using Autodesk.Revit.DB;
using Autodesk.Revit.DB.Visual;
using Autodesk.Revit.UI;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Diagnostics;
namespace Test
{
class MaterialTest
{
public void ExportMaterialInfo(ExternalCommandData commandData, string specificMat="")
{
var objDoc = commandData.Application.ActiveUIDocument.Document;
var objApp = commandData.Application.Application;
var collector = new FilteredElementCollector(objDoc);
var classfilter = new ElementClassFilter(typeof(Material));
collector.WherePasses(classfilter);
var materials = collector.ToElements().ToList();
if (!string.IsNullOrEmpty(specificMat))
{
materials = materials.FindAll(f => f.Name.Equals(specificMat)).ToList();
}
// 讀取revit標準材質庫
var objlibraryAsset = objApp.get_Assets(AssetType.Appearance);
//寫入臨時文件
using (var objWriter = new StreamWriter(@"D:\aaa.txt"))
{
foreach (var objLoopItem in materials)
{
var objMaterial = objLoopItem as Material;
if (objMaterial != null)
{
objWriter.Write(objMaterial.Name + "\r");
var assetElementId = objMaterial.AppearanceAssetId;
var objMainColor = objMaterial.Color.Red + "," + objMaterial.Color.Green + "," +
objMaterial.Color.Blue;
if (assetElementId != ElementId.InvalidElementId)
{
var objassetElement = objDoc.GetElement(assetElementId) as AppearanceAssetElement;
if (objassetElement != null)
{
var currentAsset = objassetElement.GetRenderingAsset();
// 檢索不到材質外觀時,爲歐特克材質庫材質
if (currentAsset.Size == 0)
{
foreach (Asset objCurrentAsset in objlibraryAsset)
{
if (objCurrentAsset.Name == currentAsset.Name &&
objCurrentAsset.LibraryName == currentAsset.LibraryName)
{
ReadAsset(objCurrentAsset, objMaterial.Id.ToString(), objWriter);
}
}
}
else
{
ReadAssetProperty(currentAsset, objMaterial.Id.ToString(), objMaterial.Name,
objWriter);
}
}
}
}
}
objWriter.Close();
}
Thread.Sleep(1000);
Process.Start(@"D:\aaa.txt");
}
public void ReadAssetProperty(AssetProperty prop, string strMaterialId, string strName, StreamWriter objWriter)
{
switch (prop.Type)
{
// Retrieve the value from simple type property is easy.
// for example, retrieve bool property value.
case AssetPropertyType.Properties:
//var AssetProperties = prop as AssetProperties;
{
Asset pa = prop as Asset;
objWriter.WriteLine("[Properties] start***********************************************");
ReadAsset(pa, strMaterialId, objWriter);
objWriter.WriteLine("[Properties] end*************************************************");
}
break;
case AssetPropertyType.Boolean:
AssetPropertyBoolean boolProp = prop as AssetPropertyBoolean;
objWriter.WriteLine("[Boolean] " + boolProp.Name + "= " + boolProp.Value.ToString());
break;
case AssetPropertyType.Enumeration:
AssetPropertyEnum enumProp = prop as AssetPropertyEnum;
objWriter.WriteLine("[Enumeration] " + enumProp.Name + "= " + enumProp.Value.ToString());
break;
case AssetPropertyType.Integer:
var intProp = prop as AssetPropertyInteger;
objWriter.WriteLine("[Integer] " + intProp.Name + "= " + intProp.Value.ToString());
break;
case AssetPropertyType.Float:
var floatProp = prop as AssetPropertyFloat;
objWriter.WriteLine("[Float] " + floatProp.Name + "= " + floatProp.Value.ToString());
break;
case AssetPropertyType.Double1:
var doubleProp = prop as AssetPropertyDouble;
objWriter.WriteLine("[Double1] " + doubleProp.Name + "= " + doubleProp.Value.ToString());
break;
case AssetPropertyType.Double2:
var double2Prop = prop as AssetPropertyDoubleArray2d;
objWriter.WriteLine("[Double2] " + double2Prop.Name + "= " + double2Prop.Value.ToString());
break;
case AssetPropertyType.Double3:
{
var double3Prop = prop as AssetPropertyDoubleArray3d;
var vlist = double3Prop.GetValueAsDoubles();
string msg = "";
vlist.ToList().ForEach(f => msg += f.ToString() + ",");
objWriter.WriteLine("[Double3] " + double3Prop.Name + "= " + msg);
}
break;
case AssetPropertyType.Double4:
{
var double4Prop = prop as AssetPropertyDoubleArray4d;
var vlist = double4Prop.GetValueAsDoubles();
string msg = "";
vlist.ToList().ForEach(f => msg += f.ToString() + ",");
objWriter.WriteLine("[Double4] " + double4Prop.Name + "= " + msg);
}
break;
// When you retrieve the value from the data array property,
// you may need to get which value the property stands for.
