revit二次開發 讀取材質的外觀信息 紋理貼圖信息

using Autodesk.Revit.DB;
using Autodesk.Revit.DB.Visual;
using Autodesk.Revit.UI;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Diagnostics;

namespace Test
{
    class MaterialTest
    {
        public void ExportMaterialInfo(ExternalCommandData commandData, string specificMat="")
        {
            var objDoc = commandData.Application.ActiveUIDocument.Document;
            var objApp = commandData.Application.Application;
            var collector = new FilteredElementCollector(objDoc);
            var classfilter = new ElementClassFilter(typeof(Material));
            collector.WherePasses(classfilter);
            var materials = collector.ToElements().ToList();
            if (!string.IsNullOrEmpty(specificMat))
            {
                materials = materials.FindAll(f => f.Name.Equals(specificMat)).ToList();
            }

            // 讀取revit標準材質庫
            var objlibraryAsset = objApp.get_Assets(AssetType.Appearance);

            //寫入臨時文件
            using (var objWriter = new StreamWriter(@"D:\aaa.txt"))
            {
                foreach (var objLoopItem in materials)
                {
                    var objMaterial = objLoopItem as Material;
                    if (objMaterial != null)
                    {
                        objWriter.Write(objMaterial.Name + "\r");
                        var assetElementId = objMaterial.AppearanceAssetId;
                        var objMainColor = objMaterial.Color.Red + "," + objMaterial.Color.Green + "," +
                                           objMaterial.Color.Blue;

                        if (assetElementId != ElementId.InvalidElementId)
                        {
                            var objassetElement = objDoc.GetElement(assetElementId) as AppearanceAssetElement;
                            if (objassetElement != null)
                            {
                                var currentAsset = objassetElement.GetRenderingAsset();

                                // 檢索不到材質外觀時,爲歐特克材質庫材質
                                if (currentAsset.Size == 0)
                                {
                                    foreach (Asset objCurrentAsset in objlibraryAsset)
                                    {
                                        if (objCurrentAsset.Name == currentAsset.Name &&
                                            objCurrentAsset.LibraryName == currentAsset.LibraryName)
                                        {
                                            ReadAsset(objCurrentAsset, objMaterial.Id.ToString(), objWriter);
                                        }
                                    }
                                }
                                else
                                {
                                    ReadAssetProperty(currentAsset, objMaterial.Id.ToString(), objMaterial.Name,
                                        objWriter);
                                }
                            }

                        }

                    }
                }
                objWriter.Close();
            }

            Thread.Sleep(1000);
            Process.Start(@"D:\aaa.txt");
        }

        public void ReadAssetProperty(AssetProperty prop, string strMaterialId, string strName, StreamWriter objWriter)
        {
            switch (prop.Type)
            {
                // Retrieve the value from simple type property is easy.
                // for example, retrieve bool property value.

                case AssetPropertyType.Properties:
                    //var AssetProperties = prop as AssetProperties;
                    {
                        Asset pa = prop as Asset;
                        objWriter.WriteLine("[Properties] start***********************************************");
                        ReadAsset(pa, strMaterialId, objWriter);
                        objWriter.WriteLine("[Properties] end*************************************************");
                    }
                    break;

                case AssetPropertyType.Boolean:
                    AssetPropertyBoolean boolProp = prop as AssetPropertyBoolean;
                    objWriter.WriteLine("[Boolean] " + boolProp.Name + "= " + boolProp.Value.ToString());
                    break;

                case AssetPropertyType.Enumeration:
                    AssetPropertyEnum enumProp = prop as AssetPropertyEnum;
                    objWriter.WriteLine("[Enumeration] " + enumProp.Name + "= " + enumProp.Value.ToString());
                    break;

                case AssetPropertyType.Integer:
                    var intProp = prop as AssetPropertyInteger;
                    objWriter.WriteLine("[Integer] " + intProp.Name + "= " + intProp.Value.ToString());
                    break;

                case AssetPropertyType.Float:
                    var floatProp = prop as AssetPropertyFloat;
                    objWriter.WriteLine("[Float] " + floatProp.Name + "= " + floatProp.Value.ToString());
                    break;

                case AssetPropertyType.Double1:
                    var doubleProp = prop as AssetPropertyDouble;
                    objWriter.WriteLine("[Double1] " + doubleProp.Name + "= " + doubleProp.Value.ToString());
                    break;

                case AssetPropertyType.Double2:
                    var double2Prop = prop as AssetPropertyDoubleArray2d;
                    objWriter.WriteLine("[Double2] " + double2Prop.Name + "= " + double2Prop.Value.ToString());
                    break;

                case AssetPropertyType.Double3:
                    {
                        var double3Prop = prop as AssetPropertyDoubleArray3d;
                        var vlist = double3Prop.GetValueAsDoubles();
                        string msg = "";
                        vlist.ToList().ForEach(f => msg += f.ToString() + ",");
                        objWriter.WriteLine("[Double3] " + double3Prop.Name + "= " + msg);
                    }
                    break;

                case AssetPropertyType.Double4:
                    {
                        var double4Prop = prop as AssetPropertyDoubleArray4d;
                        var vlist = double4Prop.GetValueAsDoubles();
                        string msg = "";
                        vlist.ToList().ForEach(f => msg += f.ToString() + ",");
                        objWriter.WriteLine("[Double4] " + double4Prop.Name + "= " + msg);
                    }
                    break;

