isMove) {
//在畫布上畫線條
canvas.drawLine(startX, startY, clickX, clickY, paint);
}
startX = clickX;
startY = clickY;
if (isClear) {
return new2_Bitmap;
}
return o_Bitmap;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//獲取觸摸座標位置
clickX = event.getX();
clickY = event.getY();
if (event.getAction() == MotionEvent.ACTION_DOWN) {
isMove = false;
invalidate();
return true;
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
isMove = true;
invalidate();
return true;
}
return super.onTouchEvent(event);
}
}
運行結果
小結
- 例4-5基本按照課本的例題來敲即可,不過此次實驗的繪畫功能較爲有意思,也有很多新的知識點;
- 我們可以看到MVC的分層實現,其中佈局文件activity_main.xml代表了view,即視圖層的展示;而MainActivity.java代表了controller層,即控制層控制各種事件等;而HandWrite.java代表了model層,其記錄了模型數據的狀態更新等,封裝好塗鴉的結果返回給contoller層;
例 4-6
代碼
MainActivity.java
package com.example.hpsyche.example4_6;
import android.gesture.Gesture;
import android.gesture.GestureLibraries;
import android.gesture.GestureLibrary;
import android.gesture.GestureOverlayView;
import android.gesture.Prediction;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;
import android.widget.Toast;
import java.util.ArrayList;
public class MainActivity extends AppCompatActivity implements GestureOverlayView.OnGesturePerformedListener{
private GestureOverlayView gestureOverlayView;
private GestureLibrary gestureLibrary;
private TextView txt;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
gestureOverlayView=findViewById(R.id.gestures1);
gestureOverlayView.addOnGesturePerformedListener(this);
txt=findViewById(R.id.textView1);
gestureLibrary= GestureLibraries.fromRawResource(this,R.raw.gestures);
if(!gestureLibrary.load()){
finish();
}
}
@Override
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
ArrayList predictions=gestureLibrary.recognize(gesture);
if(predictions.size()>0){
Prediction prediction= (Prediction) predictions.get(0);
if(prediction.score>1.0){
Toast.makeText(this,prediction.name,Toast.LENGTH_SHORT).show();
txt.append(prediction.name);
}
}
}
}
activity_man.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity">
<TextView
android:id="@+id/textView1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/text1"
android:textSize="24sp"/>
<!--繪製手勢的GestureOverlayView-->
<android.gesture.GestureOverlayView
android:id="@+id/gestures1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gestureStrokeType="multiple"
android:eventsInterceptionEnabled="false"
android:orientation="vertical"/>
</LinearLayout>
運行過程
- 打開手機虛擬機的的Gestures Builder,如下所示:
- 加入各種手勢和對應的字母,如下所示
- 添加入庫後,做如下操作:
- 打開example4_6,即可識別到以添加的手勢,如下所示:
即完成了我們的實驗!
小結
- 例4-6看起來代碼較少,但由於課本關於配置的敘述不多,故在此次實驗中我也遇到了一些阻礙,通過搜索引擎的幫助最終得以成功!
總結
這次實驗基本代碼沒遇到什麼阻礙,就是在配置上需要去利用網上搜索,也是一個學習的過程,自己對觸摸屏事件的處理也有了進一步的認知與瞭解,覺得那些看起來很複雜的東西其實完成起來上也不是很難,下次實驗繼續努力!