// for example, the APT_Double44 may be a transform data.
case AssetPropertyType.Double44:
{
AssetPropertyDoubleArray4d transformProp = prop as AssetPropertyDoubleArray4d;
var vlist = transformProp.GetValueAsDoubles();
string msg = "";
vlist.ToList().ForEach(f => msg += f.ToString() + ",");
objWriter.WriteLine("[Double44] " + transformProp.Name + "= " + msg);
}
break;
case AssetPropertyType.String:
AssetPropertyString val = prop as AssetPropertyString;
objWriter.WriteLine("[String] " + val.Name + "= " + val.Value.ToString());
break;
case AssetPropertyType.Time:
AssetPropertyTime timeProp = prop as AssetPropertyTime;
objWriter.WriteLine("[Time] " + timeProp.Name + "= " + timeProp.Value.ToString());
break;
case AssetPropertyType.Distance:
var distanceProp = prop as AssetPropertyDistance;
objWriter.WriteLine("[Distance] " + distanceProp.Name + "= " + distanceProp.Value);
break;
case AssetPropertyType.Asset:
Asset propAsset = prop as Asset;
objWriter.WriteLine("[Asset]" + propAsset.Name + " start ***********************************************");
ReadAsset(propAsset, strMaterialId, objWriter);
objWriter.WriteLine("[Asset]" + propAsset.Name + " end *************************************************");
break;
case AssetPropertyType.Reference:
var referenceProp = prop as AssetPropertyReference;
objWriter.WriteLine("[Reference] ");
break;
case AssetPropertyType.Longlong:
var longProp = prop as AssetPropertyInt64;
objWriter.WriteLine("[Longlong] " + longProp.Name + "= " + longProp.Value.ToString());
break;
case AssetPropertyType.ULonglong:
var ulongProp = prop as AssetPropertyUInt64;
objWriter.WriteLine("[ULonglong] " + ulongProp.Name + "= " + ulongProp.Value.ToString());
break;
// The APT_List contains a list of sub asset properties with same type.
case AssetPropertyType.List:
{
AssetPropertyList propList = prop as AssetPropertyList;
IList<AssetProperty> subProps = propList.GetValue();
if (subProps.Count == 0)
break;
objWriter.WriteLine("[List] start***********************************************");
foreach (AssetProperty subProp in subProps)
{
ReadAssetProperty(subProp, strMaterialId, strName, objWriter);
}
objWriter.WriteLine("[List] end***********************************************");
}
break;
case AssetPropertyType.Float3:
{
var float3Prop = prop as AssetPropertyFloatArray;
string msg = "";
var list = float3Prop.GetValue();
list.ToList().ForEach(f => msg += f.ToString() + ",");
objWriter.WriteLine("[Float3] " + float3Prop.Name + "= " + msg);
}
break;
default:
objWriter.WriteLine("未定義的類型:" + prop.Type.ToString());
break;
}
if (prop.NumberOfConnectedProperties == 0)
return;
foreach (AssetProperty connectedProp in prop.GetAllConnectedProperties())
{
ReadAssetProperty(connectedProp, strMaterialId, strName, objWriter);
}
}
public void ReadAsset(Asset asset, string strMaterialId, StreamWriter objWriter)
{
// Get the asset name, type and library name.
string name = asset.Name;
// travel the asset properties in the asset.
for (int idx = 0; idx < asset.Size; idx++)
{
AssetProperty prop = asset.Get(idx);
ReadAssetProperty(prop, strMaterialId, name, objWriter);
}
}
}
}
結果信息:
花崗岩-灰色 [Asset]GenericSchema start ***********************************************
[String] AdvancedUIDefinition= Mats/Generic/GenericAdvancedUI.xml
[String] AssetLibID= AD121259-C03E-4A1D-92D8-59A22B4807AD
[String] BaseSchema= GenericSchema
[String] ExchangeGUID=
[Boolean] Hidden= False
[String] ImplementationGeneric=
[String] ImplementationMentalRay= Mats/Generic/MentalImage.xml
[String] ImplementationOGS= Mats/Generic/OGS.xml
[String] ImplementationPreview= Mats/Generic/PreviewColor.xml
[Integer] SchemaVersion= 4
[String] UIDefinition= Mats/Generic/GenericUI.xml
[String] UIName= 花崗岩 - 方塊疊層砌拋光
[String] VersionGUID= ACADGen-265
[String] assettype= materialappearance
[String] category= Masonry/Stone:Default:Miscellaneous
[Boolean] color_by_object= False
[Integer] common_Shared_Asset= 0
[Double4] common_Tint_color= 0.315,0.315,0.315,1,
[Boolean] common_Tint_toggle= False
[String] description= Generic material.