                // When you retrieve the value from the data array property,
                // you may need to get which value the property stands for.
                // for example, the APT_Double44 may be a transform data.
                case AssetPropertyType.Double44:
                    {
                        AssetPropertyDoubleArray4d transformProp = prop as AssetPropertyDoubleArray4d;
                        var vlist = transformProp.GetValueAsDoubles();
                        string msg = "";
                        vlist.ToList().ForEach(f => msg += f.ToString() + ",");
                        objWriter.WriteLine("[Double44] " + transformProp.Name + "= " + msg);
                    }
                    break;

                case AssetPropertyType.String:
                    AssetPropertyString val = prop as AssetPropertyString;
                    objWriter.WriteLine("[String] " + val.Name + "= " + val.Value.ToString());
                    break;

                case AssetPropertyType.Time:
                    AssetPropertyTime timeProp = prop as AssetPropertyTime;
                    objWriter.WriteLine("[Time] " + timeProp.Name + "= " + timeProp.Value.ToString());
                    break;

                case AssetPropertyType.Distance:
                    var distanceProp = prop as AssetPropertyDistance;
                    objWriter.WriteLine("[Distance] " + distanceProp.Name + "= " + distanceProp.Value);
                    break;

                case AssetPropertyType.Asset:
                    Asset propAsset = prop as Asset;
                    objWriter.WriteLine("[Asset]" + propAsset.Name + "   start ***********************************************");
                    ReadAsset(propAsset, strMaterialId, objWriter);
                    objWriter.WriteLine("[Asset]" + propAsset.Name + "   end *************************************************");
                    break;

                case AssetPropertyType.Reference:
                    var referenceProp = prop as AssetPropertyReference;
                    objWriter.WriteLine("[Reference] ");
                    break;

                case AssetPropertyType.Longlong:
                    var longProp = prop as AssetPropertyInt64;
                    objWriter.WriteLine("[Longlong] " + longProp.Name + "= " + longProp.Value.ToString());
                    break;

                case AssetPropertyType.ULonglong:
                    var ulongProp = prop as AssetPropertyUInt64;
                    objWriter.WriteLine("[ULonglong] " + ulongProp.Name + "= " + ulongProp.Value.ToString());
                    break;

                // The APT_List contains a list of sub asset properties with same type.
                case AssetPropertyType.List:
                    {
                        AssetPropertyList propList = prop as AssetPropertyList;
                        IList<AssetProperty> subProps = propList.GetValue();
                        if (subProps.Count == 0)
                            break;
                        objWriter.WriteLine("[List] start***********************************************");
                        foreach (AssetProperty subProp in subProps)
                        {
                            ReadAssetProperty(subProp, strMaterialId, strName, objWriter);
                        }
                        objWriter.WriteLine("[List] end***********************************************");
                    }
                    break;

                case AssetPropertyType.Float3:
                    {
                        var float3Prop = prop as AssetPropertyFloatArray;
                        string msg = "";
                        var list = float3Prop.GetValue();
                        list.ToList().ForEach(f => msg += f.ToString() + ",");
                        objWriter.WriteLine("[Float3] " + float3Prop.Name + "= " + msg);
                    }
                    break;

                default:
                    objWriter.WriteLine("未定義的類型:" + prop.Type.ToString());
                    break;

            }

            if (prop.NumberOfConnectedProperties == 0)
                return;
            foreach (AssetProperty connectedProp in prop.GetAllConnectedProperties())
            {
                ReadAssetProperty(connectedProp, strMaterialId, strName, objWriter);
            }
        }

        public void ReadAsset(Asset asset, string strMaterialId, StreamWriter objWriter)
        {
            // Get the asset name, type and library name.
            string name = asset.Name;

            // travel the asset properties in the asset.
            for (int idx = 0; idx < asset.Size; idx++)
            {
                AssetProperty prop = asset.Get(idx);
                ReadAssetProperty(prop, strMaterialId, name, objWriter);
            }
        }
    }
}

結果信息:

花崗岩-灰色 [Asset]GenericSchema   start ***********************************************
[String] AdvancedUIDefinition= Mats/Generic/GenericAdvancedUI.xml
[String] AssetLibID= AD121259-C03E-4A1D-92D8-59A22B4807AD
[String] BaseSchema= GenericSchema
[String] ExchangeGUID= 
[Boolean] Hidden= False
[String] ImplementationGeneric= 
[String] ImplementationMentalRay= Mats/Generic/MentalImage.xml
[String] ImplementationOGS= Mats/Generic/OGS.xml
[String] ImplementationPreview= Mats/Generic/PreviewColor.xml
[Integer] SchemaVersion= 4
[String] UIDefinition= Mats/Generic/GenericUI.xml
[String] UIName= 花崗岩 - 方塊疊層砌拋光
[String] VersionGUID= ACADGen-265
[String] assettype= materialappearance
[String] category= Masonry/Stone:Default:Miscellaneous
[Boolean] color_by_object= False
[Integer] common_Shared_Asset= 0
[Double4] common_Tint_color= 0.315,0.315,0.315,1,
[Boolean] common_Tint_toggle= False
[String] description= Generic material.
[Boolean] generic_ao_details= True
[Double1] generic_ao_distance= 4
[Boolean] generic_ao_on= False
[Integer] generic_ao_samples= 16
[Boolean] generic_backface_cull= False
[Double1] generic_bump_amount= 0.3
[Double4] generic_bump_map= 0,0,0,1,
[Double1] generic_cutout_opacity= 1
[Double4] generic_diffuse= 0.7088002,0.69272697,0.6865994,1,
[Asset]UnifiedBitmapSchema   start ***********************************************
[String] AdvancedUIDefinition= Maps/UnifiedBitmap/UnifiedBitmapAdvancedUI.xml
[String] AssetLibID= AD121259-C03E-4A1D-92D8-59A22B4807AD
[String] BaseSchema= UnifiedBitmapSchema
[String] ExchangeGUID= 
[Boolean] Hidden= False
[String] ImplementationGeneric= 
[String] ImplementationMentalRay= Maps/UnifiedBitmap/MentalImage.xml
[String] ImplementationOGS= Maps/UnifiedBitmap/OGS.xml
[String] ImplementationPreview= 
[Integer] SchemaVersion= 4
[String] UIDefinition= Maps/UnifiedBitmap/UnifiedBitmapUI.xml
[String] UIName= ACADGen-265_generic_diffuse
[String] VersionGUID= ACADGen-265_generic_diffuse
[String] assettype= texture
[String] category= 
[Integer] common_Shared_Asset= 0
[Double4] common_Tint_color= 0.315,0.315,0.315,1,
[Boolean] common_Tint_toggle= False
[String] description= Unified Bitmap.
[String] keyword= maps:misc
[String] localname= Bitmap Texture
[String] localtype= Texture
[Integer] revision= 1
[String] swatch= 
[Boolean] texture_LinkTextureTransforms= False
[Integer] texture_MapChannel= 1
[Integer] texture_MapChannel_ID_Advanced= 1
[Integer] texture_MapChannel_UVWSource_Advanced= 0
[Boolean] texture_OffsetLock= False
[Distance] texture_RealWorldOffsetX= 0
[Distance] texture_RealWorldOffsetY= 0
[Distance] texture_RealWorldScaleX= 47.999998464
[Distance] texture_RealWorldScaleY= 20
[Boolean] texture_ScaleLock= True
[Double1] texture_UOffset= 0
[Boolean] texture_URepeat= True
[Double1] texture_UScale= 1
[Double1] texture_UVScale= 1
[Double1] texture_VOffset= 0
[Boolean] texture_VRepeat= True
[Double1] texture_VScale= 1
[Double1] texture_WAngle= 0
[String] thumbnail= Maps/UnifiedBitmap/UnifiedBitmap.png
[String] unifiedbitmap_Bitmap= 1/Mats/Masonry.Stone.Granite.Square.Stacked.Polished.4.jpg|1/Mats/Masonry.Stone.Granite.Square.Stacked.Polished.4.jpg|1/Mats/Masonry.Stone.Granite.Square.Stacked.Polished.4.jpg
[Double1] unifiedbitmap_Blur= 0.01
[Double1] unifiedbitmap_Blur_Offset= 0
[Integer] unifiedbitmap_Filtering= 0
[Boolean] unifiedbitmap_Invert= False
[Double1] unifiedbitmap_RGBAmount= 1
[Integer] version= 4
[Asset]UnifiedBitmapSchema   end *************************************************
[Double1] generic_diffuse_image_fade= 1
[Double1] generic_glossiness= 0.547722557505
[Boolean] generic_is_metal= False
[Integer] generic_refl_depth= 0
[Integer] generic_reflection_glossy_samples= 12
[Double1] generic_reflectivity_at_0deg= 0.0081
[Double1] generic_reflectivity_at_90deg= 0
[Integer] generic_refr_depth= -1
[Integer] generic_refraction_glossy_samples= 12
[Double1] generic_refraction_index= 1.075
[Double1] generic_refraction_translucency_weight= 0
[Boolean] generic_roundcorners_allow_different_materials= False
[Double1] generic_roundcorners_radius= 0
[Double1] generic_self_illum_color_temperature= 6500
[Double4] generic_self_illum_filter_map= 1,1,1,1,
[Double1] generic_self_illum_luminance= 0
[Double1] generic_transparency= 0
[Double1] generic_transparency_image_fade= 1
[String] keyword= AutoCAD:Masonry.Stone.Granite.Square.Stacked.Polished.4:materials:generic
[String] localname= Generic
[String] localtype= Appearance
[Integer] mode= 4
[Integer] revision= 1
[String] swatch= Swatch-Wall
[String] thumbnail= Mats/Generic/Presets/t_ACADGen-265.png
[Integer] version= 4
[Double2] PatternOffset= Autodesk.Revit.DB.DoubleArray
[Asset]GenericSchema   end *************************************************

發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章