[Boolean] generic_ao_details= True
[Double1] generic_ao_distance= 4
[Boolean] generic_ao_on= False
[Integer] generic_ao_samples= 16
[Boolean] generic_backface_cull= False
[Double1] generic_bump_amount= 0.3
[Double4] generic_bump_map= 0,0,0,1,
[Double1] generic_cutout_opacity= 1
[Double4] generic_diffuse= 0.7088002,0.69272697,0.6865994,1,
[Asset]UnifiedBitmapSchema start ***********************************************
[String] AdvancedUIDefinition= Maps/UnifiedBitmap/UnifiedBitmapAdvancedUI.xml
[String] AssetLibID= AD121259-C03E-4A1D-92D8-59A22B4807AD
[String] BaseSchema= UnifiedBitmapSchema
[String] ExchangeGUID=
[Boolean] Hidden= False
[String] ImplementationGeneric=
[String] ImplementationMentalRay= Maps/UnifiedBitmap/MentalImage.xml
[String] ImplementationOGS= Maps/UnifiedBitmap/OGS.xml
[String] ImplementationPreview=
[Integer] SchemaVersion= 4
[String] UIDefinition= Maps/UnifiedBitmap/UnifiedBitmapUI.xml
[String] UIName= ACADGen-265_generic_diffuse
[String] VersionGUID= ACADGen-265_generic_diffuse
[String] assettype= texture
[String] category=
[Integer] common_Shared_Asset= 0
[Double4] common_Tint_color= 0.315,0.315,0.315,1,
[Boolean] common_Tint_toggle= False
[String] description= Unified Bitmap.
[String] keyword= maps:misc
[String] localname= Bitmap Texture
[String] localtype= Texture
[Integer] revision= 1
[String] swatch=
[Boolean] texture_LinkTextureTransforms= False
[Integer] texture_MapChannel= 1
[Integer] texture_MapChannel_ID_Advanced= 1
[Integer] texture_MapChannel_UVWSource_Advanced= 0
[Boolean] texture_OffsetLock= False
[Distance] texture_RealWorldOffsetX= 0
[Distance] texture_RealWorldOffsetY= 0
[Distance] texture_RealWorldScaleX= 47.999998464
[Distance] texture_RealWorldScaleY= 20
[Boolean] texture_ScaleLock= True
[Double1] texture_UOffset= 0
[Boolean] texture_URepeat= True
[Double1] texture_UScale= 1
[Double1] texture_UVScale= 1
[Double1] texture_VOffset= 0
[Boolean] texture_VRepeat= True
[Double1] texture_VScale= 1
[Double1] texture_WAngle= 0
[String] thumbnail= Maps/UnifiedBitmap/UnifiedBitmap.png
[String] unifiedbitmap_Bitmap= 1/Mats/Masonry.Stone.Granite.Square.Stacked.Polished.4.jpg|1/Mats/Masonry.Stone.Granite.Square.Stacked.Polished.4.jpg|1/Mats/Masonry.Stone.Granite.Square.Stacked.Polished.4.jpg
[Double1] unifiedbitmap_Blur= 0.01
[Double1] unifiedbitmap_Blur_Offset= 0
[Integer] unifiedbitmap_Filtering= 0
[Boolean] unifiedbitmap_Invert= False
[Double1] unifiedbitmap_RGBAmount= 1
[Integer] version= 4
[Asset]UnifiedBitmapSchema end *************************************************
[Double1] generic_diffuse_image_fade= 1
[Double1] generic_glossiness= 0.547722557505
[Boolean] generic_is_metal= False
[Integer] generic_refl_depth= 0
[Integer] generic_reflection_glossy_samples= 12
[Double1] generic_reflectivity_at_0deg= 0.0081
[Double1] generic_reflectivity_at_90deg= 0
[Integer] generic_refr_depth= -1
[Integer] generic_refraction_glossy_samples= 12
[Double1] generic_refraction_index= 1.075
[Double1] generic_refraction_translucency_weight= 0
[Boolean] generic_roundcorners_allow_different_materials= False
[Double1] generic_roundcorners_radius= 0
[Double1] generic_self_illum_color_temperature= 6500
[Double4] generic_self_illum_filter_map= 1,1,1,1,
[Double1] generic_self_illum_luminance= 0
[Double1] generic_transparency= 0
[Double1] generic_transparency_image_fade= 1
[String] keyword= AutoCAD:Masonry.Stone.Granite.Square.Stacked.Polished.4:materials:generic
[String] localname= Generic
[String] localtype= Appearance
[Integer] mode= 4
[Integer] revision= 1
[String] swatch= Swatch-Wall
[String] thumbnail= Mats/Generic/Presets/t_ACADGen-265.png
[Integer] version= 4
[Double2] PatternOffset= Autodesk.Revit.DB.DoubleArray
[Asset]GenericSchema end *************************************************